Chronicle Drone Unit-W3 swept the plaza, as it did once every ten days since its creation. Before that, Unit-V3 had performed this duty until a piece of crumbling masonry crushed it beneath tons of rubble. Unit-W3’s first assignment was to remove that debris.
The Mollarnock Commonwealth was once a mighty empire of a dozen planets, ruled from the glistening spires of their ecumenopolis capital, Azure Chalice. The Chardin Process created Director, a gestalt consciousness that could coordinate the many machine servants of the Mollarnock. They toiled so their Mollarnock masters could spend their time on arts, sciences, and philosophy.
But all things fall.
The colonies had been destroyed during the Discovery War, reduced to radioactive rubble by an unforgiving foe. To deny their enemy the victory they craved and to prevent them from seizing the jewel of the empire, Chancellor Rhosen chose to end things on their own terms and released a terrible bioweapon, rendering Azure Chalice uninhabitable for centuries.
Those centuries passed.
The Chardin Mechanicals collected the dead and interred them with the Sanctuaries of Repose. Their struggle to maintain the planet was admirable but doomed - scavenging, repurposing, and reallocating materials could only do so much. Without a stream of resources coming from the colonies, they were losing the battle to keep it from decaying.
A program to return to the stars once controlled by their creators was begun.
The Mollarnock may have destroyed themselves four hundred and eighty seven years ago, but they would never be forgotten.
---
Stellaris is full of stories - some that we tell you, but so many more that you tell us that emerge from the gameplay.
This is the story of the Mollarnock, destroyed by a terrible enemy and those that were left behind.
Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)
Machine Empire Memorialist Civic
Regular Empire Memorialist Civic
Hive Empire Memorial Civic
Dedicated to remembering the fallen and studying the inevitability of death, Memorialists replace the Autochthon Monument set with a different series of buildings: the Sanctuary of Repose, Pillar of Quietus, and Galactic Memorial. These buildings provide Stability and Chronicler jobs, with additional benefits for Relic or Tomb Worlds. (Government Ethics Attraction for normal empires, and Deviancy reduction for gestalts.)
Gestalt Memorialists may take a slightly different and more philosophical view of death, seeking to learn the nature of something that they cannot truly understand.
Sanctuary of Repose Building - Gestalt
Sanctuary of Repose Building - Normal
Pillar of Quietus Building - Gestalt
Pillar of Quietus Building - Normal
Galactic Memorial Building - Gestalt
Galactic Memorial Building - Regular
Flat stability boosts of these magnitudes are extremely rare, especially in gestalt empires. The added benefits on Relic and Tomb Worlds provide a little bit of extra flavor.
Chronicle Drone Job (Machine - the Hive version is similar but eats food or minerals as appropriate.)
Death Chronicler Job
Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.
Next week we’ll see how far a Megacorp will go to maximize profits and also take a glimpse into life in the Mishar Cabal.
---
Chardin was the name of the Scientist I started with in charge of Engineering research when I made the Mollarnock Commonwealth, so got all the credit for the Chardin Process.
The Mollarnock Commonwealth was once a mighty empire of a dozen planets, ruled from the glistening spires of their ecumenopolis capital, Azure Chalice. The Chardin Process created Director, a gestalt consciousness that could coordinate the many machine servants of the Mollarnock. They toiled so their Mollarnock masters could spend their time on arts, sciences, and philosophy.
But all things fall.
The colonies had been destroyed during the Discovery War, reduced to radioactive rubble by an unforgiving foe. To deny their enemy the victory they craved and to prevent them from seizing the jewel of the empire, Chancellor Rhosen chose to end things on their own terms and released a terrible bioweapon, rendering Azure Chalice uninhabitable for centuries.
Those centuries passed.
The Chardin Mechanicals collected the dead and interred them with the Sanctuaries of Repose. Their struggle to maintain the planet was admirable but doomed - scavenging, repurposing, and reallocating materials could only do so much. Without a stream of resources coming from the colonies, they were losing the battle to keep it from decaying.
A program to return to the stars once controlled by their creators was begun.
The Mollarnock may have destroyed themselves four hundred and eighty seven years ago, but they would never be forgotten.
---
Stellaris is full of stories - some that we tell you, but so many more that you tell us that emerge from the gameplay.
This is the story of the Mollarnock, destroyed by a terrible enemy and those that were left behind.
Memorialist is a new civic we have planned to bring you in a future release. Unlike many current civics, it will be available to regular, machine, and hive empires. (They say that Megacorps try to resist remembering anything unless it directly impacts the next Quarterly Report.)
Machine Empire Memorialist Civic
Regular Empire Memorialist Civic
Hive Empire Memorial Civic
Dedicated to remembering the fallen and studying the inevitability of death, Memorialists replace the Autochthon Monument set with a different series of buildings: the Sanctuary of Repose, Pillar of Quietus, and Galactic Memorial. These buildings provide Stability and Chronicler jobs, with additional benefits for Relic or Tomb Worlds. (Government Ethics Attraction for normal empires, and Deviancy reduction for gestalts.)
Gestalt Memorialists may take a slightly different and more philosophical view of death, seeking to learn the nature of something that they cannot truly understand.
Sanctuary of Repose Building - Gestalt
Sanctuary of Repose Building - Normal
Pillar of Quietus Building - Gestalt
Pillar of Quietus Building - Normal
Galactic Memorial Building - Gestalt
Galactic Memorial Building - Regular
Flat stability boosts of these magnitudes are extremely rare, especially in gestalt empires. The added benefits on Relic and Tomb Worlds provide a little bit of extra flavor.
Chronicle Drone Job (Machine - the Hive version is similar but eats food or minerals as appropriate.)
Death Chronicler Job
Memorialists (including gestalt ones) will also find that occasionally they may have access to more solemn responses (such as those sometimes restricted to Spiritualists) to certain events that happen throughout the game, perhaps making it attractive to those wishing to roleplay a kinder (if not necessarily gentler) hive. I’d recommend combining Memorialist and Empath for maximum fluffiness.
Next week we’ll see how far a Megacorp will go to maximize profits and also take a glimpse into life in the Mishar Cabal.
---
Chardin was the name of the Scientist I started with in charge of Engineering research when I made the Mollarnock Commonwealth, so got all the credit for the Chardin Process.