The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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Who's Jeff?
you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.I don't understand people on this forum.
First, they complain that there hasn't been any DD or official communication in months (rightly so I think). People said, if PDX can't show any new content yet, they could at least write about something boring or technical, just to show that they are working on the game and engage with the community.
Now we have a DD doing just that, Mat even sticked around answering questions (thank you @MatRopert ), and now people complain that the topic of this DD was not important for them and the devs should have worked on something else.
Also, keep in mind that Mat said that they are still in home office and I can say from experience that the complete lack of physical meetings and interactions with your colleagues over such a long period of time definitely takes a toll on productivity.
I too was complaining about the lack of communication, so if any devs read this, plaese don't be discouraged by the always unhappy and keep DDs like this coming, until the marketing people give you the "go" for the juicy stuff.
i am a bit curious regarding the production problem.
why do they even need to read the intial value ? just process the productions of the pops on the planet in order of the id of the pops and the planets are being calculated bei their id. or leave the planets out, the pops first of the whole empire in their id-order and then planets afterwards. this can be parallized. in the end each res is summed up and >>then<< the initial value is taken.
can there be negative values ? yeah, sure. but no problem, cause everything now effected cause of the negative values takes effect in the next cycle. but that is still all the pops of a planet, or the other method. this way its not getting rediculous to get the initial values for thousands of pops in a lategame and instead just one time per res, per empire, which should reduce it dramatically.
so, is this thought way to simple ??
The dev diary seems to be missing something. it jumps right from "it is hard to fix the slowdown" to "we did this instead" without clarifying if they are continuing to work on fixing the slowdown, or have given up.
you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.
let me tell you a story.you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.