Stellaris Dev Diary #154 - UX Design in Stellaris

Stellaris Dev Diary #154 - UX Design in Stellaris

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Thanx for insight! :)

One little question: does the team pay any attention to interface solutions that some mods offer? Tiny outliner for instance?
I second this. I can't live without Tiny Outliner after someone on the forums pointed me to it.

More generally, do you guys sometimes consider revisiting some aspect of the UX even if the underlying game mechanics aren't changing?
 

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Speaking of UI, I made this request under feedback some time ago but this might be more visible.

Could we please, really please I'll walk the dog do the dishes wax your car and weed your garden even if it rains and my TV show is on please, get a thousands separator for large numbers? After 4-5 digits my dyslexic brain slips from 'intelligible value' to 'meaningless glossolalia'.
 

HildorAnduv

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Yes seeing scrapped tries would be cool. Something that you guys thought would work, but at some time in development showed to be flawed.

Also since you aren't that long working on stellaris, how do you think about the UI previously done? What would you change if given the chance?

Also most importantly can we get an UI background color that changes depending on empire color? I don't want the green anymore and I don't want to rely on mods for different colors.
I did showcase a few scrapped designs in the larger image. I showed versions A & B that eventually evolved into version C that we went with for the Archeology UI.

Stellaris has a great UI, though there is always something that can be improved. I created the designs for the updated Planet View, for example. I'm on the look out for community feedback on features, though. You all help give direction on what to improve, and how.
 

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I did showcase a few scrapped designs in the larger image. I showed versions A & B that eventually evolved into version C that we went with for the Archeology UI.

Stellaris has a great UI, though there is always something that can be improved. I created the designs for the updated Planet View. I'm on the look out for community feedback on features, though. You all help give direction on what to improve, and how.
Most of the UI is great, but I think a lot of players would agree that the outliner needs some love.
 

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Does any of the UI testing include Accessibility? For example for Colourblind users?
 

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Stellaris has a great UI, though there is always something that can be improved. I created the designs for the updated Planet View, for example. I'm on the look out for community feedback on features, though. You all help give direction on what to improve, and how.
Ok, then a question about planetary UI: is it possible to either add drag&drop function to allow moving built buildings on the planet screen (hard way) or some scripted order in categories - industry, science, food, etc (easier way). Right now chaotic order in different planets makes me sad and annoyed without ability to see what is where at one glance.
 

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I wonder though, does your user testing and user research department take into account issues for players with limited mobility?
Because Stellaris is the game with the most issues by far on that front (of the ones I've played), and even when I want to play it I often decide not to because of this.
 

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Disclaimer: We're not quite ready to announce our plans just yet (we're saving that for the big stage, PDXCon)
Come on, we all know that you will be announcing your next big expansion which will be all about diplomacy
 

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Looks so exciting.....lol

Not really, but please fix the sidebar outliner, it's terrible and doesn't really work past a smallish-medium sized empire.
 

CPR

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Stellaris has a great UI, though there is always something that can be improved. I created the designs for the updated Planet View, for example. I'm on the look out for community feedback on features, though. You all help give direction on what to improve, and how.
The UI to transfer systems to another empire is terrible. It's okay if you only have one possible system to transfer and you only want to transfer that system, but for all other scenarios it's terrible. Something conceptually like the claim manager would be much better.

Talking of transferring systems, it would be nice AI empires would actually be willing to sell their systems and if they properly valued a system, instead of the current method where if you give an empire one of your systems they're barely interested and will only pay a pittance no matter what it contains but if you want one of their systems they'd rather die the only choice is to go to war.
 

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I did showcase a few scrapped designs in the larger image. I showed versions A & B that eventually evolved into version C that we went with for the Archeology UI.

Stellaris has a great UI, though there is always something that can be improved. I created the designs for the updated Planet View, for example. I'm on the look out for community feedback on features, though. You all help give direction on what to improve, and how.
Just the usual stuff. We could do with a better UI for the species screen for when Xeno-Compatibility gets going as it gets very difficult to navigate once you've got more hybrid species than original ones (maybe collapsible primary species so that you can hide the sub-species from view). Resettlement could do with a bit more search functionality to make it easier to find planets you want to send unemployed/purged/slave POPs to. Colourblind option for the people that need it.

I'd also like to see the Jobs screen allow you to drag/drop each job within a stratum so that you can order the priority of unemployment (say you put technician jobs at the bottom of the list; they'd be the first to go if you get more specialist jobs and your workers promote out of the stratum.
 

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On stellaris UI one thing really constantly bothers me, and it is that gigantic 'close galactic view' (or whatever it was) button at the bottom of the screen. Not only is it pointless (why would I want to close the main screen of the game) but its function is not as clear as it seems to be. Mainly where does it take me? Last system I was in yes but who knows which one it was out of 1000 in map. I've never used it and can't really think anyone else finds it useful.

Suggestion: Remove it, or if it actually has some use at least change text to 'go to <system name>'.
 

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Most of the UI is great, but I think a lot of players would agree that the outliner needs some love.
The outliner is a sad relic of an earlier age which is in no way fit for purpose any more. It probably needs collapsing into a set of menus like are on the other side of the screen, it's too cluttered to be useful as it is.
 

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The UI to transfer systems to another empire is terrible. It's okay if you only have one possible system to transfer and you only want to transfer that system, but for all other scenarios it's terrible. Something conceptually like the claim manager would be much better.

Talking of transferring systems, it would be nice AI empires would actually be willing to sell their systems and if they properly valued a system, instead of the current method where if you give an empire one of your systems they're barely interested and will only pay a pittance no matter what it contains but if you want one of their systems they'd rather die the only choice is to go to war.
That's intere
The UI to transfer systems to another empire is terrible. It's okay if you only have one possible system to transfer and you only want to transfer that system, but for all other scenarios it's terrible. Something conceptually like the claim manager would be much better.

Talking of transferring systems, it would be nice AI empires would actually be willing to sell their systems and if they properly valued a system, instead of the current method where if you give an empire one of your systems they're barely interested and will only pay a pittance no matter what it contains but if you want one of their systems they'd rather die the only choice is to go to war.
I'd like a threaten war option too for this purpose.
 

Dmitrius

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I could imagine that they hold some things back right before the convention. So they have more information / stuff etc. for the pdxcon itself. :)
Yeah. I know man :)

I just look forward to these on Thursday afternoons and I'm worried the weekly hits are over now that the design team has changed.

Immaterial I know, I'm just going to miss the speculation and growing excitement. The thing I always loved about Paradox was that they shared the development in real time more or less.