Stellaris Dev Diary #13 - Primitive Civilizations

Stellaris Dev Diary #13 - Primitive Civilizations

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Abnwtwtud

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So, so awesome. I have abducted a number of platypuses. Finish and release Stellaris in the next five days and none of them will get hurt.

There should be an event chain where natives assemble a secret agency to counter abductions and interferance, kill your agents etc. In the end they could strike at the observation station and achieve spacefaring status by capturing and reverse engeneering techs.

Very much yes. I want the primitives to form XCOM to resist my invasion.
 
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Vinipac

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Can the native species react to your actions?

For example, by building a semi-"X-COM" when you're doing aggressive observation, and obtain space flight by themselves?

Or if they win the war in which you tried to conquer them, can they get some of the techs back, or if they discover a tech that let's them discover you passive observation station and make contact?

Or anything else, really. You get what I'm saying :p
 
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This is just.... this is just beautiful.

Take my money.
 
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Goosecreature

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  • Do civilizations naturally progress, and does Technological Enlightenment work by rapidly moving them through the various stages?
  • Can civilizations actually wipe themselves out in nuclear war, (with a possibility to intervene perhaps) or was that just fluff?

Civilizations can and will progress between the ages, but it's a fairly slow process so you're not going to see a Bronze Age civilization work their way up to space technology within the span of a single game... on their own, at least. Technological Enlightenment does not move them up through the various ages, it's essentially a progress bar (with associated events). The time it takes depends on how advanced the primitives are.

And yes, there is always a risk of civilizations wiping themselves out in a nuclear war if they have reached the Atomic Age.
 
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fletcherreed

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Covert Infiltration
This is an interesting one. Essentially, agents that have been surgically altered to resemble individuals from a primitive species are sent to infiltrate their society. Political and military leaders are gradually replaced, until a point is reached where the primitives can be made to willingly accept an offer of annexation. This spares the need of a messy ground invasion, but more importantly, the primitives will be more positively inclined towards their new overlords, since they are living under the illusion that they accepted their rule willingly.
<recording ends>
This looks awesome!
 

Thrake

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hewhoispale

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Meaningful choices here, looks interesting. I like the idea of building a vassal-swarm of enlightened primitives across the galaxy, feels very space-England.

next week’s lecture, which will cover the uplifting of pre-sentient beings and how mutation and self-alteration can create new subspecies.
Eclipse Phase intensifies.
 
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Jerree17

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This is super cool, love the different options and dynamics of handling primitives.
 

znuzzo

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This is a whole boat load of awesome. I do have a question: if you aggressively probe a pre-spaceflight civ and they reach the stars,(either by your intervention or by the normal process) will they be more inclined to hate you for it? I for one would never like they greys after all they did to the poor cows.
 
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misterbean

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A lot of promising premises.
 

Subbak

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Hmmm... Why can't I both abduct random natives for mind-reading and butt-probing pruposes and infiltrate the government at the same time? I know I'm always going to be torn between these options.
 
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Conservatron

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can you do different types of interaction with different civilizations?

Like, if I find a sufficiently warlike civilization to pad my armies I'd uplift them but I wouldn't bother with a civilization not as suited for a war, so aggressive observation or outright invasion would be their fate
 

Lasius

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When you enlighten a culture, can you influence their ethics and gouvernment types? Can observation stations determine likely future ethic of advanced cultures close to spaceflight.
 
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Maarten99

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This is a whole boat load of awesome. I do have a question: if you aggressively probe a pre-spaceflight civ and they reach the stars,(either by your intervention or by the normal process) will they be more inclined to hate you for it? I for one would never like they greys after all they did to the poor cows.

Maybe it was just fluff, but the professor's speech towards one of the students suggests they'd... remember.

Great DD !
 
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kolpo

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Technological Enlightenment
There are some who just can’t stand the sight of a primitive civilization wallowing in their muck. For whatever reason, they decide to bring the primitives up to the level of technology a spacefaring empire enjoys. This can be a monumental effort, of course, especially if the primitives are… well, especially primitive. It will require a significant investment of time, patience and Society research. Once the primitives have achieved space flight however, they will be turned into a Protectorate of their benefactors.

I might help that protectorate get very big and powerful, might be a good way to get extra members in your federation. It would be cool if a once primitive civilization becomes a major player. Somewhat like Japan but then in space :)
 
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biddybam

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May 9, 2012
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This game is actually becoming what every sci-fi nerd and gsg enthusiastic would ever want. You guys aren't saying, "well, we need to make everything super original to give our game our own, unique flavor", you guys are taking bits and pieces from all the different stories and cultural that has been written on this subject, and throwing it all together in a melting pot. I'm glad, I think that is going to be what this games "flavor" will be, a brilliant representation of all that is sci-fi canon, where you take all the clever ideas people have had about sci-fi (different methods of travel through warp, wormholes, and space lanes), methods of interaction with primitives (from the Star Trek non-interference to the clever V-style takeover), plus plenty of other minor things and things you haven't even announced. Anyone will be able to role-play/act as their dream scenario. Add this to your guys' trademark gsg-style games, while being even more approachable than your standard titles, and this will sell like madness.
 
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