Stellaris Dev Diary #167 - Galactic Community Q&A

Stellaris Dev Diary #167 - Galactic Community Q&A

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DimeDrol

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Wow, looks like the GC is more powerful and has higher impact on internal politics than mere federation.:eek:
A little bit counterintuitive.
 

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Will the obvious exploit regarding the mechanic to call in favors be addressed before release? (Using a tremendous number of favors to force votes to go your way.)
Calling in favors in the Galactic Community has an Influence cost which acts as a regulating measure. Generally, it’s possible to use favors to swing a close vote one way or another, but the costs for the sort of behavior described here would be astronomical.
You misunderstood how the described exploit works. You don't call in obscene amount of favours to force a vote to go your way, you abstain and give away obscene amounts of favours to multiple empires you expect to call them in in the way you want the vote to resolve. The combined influence costs - astronomical as they may be - are irrelevant to you, it's not your influence that is spend!
 

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Slightly more useful reply:

Pops are much more likely to shift ethics. Expect empires (especially large ones) to have representatives of more ethics than you're used to now, and for factions that are not associated with your government ethics to occur more often.

Edit:
This is the factions tab from one of the empires, an Authoritarian/Militarist/Spiritualist Subversive Cult I'm currently playing with:
View attachment 542232

As you see, I have a bunch of factions active, and they're not quite lined up with the expected values. (I have more Spiritualists than expected, for instance.) Now, I don't remember exactly what I was doing this game (I loaded a random save file I had from earlier this week), but some of this chaos is from primitives that I, uh, "adopted".

Edit 2:
Wow, those egalitarians really hate me.
One thing I've been wanting to mod in is for pops to have two ethics. I find the relative paucity of factions to be a bit immersion breaking...

Right now, I have to do this through setting and checking pop flags (performant and easily seen! /s) but this wasn't always the case - would it be difficult to let us have a define where pops could have more than one ethea point?
 

DimeDrol

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Is galactic market more useful/profitable now? Because just loosing access to it is a small price for leaving GC to escape sanctions.
 

krios41

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Will we be able to eventually force our ethics onto others through the use of resolutions? If so, will you do something about the "pop might switch ethic once every 50 years"? Otherwise its kind of pointless. / Are there any resolutions to cause/effect ethics drift?
Indirectly for the most part. The Rules of War resolutions do directly increase pacifist ethics attraction, but most of them do not explicitly do so. Most of the resolutions encourage acting in certain ways.

The system behind pops changing ethics has been updated, and your empire is more likely to see a much wider spread of beliefs.
I am so happy that my question got answerd and the asnwer i got is exactly what i wanted to hear! :D
But this does prompt a follow-up question:
Are we getting better ways to combat ethics divergence? The only effective tool is the Divine Enforcer for spiritualists and supressing a faction does exactly diddly-squat
 

masterui

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This is all pretty darn cool... but it feels like a bunch of these laws that affect internal policies should be Federation Level stuff instead of Galaxy Level.

I kinda fear that the GC will either ostracize half of the Galaxy, splitting it in two sides (one of which, without the ability of forming their own GC even if they make a Federation) or that it might homogenize the Galaxy a tad too much... still, it does look more promising than the Federation stuff.

BTW, you guys really should have called the DLC "Galactic Council", since it's obviously it's focus.
 
Last edited:

The Traitor

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This seems to be one of the biggest DLC/Updates so far. This Galactic comunity reminds me a lot of the CIV V world congress but with even more possibilities and depth.
Really looking forward to it. Especially if they fix the performance issue from vacant jobs.
 

Kuronan

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So how exactly is Environmental Board Controls going to affect empires without Baol and World-Shaper? Am I just going to be forced to either colonize planets with other species or make my species suffer in a hostile environment? And how does this affect Ecumonopoli?
 

Methone

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Please do not hide this behind a council decision! No wait, please don't hide this behind a DLC!
I don't think it is. The galactic community was described as being in the free update, with stuff like the Galactic Council in the community being DLC. Looks like it's just something to unlock.
 

Maclardal

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I hope we see some development on criminal syndicates so they can blackmail other empires for favours. A wiretapping building on other empires' worlds for example.
 

AlphaAsh

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The system behind pops changing ethics has been updated, and your empire is more likely to see a much wider spread of beliefs.
Thank you @Eladrin . This finally deals with the ridiculously ineffective ethic drift that has been reported since 1.8 maybe, yes?

edit - Scanned more of the thread. Looks like, yup. Awesome.
 

masterui

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Oh! Is it possible to mod in multiple Galactic Communities?

I ask this because if so, modders could split some of those GC resolutions unto smaller Federation Councils of sorts.
 

Cassilda

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I'm really impressed by the GC mechanics, I can't wait to play with this new Stellaris update :)
 

Eladrin

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So how exactly is Environmental Board Controls going to affect empires without Baol and World-Shaper? Am I just going to be forced to either colonize planets with other species or make my species suffer in a hostile environment? And how does this affect Ecumonopoli?
There are a couple of options. You could meekly obey the whims of xeno bureaucrats. Or you can terraform the planets anyway. You could seek support to repeal the draconian resolutions. You could embrace synthetic life and not care about the habitability of the planet. Or you could repeal any sanctions resolutions that happen to be in place and make being in breach merely a technicality.

Lots of options.

Ecumenopoli should trigger that as well, I'll look into updating the text to make it clear.

I hope we see some development on criminal syndicates so they can blackmail other empires for favours. A wiretapping building on other empires' worlds for example.
While it doesn't give favors, we do have a new Disinformation Center branch office building for them.

Is it possible to mod in multiple Galactic Communities?
Unfortunately, no. Right now there can only be one Galactic Community.
 

Shadowstrike

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Great dev diary. Going to echo the others in suggesting that it should definitely be possible to select sufficiently large aggressive empires (particularly genocidals) as a galactic threat though, and the idea of having multiple galactic communities (so that it is more likely to pass extreme resolutions instead of them getting blocked by disinterested parties). It definitely feels like federations are merely extended alliance blocs and the galactic community is more of the "federations" people wanted to see.
 

edwardlego

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do the actions that bring you in breach of the galactic law for a period of time stack? eg if i terraform 10 planets simultaniously, do i get 100 years of penalties or just 10?

what is the minimum member count for the galactic community?
what happens if it is disbanded?
can a new one be formed?
are the passed resolutions reset?

can a membership application to the galactic community be refused?
 

lordvagrant

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Does Environmental Control Boards allow you to terraform "Terraforming Candidate" planets? These need to be terraformed into an Arid or Cold type before being made into something useful.