Stellaris Dev Diary #185: Announcing Necroids

Stellaris Dev Diary #185: Announcing Necroids

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Gundabadguy

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What the have been shown is very close to the original Necrontyr.
I searched up Necrontyr appearance and this is one of the first results and it doesn’t really look similar on my eyes (unless you mean socially)

1601286440676.png
 
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How is it a copy of Necrons? They aren’t dead and the civics they have shown us so far aren’t anything to do with Necrons. Synthetic ascension path is the closest thing to a copy of Necrons.
As said above, original organics necrontyrs could be seen as a death cult, who choose an synth asencsion path.
And the visuals of this new species are a clear copy of Necrons style. You can say tribute, the limit between tribute and copy is very slim...

Edit: your visual Cleary match the one Pdx use for their DLC, so, it's up to you to see this as a totally original product, for me it's just a copy paste, and not issue with this, after all, we already have tyrannids, chaos gods, warp...
 
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Sorry to go off topic here from complaining about the game (It's going to get you nowhere to do it here as Paradox are not responding so it's been a waste of time) but I don't understand this spices pack. Is it meant to be the undead? If so why? That does not sound very sci fi.
While I agree with many of the complaints, I would argue that you are actually on topic rather off-topic.

This species pack is not what I expected. As someone here said, something fishy would have made more sense. The ships look pretty cool, but the undead concept isn't my cup of tea as far as a SF game is concerned, though that is a matter of personal taste. I probably wouldn't get it even I was currently playing or not very much concerned with the state game argued by others. The art looks excellent as always, but I am concerned that in terms of gameplay the species sets so far haven't fully delivered on the promise of new ways to play the game. Frankly, I'd prefer to play vanilla species types as I have many more customization options.

Megacorps and Hive Minds are virtually unsupported with the latter particularly bland, while Droids and Rock people though somewhat better are not sufficiently different from normal species or each other to my satisfaction. I don't think its really a problem with the species packs themselves, but of the game's inability to truly give life to unique attributes and playstyles in its current state. The species packs however also are problematic in the sense they are essentially launched on a fire and forget basis. Continued development of those, even on the slightest and cheapest possible level, as some have said, would go a long way towards improvement. At their current states, they are too similar to be a unique game experience and too different to offer an effective/stable/balanced one.

As to the general line of disappointment expressed by most respondents to this thread, I agree. Federation was probably the best DLC I've seen come through the pipework based on its own merits, but the game's core state is wearing very thin in ways others have described much better then I can. The more new mechanics are introduced, the more glaring the ones which don't work become; such as the contrast between features and functionality. I remember a time when revolts where a serious threat despite minimal internal features. Presently, more internal political functions have been added, but I haven't had a revolt occur in two years of gameplay. Diplomacy went from railroaded ethics and rivalry alignments to borderline love potion like diplomatic arm-wrestling. Sectors worked better too.

But I do agree that the AI is the biggest problem, it just doesn't know what to do with all these features. You've got to feel sorry for the poor guy, it's probably borderline schizophrenic by now. Every year it is asked to relate to the game in a completely new way, and every few months it is expected to deal with a whole bunch of new mechanics on top of everything else and how these play off each other. The AI was never brilliant, but pre around 2.0 it did beat me on occasion when I was playing on hard, spawned in a difficult position, or just underestimated him. Until recently I played pacifist because I don't have the heart to humiliate it further.
 
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For the AI, you should try Glavius or Starnet mods, who proves it's possible to make the AI decently able to play the game, like before, when a little work is put into.
But mods can't fix everything, like someone said in another thread, the crisis AI is crippled by lots of "TO-DO" codes lines, crisis worked like pre 1.9 and I don't understand how it is possible they don't find the time (don't bother) to make it in 2 years...
 
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For the AI, you should try Glavius or Starnet mods, who proves it's possible to make the AI decently able to play the game, like before, when a little work is put into.
But mods can't fix everything, like someone said in another thread, the crisis AI is crippled by lots of "TO-DO" codes lines, crisis worked like pre 1.9 and I don't understand how it is possible they don't find the time (don't bother) to make it in 2 years...
I know about the mod, but its good to know about 1.9, I am trying to figure out which is the most stable version for future gameplay as I am sorry to say I do not have any faith the present game state will improve anymore. Ignoring my present... and wavering (though still in place) abstinence from gaming, I used to buy every DLC on launch because I had faith that Paradox would eventually fix the game's features so long as I helped them make the game profitable. Too much time has passed for that to be a realistic proposition, to use a terrible analogy, you could believe the Wunderwaffe might save 1944 Germany from defeat, but not by 1945.

Perhaps I am utterly wrong, and the reason for the team's silence is that they are working on a huge patch that will fix all the problems if we only just hang on, but wouldn't they have communicated this by now if it were the case? The commitments I see at the moment are very vague, and vagueness is generally used by those who don't have any specifics. I am under no illusions that not buying DLC will improve the game, it will most likely only accelerate the end of development if enough did so, but I am of a mind to cut my losses as it were and find the version of Stellaris that I consider most stable for the long term. Mods just aren't enough for me.
 
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Copy paste from Warhammer 40K Necrons, à civ of undead robots. If you want more details of this try Wiki.
Except they don't look robotic and don't look like necrons.
 
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They look like the original organic Necrons, death cult are basicly necrontyrs sacrificing themselves to the C'tans.
One portrait of the 15 in the pack are vaguely similar. And both kind of look like Protos or even greys, which are far older designs. If I dig a bit I can probably find two dozen older designs that are similar and predate the reveal of the biological necrotyr.
 
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If only synth ascension wont make pops much more materialists, and much less spiritualists someone could RP said trademark machine necroids :v
But its wont gonna happen, because in Stellaris universe noone who believe in anything would like to be a machine, and being a machine means that you stopped believing (even in gods that made you literally immortal, replacing your body).
This just makes me want Spiritualist Robots that believe in Silicon Heaven even more.

After all, the little calculators must go somewhere!
 
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This just makes me want Spiritualist Robots that believe in Silicon Heaven even more.

After all, the little calculators must go somewhere!
No Aliens. It's just, you, me and a bunch of smegging rocks!
 
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I see you contradicted yourself. You state they're not supposed to be undead, but still say they are undead.

-Quote from the Dev Diary: "We never intended the Necroids to be specifically undead, but rather themed around death."
-Quote from the official Paradox Store: "Necroids, an intelligent undead species that live death to the fullest"
... And with stuff like "reanimated armies..."

Hmmmm, I wonder, wich is it?
 
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I see you contradicted yourself. You state they're not supposed to be undead, but still say they are undead.

-Quote from the Dev Diary: "We never intended the Necroids to be specifically undead, but rather themed around death."
-Quote from the official Paradox Store: "Necroids, an intelligent undead species that live death to the fullest"
... And with stuff like "reanimated armies..."

Hmmmm, I wonder, wich is it?
it's less of they are a society of dead things and more of a "our society uses black magic to reanimate the corpses of people who have died"
 

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Won't be the first time a new species pack was dead upon arrival. ;)
 
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Boy, are you ever in for a shock when you find out that the Humanoids pack was not full of wholly original designs that were birthed from Johan's Id like Athena from the brow of Zeus.

And in for even more of one when you find out that 90% of everything in Stellaris from the day it came out is a homage or pastiche of popular/respected sci-fi properties.
Witty.

I will admit that perhaps that may have been a little rage on my part, which has since subsided.

Feel a little embarrassed in hindsight not the kind of thing I usually write.

The only thing I'll stick to is that the game should be fixed or ended before they continue to demand cash.

However I doubt that is a controversial opinion.
 
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For the first time ever I‘m seeing the DevDiaries getting more dislikes than likes. This is... astonishing. Will PDX even be able cope?
 
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For the first time ever I‘m seeing the DevDiaries getting more dislikes than likes. This is... astonishing. Will PDX even be able cope?
I am not entirely sure it is the first time. Species packs almost always get mixed reviews because they suffer from the stigma of being essentially quick buck instalments. While that is exactly what they are, they do put new things in the game so I do not resent them as such. What is new in this case is that things are starting to come to ahead; a lot of people, myself included, who could support changes to the game on the grounds that "once we get a fix for X the game will be better than its ever been" can't make that argument anymore because in two years it hasn't happened. I still think if the game was properly fixed it would be pretty good, but rather then fix things as they emerged, problems have accumulated to the point there is just no avoiding them.

As to how Paradox will cope; it depends. They could easily just go on ignoring this, they could try to repair to a minimal degree that will at least restore playability enough to rig the next DLC to it (meaning keep it static) or they could make a more concentrated effort to repair the game. Personally, I don't think they can ignore it anymore, minimalist fixes might let them rig other DLC's but in order for the game to go on to 3.X, I do think it is in their interests to eventually fix it properly. My guess, is that they will ignore it for now, try to make minimal repairs for the remaining 2X content, and then either choose between making an effort or at least the appearance of an effort of major patching for 3.X or gradually discontinue development (perhaps for Stellaris 2, who knows).

Talking to us would be a start, but I can see why they'd be queasy about doing that if they have nothing to tell us.
 
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For the first time ever I‘m seeing the DevDiaries getting more dislikes than likes. This is... astonishing. Will PDX even be able cope?
They have been trough worse, when ftl reworks announced iirc the dislike is reaching almost a thousand...can't really remember, since the website reworked the past dislike/likes is deleted though. And the negative review so overwhelming its make stellaris become mostly positive in steam store(plus the chinese comment incident), now its back to very positive.
 
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it's less of they are a society of dead things and more of a "our society uses black magic to reanimate the corpses of people who have died"
That's not very sci-fi
 
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