Stellaris Dev Diary #18 - Fleet Combat

Stellaris Dev Diary #18 - Fleet Combat

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

sesn

Captain
30 Badges
Jun 29, 2015
434
830
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Commander: Conquest of the Americas
  • Victoria 2: Heart of Darkness
  • Stellaris: Megacorp
Metztli: "Paradoxian fans will probably hate me but why the player should have so little "power" during the combat phase ? Why not Stellaris be the first Paradox game that will offer a Total War style of combat or something simillar or anything more involving than just watch and chose to flee or not ?"

Well, TW might be a bit over the top, but maybe some buttons ready to press along the lines of "Breakthrough Attack", "Defence Formation", "Skirmish Tactics" were you can designate the basic tactic that your fleet should follow during specific parts of the battles could have been nice.

Edit: I deleted the first part: Where have I messed up with the formating?
 
Last edited:
  • 14
  • 4
Reactions:

TheDungen

Field Marshal
74 Badges
Jan 31, 2015
11.785
7.302
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
How about ramming and 'ships' that physically attack other ships. Someone said space krakken, that kind of thing.


No torpedoes? I mean... ;_;
What's the diffrence between a missile and a torpedo?
 
  • 14
Reactions:

Tim_Ward

General
21 Badges
Sep 7, 2015
2.295
5.849
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II
The evasive stance will try to avoid combat and the fleet will leave a system if a hostile arrives.
I do hope it's not quite as naive as that; I wouldn't want my non-combat fleets to all leave a relatively safe system full of war fleets just because a couple of hostile ships showed up in system to do some scouting.
 
  • 10
Reactions:

Zwirbaum

(Formerly known as Zwireq)
100 Badges
Jun 2, 2011
4.421
2.203
32
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Sengoku
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • PDXCON 2018 "The Emperor"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
Does combat include excessive dice rolling like in EU4? I really hope it does not.
"Hey look, just lost the whole war, because my general rolled 5 zeroes in a row!"
You rarely lose the war, just because of few bad rolls. You should aim, to be in position where no bad rolls can actually threaten you.
 
  • 15
Reactions:

grandad1982

Field Marshal
100 Badges
May 1, 2012
3.449
4.362
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Stellaris
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion 2
  • Sword of the Stars
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
I do hope it's not quite as naive as that; I wouldn't want my non-combat fleets to all leave a relatively safe system full of war fleets just because a couple of hostile ships showed up in system to do some scouting.
I agree it should be based on relative strength (estimated or actual) or whether the ships are actually behaving threateningly towards you.
 
  • 3
Reactions:

DeveronMagi

Captain
78 Badges
Jul 29, 2009
369
340
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Hearts of Iron: The Card Game
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • 500k Club
btw can i just say that i LOVE the ship designs in the 3 screenshots?

and another question to the Devs: you said we can be attacked by mutliple fleets at ones, we know that fleets them selves have a command limit. but is there something in place (like attrition in EU4) to make sure that we dont get super stacks of multiple fleets?
 

BTAxis

Corporal
48 Badges
Jan 23, 2011
34
93
  • Cities in Motion 2
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
From what's written here it does seem a little pedestrian, with battles turning out more or less as spreadsheet calculations. This being a Paradox grand strategy game you'd think there's ample opportunity for a wide range of combat mechanics involving distance, formations, maneuvers, fancy weapon behaviors, misleading the enemy, etc etc. The stuff you see in military sci-fi. Things that will let players make up stories about a battle that go beyond "we fought and our DPS proved greater than theirs".
 
  • 7
  • 4
Reactions:

CassCD

Lunatic Pantsless Lady
71 Badges
Jan 19, 2011
1.235
2.376
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
Well, TW might be a bit over the top, but maybe some buttons ready to press along the lines of "Breakthrough Attack", "Defence Formation", "Skirmish Tactics" were you can designate the basic tactic that your fleet should follow during specific parts of the battles could have been nice.
That could be what the combat computers are for.
 
  • 4
Reactions:

TheDungen

Field Marshal
74 Badges
Jan 31, 2015
11.785
7.302
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I do hope it's not quite as naive as that; I wouldn't want my non-combat fleets to all leave a relatively safe system full of war fleets just because a couple of hostile ships showed up in system to do some scouting.
I'm guessing it's D minus zero, the zeroeth days of hostilities, under no circumstances engage the 'enemy'. Kind of what the humans should have done at the onset of Babylon5.
 

Haldan

Molluscoid Ambassador
44 Badges
Jan 21, 2014
1.868
3.968
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
How about ramming and 'ships' that physically attack other ships. Someone said space krakken, that kind of thing.



What's the diffrence between a missile and a torpedo?
This might be what you're looking for...
These computers range from making your ship super aggressive, and basically charge the enemy
It does say basically however, and it might not mean charge as in dive in bow first and cleave them in two, but rather just a very offensive offense.
 

zukodark

Court Necromancer
57 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Stellaris Sign-up
  • Crusader Kings III
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
The evasive stance will try to avoid combat and the fleet will leave a system if a hostile arrives. Civilian fleets have this stance on per default. Aggressive stance will actively make your fleet attempt to attack any hostile that enters the same system as them. Passive stance will, like the name suggest, make your fleet only engage in combat when enemies are within weapon range.
Is there any version of evasive stance where they will rather return to you nearest planet, instead of leaving the system? It would be painful to have to manually tell your civilians to go back to your planets.
 
  • 3
Reactions:

MirEgal

Private
18 Badges
Feb 23, 2013
21
88
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Victoria 2: A House Divided
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • War of the Roses
  • Victoria 2
The combat might be off-hand, but you can still indirectly affect how each individual ship will behave. When you design your ship you may specify what combat computer to use on the ship. These computers range from making your ship super aggressive, and basically charge the enemy, or be really defensive and keep formation. At the start of the game only the default combat computer is available, but more are unlocked through normal research or reverse engineering.
I really like this idea! I especially like the mention of formation.

Does this mean it is possible for me to design a fleet like this?
  • Slow, weakly armored ships with massive firepower (aka artillery) in the back
  • Fast hunters in the front which should attack artillery
  • Medium ships protecting my artillery from the hunters
  • and so on
 

EntropyAvatar

General
69 Badges
Dec 5, 2008
2.113
2.261
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
Does the player design strike craft or are they built using fixed rules (e.g. "fighter always use best beam weapon")? Are strike craft automatically replaced after battle, require repairs to be replaced or require new strike craft to be manufactured? Do strike craft on existing ships upgrade when new weapons are acquired?
 
  • 3
Reactions:

Wuddel

cheese sceptic
102 Badges
Jul 29, 2013
379
122
  • PDXCON 2017 Gold Ticket holder
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "Baron"
Interesting screenshots. There seem to be differences between ships with traditional turrets, and ones where the gun is fired longitudinal to the ship.
 

EntropyAvatar

General
69 Badges
Dec 5, 2008
2.113
2.261
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
How does armor damage reduction work? Is it a percentage reduction in damage or subtracting damage from each hit?
 

crowdemon

Colonel
48 Badges
May 13, 2013
1.128
831
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
Looking forward to play the game.
 
  • 4
Reactions:

EntropyAvatar

General
69 Badges
Dec 5, 2008
2.113
2.261
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
While it is common in space games to have armour protect again kinetic weapons, in terms of physics, it's a bit backwards. It would be very hard to make an armor-piercing laser since you basically have to vapourize the armor layer-by-layer and plasma from the previously-vapourized layers tends to get in the way. On the other hand, once kinetic speeds reach high enough, it would be very hard to armor a ship again kinetic strikes. The kinetic damage arrives all in one instant and molecular bonds aren't strong enough to deflect high-speed impacts. However, if a species has some influence over gravity, some sort of shield to deflect projectiles seems plausible.
 
  • 25
  • 2
Reactions:

PhroX

Lt. General
107 Badges
Apr 6, 2009
1.697
2.541
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Sengoku
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Stellaris: Distant Stars
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Victoria 2
  • Cities: Skylines - Parklife
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
Missiles weapons are space-to-space missiles armed with nuclear warheads. Missiles have excellent range, but they are vulnerable to interception by point-defense systems.
Just nuclear warheads? What about bomb-pumped lasers? How am I supposed to launch a proper Manticore Missile Massacre without them?
 
  • 1
Reactions:

prismaticmarcus

Field Marshal
63 Badges
Sep 28, 2014
2.646
2.317
  • Age of Wonders III
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • 1
  • 1
Reactions: