Stellaris Dev Diary #18 - Fleet Combat

Stellaris Dev Diary #18 - Fleet Combat

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FieldMedic

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So say I wanted to create a mixed fleet of carriers, battleships and screens. Could I create my vessels in such a way that the carriers try to stay out of direct combat, the battleships charge in and the screens flank, harass and escort?
 
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I'm in Agreeance with the people saying the weapon stats are a bit backwards. Kinetic force punches through physical objects with ease when there is no force acting against them until impact... Science folks.
While a force field say a spinning magnetic field could divert a projectile so that it glances of the armour instead of impacting.

A laser however might pass straight through such a shield but then would have a hard time eating through solid matter.
 
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armor in this model it not a counter against any specific weapon but works as a dmg reduction mechanic, armor penetration is a variable of a weapons which is a counter to the dmg reduction mechanic.
 
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Denkt

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I guess the energy weapons are maybe so powerful that can damage a ship without the need to cut through armor and the armor could be designed so that it can absorb the impact of kinetic weapons, its a game after all.

The difference between torpedos and missiles are that torpedos are made out of energy.
 

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armor in this model it not a counter against any specific weapon but works as a dmg reduction mechanic, armor penetration is a variable of a weapons which is a counter to the dmg reduction mechanic.
That's my impression as well. Hopefully you'll be able to create massive rail guns firing armour piercing rounds that punch through armor, or gattling laser batteries capable of chewing through shields.
 
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So say I wanted to create a mixed fleet of carriers, battleships and screens. Could I create my vessels in such a way that the carriers try to stay out of direct combat, the battleships charge in and the screens flank, harass and escort?
From the looks of it if you can if you research the right computers. Each ship has it's own computer so different classes of vessels should be able to have different operating procedures. We don't know much beyond that tho - maybe a future DD
 
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SolarGuy

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Once the battle is over, you may want to investigate any debris left from destroyed vessels. If you weren’t the one being wiped out, perhaps you can salvage something?
Can we also destroy the debris after a battle, so the enemy can't find anything valuable in it?
 
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Kollatius

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Laser! Mass Drivers! Effing nukes! Fighters are Bombers! What more do you need? Oh right... anti-matter bombs...
 
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Suggestion:
Strike craft: Boarders

These latch on to ships and deploy boarding parties who attempt to cause disruption, which might be anything from temporarily capturing one of the enemy guns to successfully sabotaging all the engines on one side, forcing the ship to circle embarrassingly. Overwhelming numbers of boarders might even be enough to capture the craft, though this would be a very improbably scenario for all but the smallest of capital ships and the largest boarding waves.
 
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Laser! Mass Drivers! Effing nukes! Fighters are Bombers! What more do you need? Oh right... anti-matter bombs...
... on an asteroid, heading for the enemy's homeworld :D
 
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Kollatius

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... on an asteroid, heading for the enemy's homeworld :D
Nah, no need for that. There might something useful* on that planet... *(read: slaves)
 
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Evasive maneuver Pattern Delta 5 :)
Ahh, the brilliant Rebel attack maneuver which means 'fly straigth into the enemy walkers from the only angle he can shoot at you and destroy you, so you lose the battle of Hoth"



I've been always wondering why the hell didn't they attack from back or side, instead preferring this fancily named suicide charge :p
 
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In most space games its the mass drivers that bypasses the armor not laser weapons. Why the change?
 
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Kollatius

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In most space games its the mass drivers that bypasses the armor not laser weapons. Why the change?
My guess would be that these space ships weigh hundreds of thousands of tons... and with the armor to match... well, there's only so big you can make a shell before it becomes too big to be practically produced
 
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EntropyAvatar

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I guess the energy weapons are maybe so powerful that can damage a ship without the need to cut through armor and the armor could be designed so that it can absorb the impact of kinetic weapons, its a game after all.
It's always possible to come up with an explanation for how things work in-game. However, all else being equal, I'd prefer they go with the rules that make the most physical sense. I guess the argument for armour being better against most kinetics is that it's what people expect, even if the physics doesn't work that way.
 
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Seems almost identical to Galactic Civilizations III. I hope they get the balance right because in most games a certain weapon/defense combination usually ends up OP and everyone goes that route.
 
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Denkt

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However try to hit a spaceship with a kinetic weapon. Sure it may do more damage but if you can't hit its useless.
 
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Poh

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Would one of the people saying kinetic works well against armor tell me why? im curious as to the arguement.

My personal thought regarding kinetic, laser, armor, shield was that since a kinetic projectile is mass with a given speed hence the name it will pass straight through a "shield" but a massive structure, which is what armor is will reduce speed, block or otherwise repell the mass depending on the kinetic force vs the ship structure.
While a laser would just pass through the armor after heating it up to the melting/plasma

ofcourse if theres some type of reflectors in the armor it would work against a laser and you could also imagine a shield blocking a kinetic weapon. So i basically think you could argue for either way depending on which types of shield/armor you are talking about.

Regarding missiles/strike crafts point defense weapons i imagine would be point defense lasers but it might aswell be anti missile missiles or some type of flaks.
 
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SolarGuy

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I hope one of the next Dev Diaries will cover the topic of planetary bombardments and invasions :)
 
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