still no word on dev diaries? It’s one thing not to have them given global circumstances but quite another not to even put a note up.
I really hope this is not (about to come) true.The DLC purchase suggestions are bizarre too. Choose mining guilds or industrious and the game recommends Lithoids because your empire fits well with the theme of rocks... what?
This exactly. I am thankful for dev diaries, I do not take them for granted, but please let me know if you are putting them on a hiatus, because I come back here every thursday to check.It's not even that big of a deal, but the solution is so obvious, and so trivial that you just shake your head.
If your only engagement in the game is to read what isn't in the game, I'm not sure you are enjoying it anyways. I mean, have you considered just taking a break, playing something else and then checking in periodically for news? You have to know that Stellaris development will end one day, right? People still play games that don't have weekly developer diaries.And then the 6-8 week long holiday break comes in. I guess we are facing an up to 10 week long silence at worst. Keeps me really interested in this game tho...
This is true. We are currently working on future plans and have not been converted into energy or a delicious nutrient paste*, and are currently still made of meat.Would be nice even if they wrote something like "hey, we're still alive, and working on new stuff. Will let you guys know when we have more."
For all we know, the entire team might as well be being chemically reprocessed into energy by a gestalt consciousness right now.
Feels nice to get some feedback from you guys! Thanks for the hard work as always.This is true. We are currently working on future plans and have not been converted into energy or a delicious nutrient paste*, and are currently still made of meat.
It's been interesting doing some of these things remotely, since we can't do whiteboarding brainstorms quite the same way we're used to since we're scattered across the region. Some things have been extremely and unexpectedly effective though. I love one of the tools we're using for these workshops.
* Studies show seven out of ten organics can't tell the difference!
While this helped a lot and actually brought me and my friends back to Stellaris for the first time in years, the game is still crippled by the bug that makes AI empire/crisis fleets get stuck moving back and forth between two systems endlessly during wars in the mid- and lategame. It happens every single war to all of their main fleets and has been reported so many times on the bug forum and elsewhere. It's by far the biggest issue with the game right now.
And you did well. I mean this. Economic AI and performance issues have easily been the worst offenders in terms of Stellaris' issues and as far as I can tell you did a remarkable job at those. The sad part is that not only do other major issues remain, with the combat AI Federations has intruduced an entirely new wrench in the gears leaving the game for me and other forumites literally literally unplayable. The new one is particularly baffling as the AI dev diary showed a really nice debug feature that showed what the AI was "thinking". A debug feature that never made it's way into the release.
So, can we interpret this as "COVID-19 is making Dev Diaries more difficult and it may be a while before they are resumed"?This is true. We are currently working on future plans and have not been converted into energy or a delicious nutrient paste*, and are currently still made of meat.
And there indeed was a noticeable improvement: performance got far better for those that had problems, some high-impact bugs that were present for a long time (setting AI rights to citizenship purged them unless you disavowed purges altogether, planets in the process of being colonized by the Prethoryn were impossible to bombard to bare, making victory impossible, etc) were finally fixed. One more such effort, and the game will be fairly technical issue-free (similarly to Imperator).