- Mar 28, 2017
Wow, looks like the GC is more powerful and has higher impact on internal politics than mere federation.
A little bit counterintuitive.
A little bit counterintuitive.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
You misunderstood how the described exploit works. You don't call in obscene amount of favours to force a vote to go your way, you abstain and give away obscene amounts of favours to multiple empires you expect to call them in in the way you want the vote to resolve. The combined influence costs - astronomical as they may be - are irrelevant to you, it's not your influence that is spend!Will the obvious exploit regarding the mechanic to call in favors be addressed before release? (Using a tremendous number of favors to force votes to go your way.)
Calling in favors in the Galactic Community has an Influence cost which acts as a regulating measure. Generally, it’s possible to use favors to swing a close vote one way or another, but the costs for the sort of behavior described here would be astronomical.
One thing I've been wanting to mod in is for pops to have two ethics. I find the relative paucity of factions to be a bit immersion breaking...Slightly more useful reply:
Pops are much more likely to shift ethics. Expect empires (especially large ones) to have representatives of more ethics than you're used to now, and for factions that are not associated with your government ethics to occur more often.
This is the factions tab from one of the empires, an Authoritarian/Militarist/Spiritualist Subversive Cult I'm currently playing with:
View attachment 542232
As you see, I have a bunch of factions active, and they're not quite lined up with the expected values. (I have more Spiritualists than expected, for instance.) Now, I don't remember exactly what I was doing this game (I loaded a random save file I had from earlier this week), but some of this chaos is from primitives that I, uh, "adopted".
Wow, those egalitarians really hate me.
I am so happy that my question got answerd and the asnwer i got is exactly what i wanted to hear!Will we be able to eventually force our ethics onto others through the use of resolutions? If so, will you do something about the "pop might switch ethic once every 50 years"? Otherwise its kind of pointless. / Are there any resolutions to cause/effect ethics drift?
Indirectly for the most part. The Rules of War resolutions do directly increase pacifist ethics attraction, but most of them do not explicitly do so. Most of the resolutions encourage acting in certain ways.
The system behind pops changing ethics has been updated, and your empire is more likely to see a much wider spread of beliefs.
I don't think it is. The galactic community was described as being in the free update, with stuff like the Galactic Council in the community being DLC. Looks like it's just something to unlock.Please do not hide this behind a council decision! No wait, please don't hide this behind a DLC!
Thank you @Eladrin . This finally deals with the ridiculously ineffective ethic drift that has been reported since 1.8 maybe, yes?The system behind pops changing ethics has been updated, and your empire is more likely to see a much wider spread of beliefs.
There are a couple of options. You could meekly obey the whims of xeno bureaucrats. Or you can terraform the planets anyway. You could seek support to repeal the draconian resolutions. You could embrace synthetic life and not care about the habitability of the planet. Or you could repeal any sanctions resolutions that happen to be in place and make being in breach merely a technicality.So how exactly is Environmental Board Controls going to affect empires without Baol and World-Shaper? Am I just going to be forced to either colonize planets with other species or make my species suffer in a hostile environment? And how does this affect Ecumonopoli?
While it doesn't give favors, we do have a new Disinformation Center branch office building for them.I hope we see some development on criminal syndicates so they can blackmail other empires for favours. A wiretapping building on other empires' worlds for example.
Unfortunately, no. Right now there can only be one Galactic Community.Is it possible to mod in multiple Galactic Communities?