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Stellaris Dev Diary #129 - Tradition Updates

Hello everyone! Today you will be able to enjoy yet another Stellaris development diary, so that the drudgery of ordinary life gets momentarily replaced with excitement and joyous anticipation. As promised we will continue by detailing the features in the free 2.2 'Le Guin' update, and the topic will be the traditions and how they have been updated to work with our new game systems.

As per usual I of course have to reiterate that we're not yet ready to reveal anything about when 2.2 ‘Le Guin’ is coming out, and that images may contain placeholder art, interfaces and non-final numbers.

Lets get started then! Updating the traditions was of course a necessity with the reworked economy, but a secondary objective was also to make the themes of each tradition tree be more well-defined. A tradition tree should stick to a theme or a playstyle, while also making sure the bonuses are as unique and fun as possible.

Expansion
The Expansion Traditions are themed around colonizing faster, growing a large population, and generally having a large empire.
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Domination
The Domination Traditions are no longer focused around vassals, but are instead focused around reducing crime, better workers and slaves, and better rulers and governors.
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Prosperity
The Prosperity Traditions are themed around improving planets and making specialists better.
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Harmony
The Harmony Traditions are themed around sustainability, amenities, and stability.
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Supremacy
The Supremacy Traditions are themed around domination of space. You will be able to field larger fleets and upgrade more starbases, while both of them will also be stronger.
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Diplomacy
The Diplomacy Traditions are themed around federations, the galactic market and trade.
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Discovery
The Discovery Traditions are themed around research and space exploration.
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That covers most the traditions and how they have been updated to the new system. As you saw, some of them still have some work that needs to be done. They are also still prone to change and numbers are non-final and all that.

Tune in for a short stream today where I’ll be talking some more about the traditions, and perhaps showing up some the more unique traditions for gestalt empires and purifiers.

Next week we will continue to mercilessly tease you about the upcoming update by showing some of the New Technologies, so make sure to mark it in your calendars!
 
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"have to reiterate that we're not yet ready to reveal anything about when 2.2 ‘Le Guin’ is coming out"

The day this sentence is missing will be a very happy day.
 
So, Harmony still remains half-useless for Synth Empires?

Food consumption does nothing or next to nothing, as all or at least the vast majprity of your pops will be energy-consuming Synths.

Leader lifespan likewise does nothing for immortal Synths.

And Ethics attraction to Materialist is already absolutely insane for Synth Empires.
 
So, Harmony still remains half-useless for Synth Empires?

Food consumption does nothing or next to nothing, as all or at least the vast majprity of your pops will be energy-consuming Synths.

Leader lifespan likewise does nothing for immortal Synths.

And Ethics attraction to Materialist is already absolutely insane for Synth Empires.

Going by the following, looks like there are some changes for synths and hive minds:

Tune in for a short stream today where I’ll be talking some more about the traditions, and perhaps showing up some the more unique traditions for gestalt empires and purifiers.
 
The prosperity finisher, 1 trader job per 50 pop, does that round normally, always up or always down? (ie, will you unlock 1 job from 0-50 pops, or have no extra job untill 50+ pops, or unlock 1 at 25 as you start rounding up at the half way point?)
 
Could this be locked behind authoritarian ethics? It doesn't make much sense in a free society. There can still be the same effect simply by something like "Efficient Police" or "Law and Order". Just investing more in police that still operate under regular laws.
It doesn't literally have to be that exact thing for your empire. You are allowed to come up with your own idea of how it would work.
 
This is great. The way traditions work now I have a routine about which ones I pick in what order. However, with these changes petty much all tradition trees have some degree of appeal. Great work!
 
No new traditions :(
With the availability of so many interesting modifiers, there could be a ton more of traditions (or other sources of modifiers). A problem for me now is that unity focus gets increasingly bad after a certain time because you are forced to unlock traditions you don't use. Yes, eventually you unlock the ascension perks sooner, but that doesn't make up IMO.
I also wonder how well expansion will now be. +10% growth with the current standards is rather low for example.
 
This is great. The way traditions work now I have a routine about which ones I pick in what order. However, with these changes petty much all tradition trees have some degree of appeal. Great work!
I can confirm that now it is really hard to decide what you want to pick.
 
I'm going to assume that the last tradition for discovery also encompasses the large consumer good cost of researchers showed in the Twitter teasers, because otherwise it's a significant debuff to that tree.