Stellaris Dev Diary #184 : Fwd: Notice of Termination

Stellaris Dev Diary #184 : Fwd: Notice of Termination

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The_Draco

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well, at least, all restrictions and benefits are modable, so i would not wonder if one will create a mod wich make slaves aviable to be sacrificed for gaining zro xD
 

Mr Thursday

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This is nice, but what about general improvements to MegaCorps? For example having multiple tiers for branch offices, or having a method to interact with Hive Minds?
 
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Huh ? Is it April already?
 
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Not a fan of the implementation of the civics. The civic and job descriptions reference very specific ritual practices which limit RP use, but at the same time the civic's gameplay effects were clearly designed to not align with any specific ethic. Perhaps I want to play a militarist empire that captures aliens to sacrifice, or a cutthroat megacorp that ritually kills poorly performing employees. These are really basic and restrained examples, yet under the current implementation they contradict the flavour text! The fact that this is mutually exclusive with fanatic purifiers is particularly shocking, the two concepts seem to go hand-in-hand. It really seems like a missed opportunity to expand on an interesting and oft-requested concept.
I agree with you on the other points, but I don't think it makes sense for fanatic exterminators, since you already get unity (which seems to already include a representation of a faith resource IMO) from exterminating pops. Basically I'm saying that fanatic exterminators already believe in the "sacrifice" of xenos.
 
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Tamwin5

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I agree with you on the other points, but I don't think it makes sense for fanatic exterminators, since you already get unity (which seems to already include a representation of a faith resource IMO) from exterminating pops. Basically I'm saying that fanatic exterminators already believe in the "sacrifice" of xenos.
But the civic is about killing off your own pops willingly, not enslaved xenos. A fanatical purifier death cult would believe that EVERYONE should die, and so the ability to kill off their own pops would be very in flavor. I've actually seen several empires with this premise, but they normally achieve their own extinction through the End of the Cycle.
 
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Red Earth

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Well now I'll have to decide which of my Cultist Simulator empires stay Gospel of the Masses, and which will be Death Cults. Temple Unceasing stays Gospel, Children of Silence changes. Probably most should change as none shy away from human sacrifice. Only Heart is a "happy" principle, with the possible exception of Grail.
 
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CorpusIurisCivilis

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So guys...What happens if the Death Cult meets the End of Cycles?
 

Tamwin5

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Here at Weyland-Yutani, we understand the importance of the PEOPLE in our business. Without PEOPLE, who would fearlessly test our newest xeno-weapons for use by our corporate fleet? With your selection as a product tester for Weyland-Yutani, your experience will help perfect our market and advanced research options for best synergies and least depreciatory value! As an added perk, you will be listed in this cycle's NOSTRAMO eZine as a Corporate Hero, 4th Class!*

*Corporate Hero, 4th Class is a lateral position move and confers no additional salary or other compensation. Please note that Corporate Heroes, 4th Class are responsible for the disposition of their own remains and any fees or costs incurred by Weyland-Yutani Corporation will be assessed and passed on to the heirs, estate, or assigns of the Corporate Hero, 4th Class.
 
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*Takes this civic as an Egalitarian/Xenophile/Spiritualist democracy.*

Federation Builders: "uh... *awkward coughing* you guys are nice and all. We appreciate the interest, we really do, but, uh, could you maybe tone down the 'glory of willing sacrifice' stuff before we do the vote to bring you guys into the Stellar Pact? You do you and all, but you're kinda making the other guys a bit uncomfortable..."
 
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gigabytemon

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What about when armies die in ground battles? They are technically fighting for their gods, and since it's a death cult, they are sacrificing themselves. Could this make it so that armies never go into disengaged mode? Sort of like a "No Retreat", but for ground warfare.
 
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RaygunGoth

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Do edict duration buffs affect this?
They do — the edicts and their associated modifiers are both extended.

Not a fan of the implementation of the civics. The civic and job descriptions reference very specific ritual practices which limit RP use, but at the same time the civic's gameplay effects were clearly designed to not align with any specific ethic. Perhaps I want to play a militarist empire that captures aliens to sacrifice, or a cutthroat megacorp that ritually kills poorly performing employees. These are really basic and restrained examples, yet under the current implementation they contradict the flavour text! The fact that this is mutually exclusive with fanatic purifiers is particularly shocking, the two concepts seem to go hand-in-hand. It really seems like a missed opportunity to expand on an interesting and oft-requested concept.
Sorry to hear! However there are various reasons for points you raise here, some of which will be answered in announcements yet to come (hence some blurring-out on the tooltips shown here). :)

On the matter of willing sacrifices: it's kind of a two-part decision. Similar to the way Memorialist is not available to purifier-type empires: even outside of spiritualist civics, what works for purifier-type gameplay doesn't always suit everyone else, and we would likely be better off creating a whole other civic in order to do explore idea properly. More than that, though: there is a distinct, ideological gulf between sapient sacrifice undertaken by willing devotees of their faith, and the ritualised slaughter of undesirable 'others'. The latter is an unquestionably evil act with some particularly stark, real-world parallels. Put simply: in this instance we chose not to make it completely evil, and instead leave room for what we hope are other, interesting takes.
 
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Imnus

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I mean, Corporate Death Cult? Giving your life so that someone else gets profit?
Am I the only one unable to wrap my head around that? I mean, I can't even begin to imagine how would species like that think or feel. Seems to be kind of immersion-breaking...

How many Apple junkies would sacrifice themselves willingly without even forming part of the organization.
 
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CrazyJ

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How many Apple junkies would sacrifice themselves willingly without even forming part of the organization.
far too many. I will never understand people's love for apple products, they are on par with Microsoft products at best and usually cost considerably more.
 
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Corporate death cults probably kill their mortal initiates in a more formal and properly organized way,but the mental image I get is the archetypal one of a businessman jumping out the window. Of course in this version the coworkers don't react in horror but instead cheer at the pious soul. "Oh look at Snart going down,what a great guy.I feel a stronger sense of harmony among us already"
 
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I really think Purifiers should get access to Death Cults, only makes sense that some Empire would be so based that they worship death so much they spread it everywhere. It would also give another civic for spiritualist Purifiers which they kinda need.
 
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All I can think for these two civics is:

"Renew! Renew! Renew!"