Stellaris Dev Diary #175 - Space Fauna

Stellaris Dev Diary #175 - Space Fauna

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

grekulf

Stellaris Game Director
Aug 13, 2012
500
2.830
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Magicka
  • Stellaris: Galaxy Edition
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Paradox Order
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • IPO Investor
  • Starvoid
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
Hello everyone!

As I mentioned last week, we have begun working on a larger free update targeted for May, and it would be fun to share some of the new things you will be able to discover.

2.6.3 is still planned to be released as an opt-in beta SoonTM, so stay tuned for more information about that.

But for now, let’s continue and talk a little bit about what you’ll expect to see in the free May update.

Background
We’ve felt that the galaxy sometimes feels a bit empty now, compared to how it used to back in the day. Since the AI is a bit more proactive in hunting down hostile space fauna you are encountering these alien lifeforms much more seldom. We wanted to reinvigorate the galaxy with more alien life, and allow them to continue existing for a longer period of time.

Tiyanki
The tiyanki now have a home system, Tiyana Vek, which can continue to spawn more space whales throughout the continuation of your game, unless the tiyanki in the system have been hunted to extinction. The spawning of new tiyanki will also depend on galaxy size, which sets an upper limit for how many fleets can spawn (in relation to already roaming around).

upload_2020-4-2_11-42-6.png
Tiyana Vek, in all its gaseous glory.

The tiyanki themselves have also been updated, and there are now hatchlings in addition to the previously existing Bulls, Cows and Calves. The roaming tiyanki fleets are now also a bit more randomized in their compositions.

upload_2020-4-2_11-42-38.png
Space whaling.

Hunting the tiyanki will yield energy credits and exotic gas, but xenophile empires will not approve.

upload_2020-4-2_11-43-0.png
Successful hunt. No, bounty numbers are not final.

Space Amoebas
Similar to the Tiyanki, the space amoebas now also have a home system from which they can spawn. The space amoebas spawning behaviour is slightly different from the space whales. The amoebas that spawn in the home system will have a cooldown, but may occasionally leave their system in large numbers and seek a new home.

upload_2020-4-2_11-43-27.png
Behold! Amor Alveo, home of the amoebas.

As before, it's possible to complete the Amoeba Pacification Project to turn them non-hostile if you are a xenophile or pacifist empire. If you have pacified the space amoebas, it's possible for some of them to spawn in your territory. These amoebas will be friendly towards you, but perhaps not to your enemies!

Galactic Community
As we showed last week, there will also be a few new resolutions that allow you to decide how the galaxy should feel about the tiyanki.

upload_2020-4-2_11-43-52.png

With the Tiyanki Conservation Act, an empire that kills a tiyanki will become in Breach of Galactic Law.

With the Tiyanki Pest Control, an empire will be in Breach of Galactic Law while they are harboring any Tiyanki within their borders.

We’re also working on a resolution for pacifying amoebas, which you can propose if you have already pacified them. Empires will get a choice whether or not they will agree to pacifying the amoebas, which will share pacification if they agree.

-----

These are the first steps we’re taking towards reinvigorating the galaxy a bit. We’ll give you more information in the next couple of weeks, so stay tuned for future dev diaries!
 
Last edited:

Indyclone77

Leading Rep on OWB, HOI4 Modding COOP Rep/Adm
Aug 17, 2012
549
29
  • War of the Roses
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Age of Wonders: Planetfall Premium edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Heavy Metal
  • BATTLETECH
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
Would love a resolution that provides a bonus for those harboring the tiyanki homeworld under the conservation act law
 

BrokenSky

Field Marshal
May 1, 2015
3.583
3.302
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: La Resistance
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Looks cool!

Will there be conservation idea for other space fauna like void clouds (which spiritualists might be interested in if the whole "conduits of the divine" thing is any indicaiton)?
 

fodazd

Captain
Feb 21, 2018
415
28
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Will the home systems for mining drones, void clouds and crystals also spawn new ones over time?
 

Calvax

Major
Jan 23, 2017
673
104
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars Pre-Order
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
Looks good :) I really hope as part of making the galaxy feel more alive we could have some cosmetic indications of civilian starships travelling to-and-from systems, planets, starbases etc. Is this something that would be possible as just a visual without tanking performance?
 

Spaceception

Lt. General
Jan 25, 2018
1.260
97
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Ooh, looks like this is a first step towards void ecologies. Imagine if there were more minor ones like asteroid critters that helped with mining and gave society. Or habitable bubbles you could colonize and study. Things like the tree could be expanded too. And it'd be nice if there were more neutral space creatures.
And for the more militarist/genetics inclined, breeding them for their fleet.

Also, it looks like the art is getting a bit of a revamp!

All in all, looking forward to these changes :)
 

xBolivarx

Recruit
Feb 22, 2018
7
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Stellaris: Galaxy Edition
Can I make peace with them and get my sweet 5% energy or evasion bonus (or equivalent?
 

Maethendias

Colonel
May 17, 2017
902
9
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
yeah, i would love to see updates to space fauna...

one idea id propose is for mining drones to be "pacified" or "claimed" by machine empires
 

Tech Noir Synth

Colonel
Dec 15, 2018
1.111
171
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
Very interesting. More resolutions and a reason to use these resolutions is a nice way to update existing content.

These are the first steps we’re taking towards reinvigorating the galaxy a bit. We’ll give you more information in the next couple of weeks, so stay tuned for future dev diaries!
I have a question regarding more resolutions. While advertising the Federations DLC and the Galactic Community, we were told that the GC would be a blank sheet but for Politics and Culture, I miss some opposite resolutions. So far the only resolution is "The great good" and sanctions which heavily pushes and egalitarian playstyle. We miss a resolution for pushing more authoritarian and Xenophobe playstyles.

This is what I would recommend: A resolution which favours your own starting species over other xenos at varying degrees and/or pushes an authoritarian playstyle. As the resolutions get more strict, living conditions such as "Full citizenship" are banned for non-Starting species. Half-species from Xeno-Compatibility are also not allowed to have full Citizenship. Even more strict: All non-starting population must be enslaved or assimilated, so empires with no slavery possibilities are in breach of galactic law. Bonuses should be increased slave and worker output and reduced slave and worker political power etc. There would also be less (or none) opinion penalty for purging a species. Because who would want to pollute their empire with other species anyway? Another nice resolution would be to prohibit leaders from non-starting species and give leader experience to rulers from your starting race. Especially fitting for the Authoritarian faction.

Who says there can't be a galactic community of proud and powerful empires which each value their own race well above others? Just because its called a "community" doesn't mean there should only be resolutions to make all Xenos the same. Because clearly, some Xenos are worth more than others.
 

MK1980

Colonel
Oct 4, 2017
1.161
42
  • Age of Wonders: Planetfall
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Lithoids
  • Age of Wonders III
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Hong Kong
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Season pass
  • Stellaris: Megacorp
  • BATTLETECH: Heavy Metal
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Third Rome
since you're already working on it, can you also add the decision to pacify amoebas (and crystals) to civs with the "environmentalist" civic? that would seem fitting.
 

Terpest

Recruit
Oct 28, 2018
4
0
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Mount & Blade: Warband
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
This looks like a pretty nice addition, especially if it gets fully fleshed out. If the same applies to Crystal Entities (as they're basically Lithoid Amoebas) then even better.:D

I could see things like this adding some decent tidbits to all parts of the game, which is a plus for everyone really.
 

Gromit

Second Lieutenant
Jul 13, 2019
156
58
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
  • Impire
  • Magicka
  • Stellaris: Synthetic Dawn
Any news on bug fixes and QoL updates?

Those feel a much higher priority than activities involving space whales to me.
 

Vala_

Recruit
Jan 30, 2020
2
0
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
Really cool!

I hope one day we'll be able to cultivate, breed, or perhaps even genetically engineer space fauna for our own navies. Organic navies are a sci-fi mainstay after all. Seems like a potential ascension path to me!
 

Spaceception

Lt. General
Jan 25, 2018
1.260
97
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Really cool!

I hope one day we'll be able to cultivate, breed, or perhaps even genetically engineer space fauna for our own navies. Organic navies are a sci-fi mainstay after all. Seems like a potential ascension path to me!
It would fit in biological as an option. Same with other kinds of biotech beyond gene modding your species.
 
Last edited:

edwardlego

Sergeant
Jun 5, 2017
70
1
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV
  • Leviathan: Warships
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Stellaris: Galaxy Edition
i'd like there to be great migrations of species. perhaps between systems or perhaps intergalactic ones