Stellaris Dev Diary - #145 Archaeology

Stellaris Dev Diary - #145 Archaeology

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Psieye

Private
55 Badges
Oct 26, 2017
17
0
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
Ah, this does hold promise of making the transition from earlygame to midgame more interesting. Single player empires that aren't seeking to warmonger have a relative lack of interesting happenings just after inter-empire borders are decided and anomalies are all investigated.

I assume archaeology stories will be finite (i.e. they won't repeat within a single game) - will they be 'scheduled' (or otherwise calibrated) to be spread out so some archaeology will spawn after all available systems have been surveyed?
 

Kayden_II

General
40 Badges
Jan 6, 2014
1.792
1.478
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
This looks like the usual "over-prioritized" new feature in order to have "something" to sell for the new DLC.
 

Ruisuki

Colonel
15 Badges
Oct 20, 2015
981
83
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
I still dont quite understand having never played EU4, but it seems like multi level events similar to some anomalies which sometimes require multiple steps/decisions? If so, I hope excacations replace them going forward and become the new standard.
 

Methone

Field Marshal
13 Badges
Oct 27, 2018
6.525
1.411
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
This looks like the usual "over-prioritized" new feature in order to have "something" to sell for the new DLC.
You do understand Paradox is able to work on multiple things at once?
 

Kayden_II

General
40 Badges
Jan 6, 2014
1.792
1.478
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
You do understand Paradox is able to work on multiple things at once?
So, the game is completed, fixed and optimized in regards to the (old) features they've already implemented ?
 

Methone

Field Marshal
13 Badges
Oct 27, 2018
6.525
1.411
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
So, the game is completed, fixed and optimized in regards to the (old) features they've already implemented ?
... try to respond to the things I actually said.
 

Kayden_II

General
40 Badges
Jan 6, 2014
1.792
1.478
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp

Methone

Field Marshal
13 Badges
Oct 27, 2018
6.525
1.411
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Alright, how about this?

To expect Paradox to make their game absolutely 100% bug free, absolutely 100% mathematically optimized, while simultaneously putting every other project on hold, displays your supreme ignorance to the realities of programming, game design, and business.
 

Kayden_II

General
40 Badges
Jan 6, 2014
1.792
1.478
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
To expect Paradox to make their game absolutely 100% bug free, absolutely 100% mathematically optimized, while simultaneously putting every other project on hold, displays your supreme ignorance to the realities of programming, game design, and business.
How about the fact, that the quality-management tries to just reach the "necessary" (in the sense of "minimum") level to "satisfy" the customers ? ...
The problem is, that a customer like you doesn't really "motivate" PDS to reach any level near 100% ...

I'm willing to read the next dev-diaries, but this one had nothing in charge to deal with ongoing problems.
 

Methone

Field Marshal
13 Badges
Oct 27, 2018
6.525
1.411
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
The problem is, that a customer like you doesn't really "motivate" PDS to reach any level near 100% ...
And you do? You honestly think a comment like "Hey, stop working on new stuff until everything is spic and span" is going to motivate anyone?

I'm willing to read the next dev-diaries, but this one had nothing in charge to deal with ongoing problems.
Yeah, you know, it's just the last couple that have, along with the constant dev responses of how they literally never stop working on performance, oh, or the patch notes that always have a little bit dedicated to how they're working on the AI. You know, stuff that you'd have to be a lunatic to ignore, right?

Like I said earlier, you are doing nothing but showing everyone your ignorance. Do your dignity a favor and just... stop.
 

Kayden_II

General
40 Badges
Jan 6, 2014
1.792
1.478
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
This looks like the usual "over-prioritized" new feature in order to have "something" to sell for the new DLC.
You do understand Paradox is able to work on multiple things at once?
To expect Paradox to make their game absolutely 100% bug free, absolutely 100% mathematically optimized, while simultaneously putting every other project on hold, displays your supreme ignorance to the realities of programming, game design, and business.
You honestly think a comment like "Hey, stop working on new stuff until everything is spic and span" is going to motivate anyone?
Like I said earlier, you are doing nothing but showing everyone your ignorance.
Just to mention, but do you actually know, what "over-prioritisation" means since either you don't know that or ... well ... you're on the ignorant side of life or you've "misinterpreted" my statement on purpose ...

Yeah, you know, it's just the last couple that have, along with the constant dev responses of how they literally never stop working on performance, oh, or the patch notes that always have a little bit dedicated to how they're working on the AI.
Yeah Yeah, but is this (still ?) their priority no. 01 since this dev-diary (about the new feature ("archeology")) + a part of the last one ("artifacts") (for the new (payed) DLC) looks way more fleshed out, substantial and DONE than anything, what they've presented so far in regards to the ongoing problems, (example: "dev-diary #142 - Sectors" - I'm looking at you !), so that I've got the impression, that too much work (in reference to "over-prioritisation") was put into this.
 

Mr Thursday

Major
47 Badges
Feb 8, 2017
526
364
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II: The Republic
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
Just to mention, but do you actually know, what "over-prioritisation" means since either you don't know that or ... well ... you're on the ignorant side of life or you've "misinterpreted" my statement on purpose ...


Yeah Yeah, but is this (still ?) their priority no. 01 since this dev-diary (about the new feature ("archeology")) + a part of the last one ("artifacts") (for the new (payed) DLC) looks way more fleshed out, substantial and DONE than anything, what they've presented so far in regards to the ongoing problems, (example: "dev-diary #142 - Sectors" - I'm looking at you !), so that I've got the impression, that too much work (in reference to "over-prioritisation") was put into this.
I think thats more a matter of perception. Though I would like a Dev diary from who every is planning/implementing the balance changes, it would be nice to hear their thoughts.
 

calen

Second Lieutenant
On Probation
24 Badges
Oct 9, 2014
106
34
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
I think I'm going to pass on this DLC. I very much doubt these events will give us anything meaningful for all of our trouble and will mostly just be busy work. Adding to the fact that I rarely bother to read events anymore, and I'm wandering what this DLC will add to my game.
 

Industrious81

First Lieutenant
44 Badges
Jul 12, 2015
230
358
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
Fancy anomalies with stages of completion.

Hopefully not just more stuff jammed into the first 50 to 75 years of the game, which is already overloaded.
 

Baby_Bumpkins

Recruit
13 Badges
May 24, 2018
3
0
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
This sounds promising. As someone who prefers non-militaristic plays this will give more to do. Something else I've always wanted is multiple levels of science ships, similar to corvettes, destroyers, etc for military, so that bigger investments in both ships and scientist level are required for some of the advanced tasks like high level anomalies, wormhole stabilization, experimental jumps, etc.
 

Magdaki

Just Another Friendless Blorg
77 Badges
Sep 13, 2011
595
719
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Stellaris
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Magicka
Sounds interesting. But doesn't quite get me fired up like MegaCorps did. Or Leviathans. Or Machine Empires. The best Paradox DLCs includes changes that almost make the game feel new again. I'm not sure this feature by itself would do that (and yes I know there's more to come). Looking forward to hearing more about the DLC.
 

Dunaedine

Captain
45 Badges
Jul 20, 2014
321
354
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Starvoid
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Warlock: Master of the Arcane
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Rajas of India
Sounds interesting. But doesn't quite get me fired up like MegaCorps did. Or Leviathans. Or Machine Empires. The best Paradox DLCs includes changes that almost make the game feel new again. I'm not sure this feature by itself would do that (and yes I know there's more to come). Looking forward to hearing more about the DLC.
Megacorps and Machine Empires aren't of the same level of DLC (new faction type). Leviathan is, but we know currently only a small part of this DLC. The background story of the species (post-apo, gaïa homeworld, etc) can be introduced in the free part of this DLC.
 

Magdaki

Just Another Friendless Blorg
77 Badges
Sep 13, 2011
595
719
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Stellaris
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Magicka
Megacorps and Machine Empires aren't of the same level of DLC (new faction type). Leviathan is, but we know currently only a small part of this DLC. The background story of the species (post-apo, gaïa homeworld, etc) can be introduced in the free part of this DLC.
I'm confused by your reply. I don't understand what you're getting at.
 

BlackUmbrellas

Field Marshal
17 Badges
Nov 22, 2016
9.301
3.612
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Teleglitch: Die More Edition
  • Crusader Kings II
I'm confused by your reply. I don't understand what you're getting at.
This appears to add approximately the same amount/kind of content as Leviathans and Distant Stars did (that is to say, a new minor mechanic and discoverable story content/bonuses).

If you're not as excited about it, that's fine- it's just not the same type of content as Synthetic Dawn or Megacorp.
 

Magdaki

Just Another Friendless Blorg
77 Badges
Sep 13, 2011
595
719
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Stellaris
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Magicka
This appears to add approximately the same amount/kind of content as Leviathans and Distant Stars did (that is to say, a new minor mechanic and discoverable story content/bonuses).

If you're not as excited about it, that's fine- it's just not the same type of content as Synthetic Dawn or Megacorp.
Huh? I've reread my post several times now. I'm not sure how you guys are reaching this conclusion.

There is a 99.99% chance I'll buy this DLC. Stellaris is the game with the most played hours in my Steam library, and probably the only game that beats it would be World of Warcraft. I said this sounds interesting, but this specific addition doesn't get me fired up. I'm looking forward to learning more about the DLC.

Very confused. But maybe I was unclear. Hopefully this helps to clarify things.