Stellaris Dev Diary #186: Necroid Ships & the Art process

Stellaris Dev Diary #186: Necroid Ships & the Art process

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Rosthun

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Either that or you're talking complete nonsense and people are disagreeing with you, but that just couldn't be the case, right? By your logic, if you don't like the notifications, fix your problems yourself and stop looking at them ;)
 
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Kayden_II

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Guess what, AI issues are deep-set in the code.
Fixing a single issue means reading through what is probably hundreds of lines of code, isolating the problem, and then fixing it, and likely re-writing hundreds of lines of code to actually be able to run now that the issue has been fixed.
Then give the poor bastards time.
We've got already the confirmation to not expect "something" ( solutions about popular issues like the crisis-AI, the military AI, the performance etc. ) accompanied with the Necroids-DLC, because this time, it would be "too risky". On top of this, it was just followed by a non-committal and pretty illusive maybe ( in terms of corporate language ) to get "likely" said "something" "sometime" after the Necroids-DLC, but only "when" Paradox does anything and makes progress in said "something" ...
When we will get any informations about crisis AI, military AI, performance, and other popular issues?
We don't want to deploy something too risky along with the species pack, but when we make progress in something it's likely to find its way to a public beta branch sometime after that.
So, plot-twist: To "give the poor bastards time" isn't really the problem, especially since Stellaris is already on the market since 4,5+ years, but on what Paradox uses its time.

Fix the problem yourself if you're so much better at it than them.
Then, like I said... Fix it.
It's simply Paradox job. Point. So, we've either to deal with Paradox unwillingness or with Paradox inability to do its job. Back such a stance ( unwillingness ) or such a level of competence ( inability ) for what-ever reason(s), but don't forget how this is combined with an ongoing wave of DLCs that keeps rolling in the meantime.
 
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Zagreb 887

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Then, like I said... Fix it.
Are you serious?

Did you know this unexpected thing? Game developers are supposed to... make the game work! I know it's hard to believe, and guess what, they are even payed to do exactly that! Incredible!

So, when the game is just a gigantic pile of trashed features, people get disappointed, a little bit upset, because they spend money into it.

It's not for the players to fix the games issues, it's the devs job, can you understand this simple thing? So, yes they are humans, nobody ask for a perfect game for tomorrow, just that they do their job and fix the issues highlighted by the community for more than 2 years instead of milking them with useless and beautiful shipsets.
 
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HugsAndSnuggles

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insight into the development process of creating the ships
While genuinely interesting, I have to ask: when will there be a game I can use these in?
 
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Zagreb 887

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Yes I'd rather have insights into the development process of bug fixes and QOL ;)

Ah... Yes, there is none if this, too busy with shinny things
 
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HugsAndSnuggles

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Ah... Yes, there is none if this, too busy with shinny things
If the "community ambassador" in another thread is to be believed - there is. But, as always, it's all in a mythical internal beta with rainbow and unicorns, while all of us are "stuck" with external alpha for an indefinite period of time.
 
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Zagreb 887

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If the "community ambassador" in another thread is to be believed - there is. But, as always, it's all in a mythical internal beta with rainbow and unicorns, while all of us are "stuck" with external alpha for an indefinite period of time.
Yes, I really want to believe him when he say they are working on "something" but the very elusive way they speak about it (Eladrin, MrFreak) looks more than a way to buy time as you say, vagues promises :/
 
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zsgsdesign

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I think those are nice ship models and I wonder if there is a possibility that we can have independent ship models packs in the future, no species, no cities, just nice and stunning ship models.
 
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CrazyJ

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I think those are nice ship models and I wonder if there is a possibility that we can have independent ship models packs in the future, no species, no cities, just nice and stunning ship models.
mods exist.
 
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charliex3

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Another DLC? You serious?

Go home Paradox, you are drunk.

How oblivious you have to be to keep going like this?

The game is broken, it has been broken for years and after a break that's what you annouce?

It's EA, ACTIVISION level of dumb. And they try to advertise gambling (loot boxes) in a kid magazine.

Why are the reviews positive on Steam after all this is beyond me.

At this rate Stellaris 2 is more likely than this game being ever fixed.
 
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CrazyJ

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Another DLC? You serious?

Go home Paradox, you are drunk.

How oblivious you have to be to keep going like this?

The game is broken, it has been broken for years and after a break that's what you annouce?

It's EA, ACTIVISION level of dumb. And they try to advertise gambling (loot boxes) in a kid magazine.

Why are the reviews positive on Steam after all this is beyond me.

At this rate Stellaris 2 is more likely than this game being ever fixed.
it is unfortunate that the game is in such a state that i can't disagree with any of what you said. normally i prefer to avoid insulting the devs even indirectly since I like having a forum account, but the game has been such a bad state for so long that I've mostly given up on politeness...
the game is busted and if paradox thinks people will keep buying dlcs with the game in its current state they need to spend five minutes reading the forum
 
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CapitanBlanco

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Great exposition of your art and process. Now, if only the team would put a fraction as much effort into fixing the AI, people wouldn't be overwhelming every dev diary about it.
 
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DrNukeLear

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I’ve deliberately stayed away from these forums since I said “More fixes instead of more pretty stuff” back at the 2.7 launch.

I’m aware that the artists don’t code and that art packs don’t affect bug hammering. I’ve seen the “This is how to write efficient code modders” post which was a little galling ‘cos I tend to optimise Paradox scripting occasionally and when the disappearing scroll bars snafu occurred, modders had to point out where they were needed in your own game. I’ve seen the “Look we can load assets faster” post which is cool.

Some of the things broken in the 17th March release are still broken. Please fix.

Moving swiftly on: @Aerie compliments to you and your team, the new graphical style is awesome! I will be purchasing post release (assuming no game breaking bugs accompany the update, I’ve been burnt before) six questions for you:

1) There is a certain machine ship set one the steam workshop which also has custom meshes for megastructures, is there any chance of this coming to future species packs? Retrospectively to existing packs would be nice, but it’s a big ask.
2) Is there any chance of a fallen empire aesthetic inspired standard ship set for use with scions (so that we can have cruisers etc. inspired by our patron FE’s ships)
3) There’s a few sleek red-blue-white ship designs which show lots of promise, can you leave them on your desk for the next species pack?
4) More ship classes for the grey tempest, Khan, FE’s and crises please. We keep getting new toys (Titans and Juggernauts) the crises and Fe’s especially need something new and shiny.
5) Aquatoids! Can we have them next? and I want leaking water from holes in the hull!
6) Official Machine shipset? Pleeeeeeeeease?
 
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charliex3

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the game is busted and if paradox thinks people will keep buying dlcs with the game in its current state they need to spend five minutes reading the forum
The problem is, people who do not read forum are unaware of these issues. They think it's part of the game, so they will buy DLCs like no-brainers. Only us people who actually think deep about the strategy for our empire realize there's a lot of broken stuff.
 
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Ah, I started playing Stellaris after they removed embassies, interesting. To be fair, many players are still not aware of how effective - too effective, in fact - ambassadors are.
To be fair, embassies were also a very limiting feature in the sense it was hard to have any relations without them, so that mechanic essentially limited the number of effective relations you could have. The ambassadors are more of a deployable bonus to normal Stellaris relations, though they are an incredibly broken one at that and effectively act as a love potion. I once played a game with fanatic xenophile and diplomatic corps, its so exploitable, I never did that again and keep to 1-2.
 
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