Stellaris Dev Diary #18 - Fleet Combat

Stellaris Dev Diary #18 - Fleet Combat

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MichaelJanuary

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It's always possible to come up with an explanation for how things work in-game. However, all else being equal, I'd prefer they go with the rules that make the most physical sense. I guess the argument for armour being better against most kinetics is that it's what people expect, even if the physics doesn't work that way.
I think the physics does (or could) work that way ;). One can always make up explanations as you say.

If you look at the progression of stones vs leather, arrows vs plate, muskets vs tanks, bullets vs kevlar, sabots vs reactive armor, ablative armor, and even newer technologies like active defense systems, or presumable technologies like super-alloys, field enhancements, nuclear bonding, etc, would we ever say that the bounds of technology in this race has been reached?

Even magnetic rail guns ... presumably if a round can be magnetically accelerated, it can be magnetically decelerated.
 
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ASPGolan

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Some level of control during battles would be nice. It would be a pitty to develop detailed pew pew visuals and animations if the player can't get some sort of agency during these engagements. I really like the administrative part of the game, I would like the same type of high-level control over fleet combat, can't speak for others. I imagine that it be difficult to have one system that makes everybody happy, so my hope is to see an expansion with the actual fleet combat, which I hope will give us limited control over larger battles, rather than more control but small scale skirmishes, 10v10 types of battles. Better said, I do hope that fleet sizes scale with the size of the empire and that a single planet with billions of people can support a fleet of its own, tens of vessles, plus contribute to the maintenance of an empire's fleet as well. High level control would be awesome in a game where you play the role of the captain of one ship (eventually in charge of a fleet), but in a game about empires, fleet sizes should be larger than one single player can effectively control and direct.

It's not a dealbreaker to me if the grand strategy part is covered well. It would be worse to have a system that forces the player to do these battles that are really bad and unenjoyable. But we already had games with small level skirmishes implemented, it's about time for one where the player gets to prepare for epic space battles (please!?!).
 

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Does any of the Blorg videos show fleet battles?

I would like to see it on video too, rather than just pics.
 

Lothmar

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Does any of the Blorg videos show fleet battles?

I would like to see it on video too, rather than just pics.
Some do but if you really want to see some fleet battles you should check out the stream event. The last day had some good ones.

Hour 1, min 57, sec 20 is the start of a good engagement.
 
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PMLF

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Some do but if you really want to see some fleet battles you should check out the stream event. The last day had some good ones.

Hour 1, min 57, sec 20 is the start of a good engagement.
Thanks, this is exactly what I was looking for.