That should, under no circumstance, be an Origin.Religious or sacred robots, adeptus mechanicus cult. This is what is missing.
- 3
- 2
- 1
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
That should, under no circumstance, be an Origin.Religious or sacred robots, adeptus mechanicus cult. This is what is missing.
If you're talking about speed, 2.6.x was a huge improvement, I can actually play past 2400 without it going real time.Grumble grumble... Don't care about your experiments, I'm still not buying any more DLC until you make the mid/late game experience substantially better.
Factions happened.Did I miss something? I haven't really played a game in 2.7 yet, but I don't see any threads complaining about performance in the forums. What happened? Can you explain please?
hmm, I am checking the patch notes, and there seem to be no changes in behavior of factions.It dropped because of factions.
Yes, they stated the issue with the release of 2.7.1. An in the performance megathread are some posts about it.Did I miss something? I haven't really played a game in 2.7 yet, but I don't see any threads complaining about performance in the forums.
A bug was introduced where the faction membership appears to being calculated daily, causing massive slowdown late game and even noticeable slow down in the early game. On my game in 2412 it was taking about 5-10 seconds per day. reverted back to 2.6.3 and it was back to whizzing along at about 2-3 days a second.what's the issue with the performance?
You know, in my test game, I did notice that pops were flipping factions just about every day, and that was only a few decades in on 3 habitats (no planets colonized). I can definitely see it becoming an issue by the midgameIt dropped because of factions.
It is confirmed by the devs that this is probably the issue. And you can see the bugfix of the ethic change with your own eyes ingame. Problem is: They change daily.hmm, I am checking the patch notes, and there seem to be no changes in behavior of factions.
I'm talking about the grind. The horrific planetary micro management. The broken crises. The fleet manager. The unbalanced research rates. The AI being unable to keep up even on highest difficulties. All of these have been around on some form or another for over a year now and just kill the mid/end game experience for me.If you're talking about speed, 2.6.x was a huge improvement, I can actually play past 2400 without it going real time.
That was until 2.7.1, that is. 2.7.2 will fix this though. If you're talking about the grind that starts to kick in around then, yeah, that's a different matter.
Not confirmed, any1 came up with his "discovery" that this is related, since then everyone produces kinda fakenews i guess... could be true, could also be false...It is confirmed by the devs that this is probably the issue. And you can see the bugfix of the ethic change with your own eyes ingame. Problem is: They change daily.
We had a Dev statement about it that this is probably related.Not confirmed, any1 came up with his "discovery" that this is related, since then everyone produces kinda fakenews i guess... could be true, could also be false...
^THIS!I'm talking about the grind. The horrific planetary micro management. The broken crises. The fleet manager. The unbalanced research rates. The AI being unable to keep up even on highest difficulties. All of these have been around on some form or another for over a year now and just kill the mid/end game experience for me.
@grekulf You mean the 2.7.2 fix ?That is currently our top priority, and we hope to be able to put up a beta soon.
Oh, could you make a screenshot, so we are able to see the changes and suggestions during empire creation?getting the available DLC's shown is ok, but I find it rather annoying that recommendations are made for my empires
That's a cool origin idea. I presume that your race is janky in some way, and that you have communication with the nomads (it could even be the ones from before 2.2)View attachment 577156
That would be the new “necromancy” species origin.
Centuries ago your species came to dominate your home planet. But then the catastrophe happened. Within years every member of your species was dead. Your last hope had been a radio message sent to the stars begging anyone who hears you for assistance.
Centuries later a helpful ship of nomads received your message and came to help. Realizing they were far too late to save you, they instead resurrected your race from extinction using biomatter found in naturally frozen regions of your planet and brain scans you had stored away in giant computer banks.
With their help your civilization new stands ready to seek the stars!
That would've been a neat Dev Diary to read honestly.Before clicking on this, I honestly thought this would be a dev diary talking about a new DLC/Patch that would change how visibility and information availability in the game work.
- I.E reworking sensor range / our ability to see everything other empires can do with literally no effort (made worse by the border changes post 1.9.1).
- Its absurd that this has been the case for so long, scouting/information gathering should be a vital part of your strategy [and falls under the Explore in 4x],
- yet it isnt even a consideration in the mid/late game for stellaris after you're done surveying your local uncharted systems.
- we dont even have a (heat)map mode to view sensor range! and just have to rely on tooltips for intel levels (Low-high-Full).