The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Guess what, AI issues are deep-set in the code.
Fixing a single issue means reading through what is probably hundreds of lines of code, isolating the problem, and then fixing it, and likely re-writing hundreds of lines of code to actually be able to run now that the issue has been fixed.
We've got already the confirmation to not expect "something" ( solutions about popular issues like the crisis-AI, the military AI, the performance etc. ) accompanied with the Necroids-DLC, because this time, it would be "too risky". On top of this, it was just followed by a non-committal and pretty illusive maybe ( in terms of corporate language ) to get "likely" said "something" "sometime" after the Necroids-DLC, but only "when" Paradox does anything and makes progress in said "something" ...Then give the poor bastards time.
When we will get any informations about crisis AI, military AI, performance, and other popular issues?
So, plot-twist: To "give the poor bastards time" isn't really the problem, especially since Stellaris is already on the market since 4,5+ years, but on what Paradox uses its time.We don't want to deploy something too risky along with the species pack, but when we make progress in something it's likely to find its way to a public beta branch sometime after that.
Fix the problem yourself if you're so much better at it than them.
It's simply Paradox job. Point. So, we've either to deal with Paradox unwillingness or with Paradox inability to do its job. Back such a stance ( unwillingness ) or such a level of competence ( inability ) for what-ever reason(s), but don't forget how this is combined with an ongoing wave of DLCs that keeps rolling in the meantime.Then, like I said... Fix it.
Are you serious?Then, like I said... Fix it.
If the "community ambassador" in another thread is to be believed - there is. But, as always, it's all in a mythical internal beta with rainbow and unicorns, while all of us are "stuck" with external alpha for an indefinite period of time.Ah... Yes, there is none if this, too busy with shinny things
Yes, I really want to believe him when he say they are working on "something" but the very elusive way they speak about it (Eladrin, MrFreak) looks more than a way to buy time as you say, vagues promises :/If the "community ambassador" in another thread is to be believed - there is. But, as always, it's all in a mythical internal beta with rainbow and unicorns, while all of us are "stuck" with external alpha for an indefinite period of time.
it is unfortunate that the game is in such a state that i can't disagree with any of what you said. normally i prefer to avoid insulting the devs even indirectly since I like having a forum account, but the game has been such a bad state for so long that I've mostly given up on politeness...Another DLC? You serious?
Go home Paradox, you are drunk.
How oblivious you have to be to keep going like this?
The game is broken, it has been broken for years and after a break that's what you annouce?
It's EA, ACTIVISION level of dumb. And they try to advertise gambling (loot boxes) in a kid magazine.
Why are the reviews positive on Steam after all this is beyond me.
At this rate Stellaris 2 is more likely than this game being ever fixed.
The problem is, people who do not read forum are unaware of these issues. They think it's part of the game, so they will buy DLCs like no-brainers. Only us people who actually think deep about the strategy for our empire realize there's a lot of broken stuff.the game is busted and if paradox thinks people will keep buying dlcs with the game in its current state they need to spend five minutes reading the forum
To be fair, embassies were also a very limiting feature in the sense it was hard to have any relations without them, so that mechanic essentially limited the number of effective relations you could have. The ambassadors are more of a deployable bonus to normal Stellaris relations, though they are an incredibly broken one at that and effectively act as a love potion. I once played a game with fanatic xenophile and diplomatic corps, its so exploitable, I never did that again and keep to 1-2.Ah, I started playing Stellaris after they removed embassies, interesting. To be fair, many players are still not aware of how effective - too effective, in fact - ambassadors are.