Stellaris Dev Diary #181 : Threading and Loading Times

Stellaris Dev Diary #181 : Threading and Loading Times

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Apollo1784

Megas Basileus
On Probation
67 Badges
Dec 23, 2010
542
651
  • Sword of the Stars II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Is this an out of season paradox summer vacation joke?
 
  • 8
  • 7Haha
  • 1Like
Reactions:

Axe99

Ships for Victory
122 Badges
Feb 13, 2003
14.811
9.079
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
Cheers for the DD Mat, and great work on the optimisations :) I'm sure you're looking at these things all the time, but if there's any chance of continued work on optimising the pace of the game during play? I enjoy the first 150 years immensely, but after that it's so slow that it's literally "read a book while you play" because the ratio of waiting : playing has got too high to maintain engagement (and a watched galaxy never boils.....).

My PC isn't the fastest (a teensy bit below recommended specs with the CPU, a Ryzen 5 1600 - GPU and RAM are all above, but I've got no doubt it's the CPU holding it back), but I can happily play HoI4 through to the 1950s, and EU4 through to the end, and CK2 up until the last hundred years or so (that also got bogged down hard towards the end, at least about a year ago), and Imperator Rome is also quick enough to maintain interest. Vicky 2, of course, runs very well :).

What's confused me particularly is that there's not a huge impact on galaxy size as to the speed and slowdown - I tried going small, and hit the same issues (it was slightly faster, but nowhere near as much as I'd have expected given the expected differences in terms of data processing requirements).

No biggy if not possible - I'll upgrade my PC in the next 12 months and get back into Stellaris then if it can't go any quicker - but from a hardware perspective it feels like the least accessible from a hardware perspective (ie, needs most expensive hardware) of any of PDS' games to enjoy.
 
  • 1Like
Reactions:

Hawawaa

Private
40 Badges
Oct 29, 2011
16
4
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Age of Wonders III
  • Cities: Skylines
This will be most welcomed update. 86 mods and 5 minute start up going to shrinked down is a welcomed change. Thank you!
 
  • 1Like
Reactions:

AndrewT

The Full Monty Python
Paradox Support Rep
Super Moderator
Moderator
114 Badges
Jun 29, 2001
73.735
2.646
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Europa Universalis IV: Conquest of Paradise
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Crusader Kings III
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
Who's Jeff?
 
  • 6
  • 2Like
Reactions:

Annihilat0r

Captain
31 Badges
Sep 21, 2017
404
505
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I don't understand people on this forum.

First, they complain that there hasn't been any DD or official communication in months (rightly so I think). People said, if PDX can't show any new content yet, they could at least write about something boring or technical, just to show that they are working on the game and engage with the community.

Now we have a DD doing just that, Mat even sticked around answering questions (thank you @MatRopert ), and now people complain that the topic of this DD was not important for them and the devs should have worked on something else.

Also, keep in mind that Mat said that they are still in home office and I can say from experience that the complete lack of physical meetings and interactions with your colleagues over such a long period of time definitely takes a toll on productivity.

I too was complaining about the lack of communication, so if any devs read this, plaese don't be discouraged by the always unhappy and keep DDs like this coming, until the marketing people give you the "go" for the juicy stuff.
 
  • 26
  • 4Like
  • 2Haha
Reactions:

Troyen

Second Lieutenant
14 Badges
Aug 6, 2012
150
315
  • Crusader Kings II
  • 500k Club
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Federations
My experience with modding another game suggests startup times would help out modders as well. Don't know if you can change files in this game while it's running, but if not, it's a lot of game startups to play and test the results of your mod changes and time saved there is appreciated.

It sounded from the Dev Diary that only Windows users with DX11 would see the benefit, but from the blog it seems like all platforms would benefit from at least the changes to the file loading library. Will be interesting to see how the overall set of changes translates to mac - though with my computer I spend more time loading save games than the game itself.
 
  • 3
Reactions:

CrazyJ

Colonel
24 Badges
Nov 26, 2018
1.026
2.199
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Cities: Skylines Deluxe Edition
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Surviving Mars: Digital Deluxe Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
I don't understand people on this forum.

First, they complain that there hasn't been any DD or official communication in months (rightly so I think). People said, if PDX can't show any new content yet, they could at least write about something boring or technical, just to show that they are working on the game and engage with the community.

Now we have a DD doing just that, Mat even sticked around answering questions (thank you @MatRopert ), and now people complain that the topic of this DD was not important for them and the devs should have worked on something else.

Also, keep in mind that Mat said that they are still in home office and I can say from experience that the complete lack of physical meetings and interactions with your colleagues over such a long period of time definitely takes a toll on productivity.

I too was complaining about the lack of communication, so if any devs read this, plaese don't be discouraged by the always unhappy and keep DDs like this coming, until the marketing people give you the "go" for the juicy stuff.
you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.
 
Last edited:
  • 8
  • 3Haha
  • 2
Reactions:

LocutusvonBorg

Sergeant
May 20, 2016
64
15
i am a bit curious regarding the production problem.
why do they even need to read the intial value ? just process the productions of the pops on the planet in order of the id of the pops and the planets are being calculated bei their id. or leave the planets out, the pops first of the whole empire in their id-order and then planets afterwards. this can be parallized. in the end each res is summed up and >>then<< the initial value is taken.
can there be negative values ? yeah, sure. but no problem, cause everything now effected cause of the negative values takes effect in the next cycle. but that is still all the pops of a planet, or the other method. this way its not getting rediculous to get the initial values for thousands of pops in a lategame and instead just one time per res, per empire, which should reduce it dramatically.

so, is this thought way to simple ??
 
  • 2
  • 1
Reactions:

Thoughtful Gaming LP

Second Lieutenant
87 Badges
Jun 2, 2016
194
47
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Pillars of Eternity
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Surviving Mars
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Heavy Metal
  • Victoria 2
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
I really like that there are resources invested into rather less prominent parts of the game that are still very important.

Really understand the people complaining about the bugs and odd ends that are there still in Stellaris, some things need at least a clean sweep, it's just little things but really a bunch of them, like the science ship curator technologies and/or the inability to upgrade / customize your own science ships, or constructors, that's just one bit. It doesn't make the game unfun or unplayable, but it's just annoying everytime you see this, salting the experience just that one bit, like taking 5% of your Stellaris happiness. These things are everywhere, and you notice them.
It's kind of a thankless, less flashy work, but would make many veterans happy, probably influencing them into recommending the game to other players.

That said thank you at PDX for the nice improvement, it will make many people glad, especially the mod lovers :)

All the best, Immanuel Can
 
  • 6
Reactions:

Foxosaur

Second Lieutenant
15 Badges
Aug 3, 2020
111
135
  • Crusader Kings II
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
Reading between the lines the article is wrote as though it was just something on the side he found, experimented with and found some wildly unexpected success. Rather than Paradox strategically invested some time/money. So nice one on that front. I hope may take it to the next level, if its good use for the better part of the game.
 
  • 8
  • 2Like
Reactions:

Tamwin5

General
18 Badges
Dec 3, 2017
1.877
1.504
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
i am a bit curious regarding the production problem.
why do they even need to read the intial value ? just process the productions of the pops on the planet in order of the id of the pops and the planets are being calculated bei their id. or leave the planets out, the pops first of the whole empire in their id-order and then planets afterwards. this can be parallized. in the end each res is summed up and >>then<< the initial value is taken.
can there be negative values ? yeah, sure. but no problem, cause everything now effected cause of the negative values takes effect in the next cycle. but that is still all the pops of a planet, or the other method. this way its not getting rediculous to get the initial values for thousands of pops in a lategame and instead just one time per res, per empire, which should reduce it dramatically.

so, is this thought way to simple ??

You'd just go from having to calculate the changes to the main stockpile to calculating changes to the "buffer" of net resources gained/lost. All your suggestion would do is add an extra step. What needs to happen is basically just adding up a bunch of numbers. It doesn't matter if your initial value is added at the beginning or the end, it wouldn't reduce the amount of calculations that would need to be done.

What could theoretically work is some way of dividing the load, say calculating each planet or sector individually and then going through and adding the combined changes. Dividing based on jobs wouldn't work because jobs have a LOT of overlap in terms of resources used, If a miner and artisan and scientist all tried to process their production simultaneously it would break.
 
  • 2
Reactions:

Pellaken

TheNewTeddy
101 Badges
Mar 24, 2009
3.599
1.493
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
The dev diary seems to be missing something. it jumps right from "it is hard to fix the slowdown" to "we did this instead" without clarifying if they are continuing to work on fixing the slowdown, or have given up.
 

Attitude Adjuster

First Lieutenant
33 Badges
Jun 22, 2016
271
713
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • War of the Roses
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Ancient Space
  • Magicka
  • Impire
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
The dev diary seems to be missing something. it jumps right from "it is hard to fix the slowdown" to "we did this instead" without clarifying if they are continuing to work on fixing the slowdown, or have given up.


It has been mentioned that performance is an "ongoing project" that gets tinkered with every patch...

... To be made worse evidence would suggest.
 
  • 4Haha
  • 2
  • 1Like
Reactions:

Pyzayt

Captain
13 Badges
Aug 5, 2019
348
218
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.

This is far too true. I don't think Stellaris is unplayable, but I do feel 2.6 introduced a bug that made me not want to play (critical difference, the game is still playable, I just find that particular bug ruins my experience). With 800 hours into the game, I'm definitely rookie numbers compared to most, but it's long enough to notice this community is utterly unpleasable and will never be satisfied. Stellaris players always seem to need to find a reason to complain about what the devs are doing, and while I think that Stellaris could certainly be improved (and frankly does need more polish for its existing systems), the way people here go about it is... not okay.

We got radio silence, and we complained. So a member of PDX came and gave us radio contact, and we complained. They said they're looking at performance, and this little neat thing came out of it, and we complained. We demanded they fix systems, and they did, and we complained (specifically about it not being enough in this case, despite "enough" being subjective.) Frankly, every time this community asks for something, when we get it, people complain.

This is why fandom can't have nice things people. PDX has been absurdly tolerant of our crap, and seriously deserves a break from it all. I don't want to see the Stellaris dev team go the same way a lot of my favourite old things went; abandoned and despised by its creators for the people that came to call themselves fans.

Give them a bloody break; they're trying. Appreciate what we have, rather than always focusing on what we don't. Stop accentuating the negative, and just enjoy that we're getting improvements.
 
  • 8
  • 6
  • 2Like
Reactions:

CrazyJ

Colonel
24 Badges
Nov 26, 2018
1.026
2.199
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Cities: Skylines Deluxe Edition
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Surviving Mars: Digital Deluxe Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
i adore the game, and it is still playable, it's many glaring issues are the only reason i don't spend 10 hours a day on the game. the game is in a bad place at the moment. pretty much anyone will acknowledge it. honestly if the crisis actually worked and some of the worse bugs would be fixed i would be content, a game as vast as stellaris will never be bug free, that is a fact, out of every thousand bugs 999 of which are irritating at worst. it's the thousandth bug that gets you , there are more graphical glitches and minor issues than any sane man would care to learn about . those don't bother me, it's stuff like the awoken being broken since they were introduced that bugs me, seriously one of the coolest events in the game has been breathtakingly borked for years. and then there is the fleet manager which is a buggy mess(ghost fleet shenanigans ) . the ai is drunk, but since that is fixable via mods i really don't care. the crisis ai being borked however... that's a no-no that needs to be fixed. the sector ai is a mess and forces you to manage all worlds yourself but that can be mitigated via certain settings, and mods, if done correctly it is only a minor problem.
i try not to complain too much about minor problems but when major game features or important events are borked i am going to be annoyed. i think that is justified.

the biggest issues in my book are as follows: crisis ai, fleet manager problems, regular ai, major events being broken, micro issues( i shouldn't have to mod the hell out of the game to make micro bearable)
fix those and i will happily resume playing and buying dlc, but until then i can't bring myself to keep pouring money into a game that seems to only develop more problems with every patch
 
  • 2
  • 1Like
Reactions:

Pellaken

TheNewTeddy
101 Badges
Mar 24, 2009
3.599
1.493
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
you forget that stellaris fans are the kind of people who can spend a hundred hours on a game and then call it unplayable.
let me tell you a story.

I've played HoI4, as a number of countries.
I have a bad tendency to restart after a few days, weeks, or months of gameplay for various reasons. Some will be detailed below. Some are as simple as "I realized playing as country X would be more fun"
If I only count countries I've played for more than 6 months, then I'd say I've only played as a major (GER, JAP, SOV, ENG, USA, ITA, FRA) a grand total of 15-20 times.

I've played Liberia at least 25 times.

Canada is another nation I've played a lot of. Given it's where I was born and live IRL perhaps that is not surprising. I want to tell you the events of about 2-3 weeks that happened to me a few years ago.

Game 1: Everything is going great. I'm doing my thing, happy! Not sure what to do with my army, but I shuffle them around the country. Then I notice that France is out of the war... but something about the Italian army in Paris? I pan over, and sure enough, Italy gobbled up the majority of france again, meaning the regular events of the fall of France do not fire.
Sigh.
I really would like to try to replicate the war. I really would like that event to fire. So time for

Game 2: Can't have this happen 2 times in a row, right? This time I figure out what to do with my army; africa! I'm going to take Italian east africa! Sure enough, war begins, and my armies march forth. I happen to pan up to europe and... wtf, AGAIN Italy is plunging deep into france.
ffs.
Okay. So lets do this again.
This time I'm going to move MY army to the France-Italy border.
Great. I do that, the war is declared, and I sit there and without clicking any units, just watch that front. Looks good. No breakthroughs. Wonderful. It does not catch my attention that I don't seem to be losing men or equipment until I pan back over and have Italian units behind me! How!!
...I forgot to declare war.
I FORGOT TO DECLARE WAR.

Game 3: Okay. This time I'm gonna do it right. Army in place, I declare war; great! Italy is being beat back. Except this time, France, Belgium, and the Netherlands manage to over-run Germany. I don't have a single unit in that battle. Germany gets over-run and the war 'ends'.
the hell. This is not what I wanted at all.

Game 4: Okay okay okay. This time I'm gonna do it. I've been trying to play this dang game for days now. Everything seems great, I even remember to declare war...
...I forgot to move my army to europe

Game 5: Army in place, everything seems great... except the soviets are on some totally bizzare alternate history path (this was before you could force them not to). Needless to say the USSR gets over-run in no time.
Wonderful. All I want is to play WW2 as Canada. None of this totally unrealistic nonsense.

Game 6: I forget to declare war again...

Game 7: Set the wrong option, and my army attacks instead of defends...

Game 8: I try to be clever and only send half my army. Italy breaks through.

Game 9: Czechs beat the germans (more accurately, hold them off so long France invades and wins)

After this I took a few days off from playing. return.

Game 10: forget to move my army.

Game 11: forget to declare war.


This is where I gave up.

I had an old dual core computer at the time. Very slow. I think all of this added about 30-60 hours to my playtime.

And I dunno about you, but this sounds pretty unplayable to me.


I've only had one (1) game of Stellaris I couldn't finish because of stupidity (one of my stations became invincible)
There are very few games of Stellaris I've abandoned because they got too annoying. Contrast this with HoI4 where about 5/6ths of all my attempts end in frustration.

My playtime?


700 hours in each. 714 in Stellaris, 686 in HoI4.

edited to add:

Know why I have so many HoI4 stories and so few Stellaris stories?

Stellaris is good game. I enjoy it.
HoI4 is deeply flawed. I want to enjoy it.

HoI4 probably isn't for me.
And by the same token.
Stellaris isn't for everyone.


edited the following day to clarify/add:
the whole reason I had to put my army there was the failure of the game to do what it was, by its own definition, supposed to do, and be at least somewhat realistic. The bug, that I don't know if is fixed yet, is that as soon as germany declared war on France, all of France's armies on the Italian border would rush away, only to see that undefended border be over-run as soon as Italy declared war. 100% of my efforts were spent in trying to solve a bug.

edited the day after the last edit:
this post made me fire up HoI4 again to see how bad it is (its bad. when I tell each nation to go historic and save that preset; I become unable to open the preset. even just after saving it. on account of me not owning the DLCs I own)
anyway after selecting liberia, it occured to me people might want to know why on earth I'd ever play liberia. the answer is simple. I want to see if I can "be the first to drop a nuke, but without ever inventing electricity" or, in other words, develop "nuclear bombs" tech, and drop a nuclear bomb - be the first to drop a nuclear bomb - and do so without ever inventing the "electronic mechanical engineering" tech. Thus dropping the world's first nuke, without ever 'inventing electricity'
 
Last edited:
  • 1
  • 1
  • 1Like
Reactions:

비잔티움1453

Recruit
61 Badges
Jul 14, 2020
3
7
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
United Nations of Earth
Let the apes(Hominidae) exist as pre-sapient soecies on Earth.
 

Attachments

  • 다운로드파일-27.jpg
    다운로드파일-27.jpg
    64 KB · Views: 0