So... 40 secs vs. 120 secs approx.I decided to test performance on my last game. So, 2611 save, 1000 stars, 21 starting AI. 2.63 - 1 month - 38-42 seconds. 2.7 - 1 month - 2 mins plus-minus 5 sec
Or the one where necessary scrollbars were killed in 2.6.3...Instead of getting a third party to shovel adds into the game, why not hire third party testers? Perhaps they might spot the hard to see bugs like "Selling energy credits for profit".
Just realised what the first teaser icon is, it's a Stellaris player throwing their hands up in despair!Or the one where necessary scrollbars were killed in 2.6.3...
Or the one where Juggernauts winked out of existence...
Or the one where Galactic Council members demanded that they debate motions which had previously passed...
Or the one where they cut performance just before a free weekend...
I completely understand, that you as a company want to make the DLCs more visible to increase the chance of new players buying them and I am happy that this marketing experiment does not take time away from the devellopers.Hello everyone!
We hope you are enjoying your time with 2.7 and the 4 year anniversary of Stellaris! It’s very fun to see how far the game has come, and just as interesting to imagine what the future can hold.
We want to make sure that Stellaris is well-prepared for more content in the future. Something we’ve learned, especially with CK2, is that a long tail of new content can make it very difficult for players to see what kind of DLCs are available for the game. As we recently announced, Stellaris has more than 3 million players, and we want to make sure that players – both new and old – have an easier time finding content that they might like.
In order to improve visibility, starting today and lasting for a couple of weeks, we’re going to be running a couple of experiments that will be looking at DLC visibility within the game. We will be running a controlled experiment that will split up the player base into different groups, where each group will get a slightly different experience (or no change, in the case of the control group). The experiment will only affect the main menu and empire creation/selection, and will not have any effect on the game as you are playing. The purpose of this is to gather some insights into what kind of visibility features are actually helpful.
Before you grab your laser-powered pitchforks and plasma-illuminators, and complain about development focus, rest assured that all of this work has been done by an external team (who has done a great job btw!) and has had no effect on the development of Stellaris as a game
I want to emphasize that even though we want to improve the visibility of content for the game, it will never come at the expense of the game experience itself, so you don’t need to worry about that. It is very important for us that our players are able to immerse themselves in the Stellaris universe and to have fun while they play.
And because a dev diary can’t be complete without pictures or teasers, here’s two icons related to some future content. What could it be..?
View attachment 577156
By the way, Firaxis just changed it. The next expansion is split in 6 smaller parts, released seperatly or in a season pass for 40€.If there's one thing I'll never stop giving Firaxis credit for, it's that each expansion they put out is standalone. You buy the one expansion, you have all the expansions. Us old hands pay a new price, the new players can jump right in without having to pick piecemeal chunks of content out.
Yeah, the performance debacle was horrible, axig the game from most of its content. And MP isthe worst offenderUhm really?? After fiasco with performance your write this? Yes other changes are quite welcome but REALLY?????
EDIT: To all those dislikers, try to play MP, unplayable = unenjoyable (early-mid-game insta desync between players)
Especially on low-mid end machines, where game ran nicely on 2.6.3
Don't get me wrong, this needs to be fixed ASAP ofc (if it's the cause of the immense performance slow down).The system went from being borderline irrelevant and extremely sluggish to hyperactive and erratic.
Dont understand why they cant just release a super quick hotfix for the ethic changes that are currently making the game unplayable. Just turn it off and its like before 2.7.1 or do it once per month or so. The other fixes could wait a couple of days but this one is making the game almost unplayable after just a few decades.Imagine not testing your patches before releasing them, thereby introducing new game breaking bugs, and then write " Hope you are enjoying the game".
During the free weekend and the 4th anniversary nonetheless.