The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
As said above, original organics necrontyrs could be seen as a death cult, who choose an synth asencsion path.How is it a copy of Necrons? They aren’t dead and the civics they have shown us so far aren’t anything to do with Necrons. Synthetic ascension path is the closest thing to a copy of Necrons.
While I agree with many of the complaints, I would argue that you are actually on topic rather off-topic.Sorry to go off topic here from complaining about the game (It's going to get you nowhere to do it here as Paradox are not responding so it's been a waste of time) but I don't understand this spices pack. Is it meant to be the undead? If so why? That does not sound very sci fi.
I know about the mod, but its good to know about 1.9, I am trying to figure out which is the most stable version for future gameplay as I am sorry to say I do not have any faith the present game state will improve anymore. Ignoring my present... and wavering (though still in place) abstinence from gaming, I used to buy every DLC on launch because I had faith that Paradox would eventually fix the game's features so long as I helped them make the game profitable. Too much time has passed for that to be a realistic proposition, to use a terrible analogy, you could believe the Wunderwaffe might save 1944 Germany from defeat, but not by 1945.For the AI, you should try Glavius or Starnet mods, who proves it's possible to make the AI decently able to play the game, like before, when a little work is put into.
But mods can't fix everything, like someone said in another thread, the crisis AI is crippled by lots of "TO-DO" codes lines, crisis worked like pre 1.9 and I don't understand how it is possible they don't find the time (don't bother) to make it in 2 years...
One portrait of the 15 in the pack are vaguely similar. And both kind of look like Protos or even greys, which are far older designs. If I dig a bit I can probably find two dozen older designs that are similar and predate the reveal of the biological necrotyr.They look like the original organic Necrons, death cult are basicly necrontyrs sacrificing themselves to the C'tans.
This just makes me want Spiritualist Robots that believe in Silicon Heaven even more.If only synth ascension wont make pops much more materialists, and much less spiritualists someone could RP said trademark machine necroids :v
But its wont gonna happen, because in Stellaris universe noone who believe in anything would like to be a machine, and being a machine means that you stopped believing (even in gods that made you literally immortal, replacing your body).
it's less of they are a society of dead things and more of a "our society uses black magic to reanimate the corpses of people who have died"I see you contradicted yourself. You state they're not supposed to be undead, but still say they are undead.
-Quote from the Dev Diary: "We never intended the Necroids to be specifically undead, but rather themed around death."
-Quote from the official Paradox Store: "Necroids, an intelligent undead species that live death to the fullest"
... And with stuff like "reanimated armies..."
Hmmmm, I wonder, wich is it?
Witty.Boy, are you ever in for a shock when you find out that the Humanoids pack was not full of wholly original designs that were birthed from Johan's Id like Athena from the brow of Zeus.
And in for even more of one when you find out that 90% of everything in Stellaris from the day it came out is a homage or pastiche of popular/respected sci-fi properties.
I am not entirely sure it is the first time. Species packs almost always get mixed reviews because they suffer from the stigma of being essentially quick buck instalments. While that is exactly what they are, they do put new things in the game so I do not resent them as such. What is new in this case is that things are starting to come to ahead; a lot of people, myself included, who could support changes to the game on the grounds that "once we get a fix for X the game will be better than its ever been" can't make that argument anymore because in two years it hasn't happened. I still think if the game was properly fixed it would be pretty good, but rather then fix things as they emerged, problems have accumulated to the point there is just no avoiding them.For the first time ever I‘m seeing the DevDiaries getting more dislikes than likes. This is... astonishing. Will PDX even be able cope?
They have been trough worse, when ftl reworks announced iirc the dislike is reaching almost a thousand...can't really remember, since the website reworked the past dislike/likes is deleted though. And the negative review so overwhelming its make stellaris become mostly positive in steam store(plus the chinese comment incident), now its back to very positive.For the first time ever I‘m seeing the DevDiaries getting more dislikes than likes. This is... astonishing. Will PDX even be able cope?