- Mar 24, 2009
this kind of post/threat is awesome and I hope it is done more!
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
This thread is more than 5 months old.
It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
the DD is full of questions posed by the players and answers given by the developers. This is a good, healthy development that we, as players, should be encouraging, not insulting/discouraging. Stellaris' dev team has always given me the impression that they care about their players. If you want to see what happens when a pdx dev team does not care about their players just take a look at HoI4I’m just summarizing the DD.
This. All the people ranting about how they are disappointed with the answers are NOT going to end up changing the answers next time, they are going to end up not having their questions answered next time. It's not about cool stuff vs no cool stuff, its about an open dev team vs a closed dev team, and I like the dev team open.I love this Q&A format, it's refreshing to see devs being so open and honest about the game.
I for one would love to see more details on the changes to Traditions and some more previews of the Federation perks.
People are really, really fast to jump on the "underbaked" criticisms, even though this forum and others have been up in arms about how the Devs need to be devoting a lot more time to performance rather than content. If Federations gets released with the features they've discussed, better AI (including Crises) and improved performance, I will be a very happy gamer.
I'm also surprised people are upset that "Federations are better than single empires." Well, yeah. That's the point of having allies. If you want to stand up to a Federation, you have to make sure you have the resources to take on all comers, and that's the point of a lone wolf empire game.
I feel the same way about the system. One thing I will say, though, is that even though the system is not really bedazzling anyone, it's going to be a GREAT platform for modders to mess with. Which is honestly kinda fine with me, considering how good the Stellaris mod community is.Hmmm... this all feels kinda...vanilla?
You have created a complex system for Federation and Galactic Union, but absolutely none of cool ideas (mutual investments, subterfuge, federation fusing, spread of ethics, cool federation-only events...) have gotten in. It's improvement over existing Federation system, but the existing Federation system was only good in "Well, it will be improved someday!" way. Federations should be means of opening doors to cooler diplomatic interactions between Empires, not just a fluffy military alliance with some minor bonuses.
And seeing how long Federations DLC has been in development, that's pretty underwhelming. If only one or two of mentioned cool features gotten in, I'd feel more satisfied.
The problem is that the game has basically two difficulties: I can curbstomp any individual, or I get boxed in by UberFederations that form far too early and can't expand at all and then they curbstomp me.You're going overboard with the "Federations will be way too hard to counter" stuff.
Everyone has been complaining for years that the game has no difficulty and you will just curbstomp the AI.
But every time possibilities for more challenging gameplay, such as powerful AI Federations come up, they need to be nerfed to the ground with hard counters?
The problem is that the game has basically two difficulties: I can curbstomp any individual, or I get boxed in by UberFederations that form far too early and can't expand at all and then they curbstomp me.
Essentially, there is no "midgame" where federations appear. They can literally appear as the 2nd tradition chosen. So if you've got 1 (because it only takes 1 neighbor with the federation-forming tradition to start the show) neighbor that forms a federation and 3 of your neighbors join (especially on smaller maps that don't suffer from crippling endgame lag) then BAM, your game is now stuck in a boring 200 year cycle where there is no actual diplomacy (because I'm probably strong enough that they won't attack me) but I'm probably not strong enough yet to take on 6 empires at once, and if I *am* that strong it's probably almost crisis time or the game is probably over anyway or I've been sitting here micromanaging my tiny little baby empire so long that I'm bored out of my skull because I'm boxed in.
Q: Can you pass federation laws regulating member policies? For instance, decree that all primary species must have full citizenship throughout all federation empires? Or just outlaw slavery altogether? Because I hate seeing my own species enslaved by allies I have a migration treaty with.
A: There are currently no laws to influence other empires like that within the federation, but we’re certainly open to the idea. Once Federations is released we’ll be gathering your feedback as always
They can, so long as those fellow purifiers are of the same species!
I mean they can't actually form a federation since they never get the tradition that allow's forming federations. If there was a non purifer offshoot of their speices, they would be able to form a fed inviting the purifiers theoretically. But still not really since purifier ai will auto leave federations when taking over from a player.
Those hidden attraction bonuses are annoying. You either go xenophile or not use diplomacy at all.
What's the point? Being in any federation boosts xenophile. That single attraction boost is enough to spawn that faction and after a couple of decades, third of my empire pops will most likely join it.
New mechanics are only good mechanics if they also allow for fun counter play. The federations strongly look like they do not offer this and I fear that the game will only be getting worse in some respects after this update lands. The alliance gridlock problem is already quite significant even with pacifists having a 50% spawn rate penalty. If this update encourages more alliance making, especially empires that previously wouldn't do it, then that's just going to lead to a galaxy that's even more static and locked down.
I felt from the beginning that diplomacy should have removed, root and stem, and recreated from scratch. It's derivation of civ 4's system, which was just ok like 18 years ago. The whole 4x thing is ok as a starting point, but the devs needs to take a fresh grand strategy approach to most of this game to grow, not just update flawed and dated design.