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Stellaris Dev Diary #183 : Memory Allocation

Chronicle Drone Unit-W3 swept the plaza, as it did once every ten days since its creation. Before that, Unit-V3 had performed this duty until a piece of crumbling masonry crushed it beneath tons of rubble. Unit-W3’s first assignment was to remove that debris.

The Mollarnock Commonwealth was once a mighty empire of a dozen planets, ruled from the glistening spires of their ecumenopolis capital, Azure Chalice. The Chardin Process created Director, a gestalt consciousness that could coordinate the many machine servants of the Mollarnock. They toiled so their Mollarnock masters could spend their time on arts, sciences, and philosophy.

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But all things fall.


The colonies had been destroyed during the Discovery War, reduced to radioactive rubble by an unforgiving foe. To deny their enemy the victory they craved and to prevent them from seizing the jewel of the empire, Chancellor Rhosen chose to end things on their own terms and released a terrible bioweapon, rendering Azure Chalice uninhabitable for centuries.

Those centuries passed.

The Chardin Mechanicals collected the dead and interred them with the Sanctuaries of Repose. Their struggle to maintain the planet was admirable but doomed - scavenging, repurposing, and reallocating materials could only do so much. Without a stream of resources coming from the colonies, they were losing the battle to keep it from decaying.

A program to return to the stars once controlled by their creators was begun.

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The Mollarnock may have destroyed themselves four hundred and eighty seven years ago, but they would never be forgotten.

---

Stellaris is full of stories - some that we tell you, but so many more that you tell us that emerge from the gameplay.

This is the story of the Mollarnock, destroyed by a terrible enemy and those that were left behind.

Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)

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Machine Empire Memorialist Civic

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Regular Empire Memorialist Civic

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Hive Empire Memorial Civic

Dedicated to remembering the fallen and studying the inevitability of death, Memorialists replace the Autochthon Monument set with a different series of buildings: the Sanctuary of Repose, Pillar of Quietus, and Galactic Memorial. These buildings provide Stability and Chronicler jobs, with additional benefits for Relic or Tomb Worlds. (Government Ethics Attraction for normal empires, and Deviancy reduction for gestalts.)

Gestalt Memorialists may take a slightly different and more philosophical view of death, seeking to learn the nature of something that they cannot truly understand.

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Sanctuary of Repose Building - Gestalt

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Sanctuary of Repose Building - Normal

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Pillar of Quietus Building - Gestalt

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Pillar of Quietus Building - Normal

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Galactic Memorial Building - Gestalt

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Galactic Memorial Building - Regular

Flat stability boosts of these magnitudes are extremely rare, especially in gestalt empires. The added benefits on Relic and Tomb Worlds provide a little bit of extra flavor.

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Chronicle Drone Job (Machine - the Hive version is similar but eats food or minerals as appropriate.)

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Death Chronicler Job

Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.

Next week we’ll see how far a Megacorp will go to maximize profits and also take a glimpse into life in the Mishar Cabal.

---

Chardin was the name of the Scientist I started with in charge of Engineering research when I made the Mollarnock Commonwealth, so got all the credit for the Chardin Process.
 
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Like bones and blood shrines dedicated to the god of battle ? Just saying x)

For every pops exterminated on the planet +0.25 stability and -0.25% attack army moral ? xD
if that was a joke i am about to get whooshed\

the stability bonus is too much with the current system of building dedicated purge worlds
 
Can a Dev play a game. Post it to youtube, and show me how a full automated sector works. Using the those four setting. Oh and Thank you.
the sector ai has been useless sine 1.0 and i don't see that changing anytime soon.
 
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Not sure if the whole thing is worth a new civic, but the idea of planet type-specific buildings is an interesting one. Would be nice to see it expanded.
 
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Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)

1599643726174.png

Machine Empire Memorialist Civic
Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.
One of my first Machine Intelligence Empires was the "Earth Memorial Collective". These Civics really help playing them.
 
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I could oblige if you really insist, but I'm afraid there isn't much to tell about memory allocation in Stellaris. Except maybe that they make modifier update slower than I'd like and I hate it...
... I'm more than a little tempted to ask about this; though the things I'd be interested in ((tc/je)malloc/cache coherency/etc) almost certainly are uninformed about game dev applications and are definitely unsuited for a dev diary...
 
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It does not! :) Memorialist buildings only replace the Autochthon Monument and its upgrades.
Does that mean spiritualists can build the memorial and regular temples?

I noticed one of the empires uses one of the new rooms. I want to mention, that the old contingency room is still in the game, but unavailable for players. If you add the new rooms, can you enable this now unused room for player empires?
 
"Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness."

Yes.
 
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I was so excited to learn more about the nitty-gritty of programming games! But new features are also good ;P
(As an aspiring game dev myself I really do find the code-focused posts just as interesting as the feature posts, though. Both are good!)
 
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all i want is a post that either details how they are going to fix the ai, or a post about why they can't. this is getting ridiculous.
 
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