Stellaris Dev Diary #12 - Policies & Edicts

Stellaris Dev Diary #12 - Policies & Edicts

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Golwar

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The development in this thread, makes me wonder once more how GW will react to the inevitable Warhammer 40k mod.
 
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Tim_Ward

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They're usually fairly tolerant of mods, so long as they're total conversions. The Call of Warhammer mod for Medieval 2 has been around for years.
 
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I'm really liking the UI in these screenshots. its nice and simple and clean and not overly cyan...
 
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2016 will be good....at least that latter half. ;)
 

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Yeah, it's a whole page of 40k memes D: Ultimately though, Games Workshop has a history of responding poorly to uncontrolled usage of its IPs, and has let a few good computer games slip them.

As for the DD, well, not much to say. It all feels like they should be called feature showcases rather than development diary : we get little to no information into the how and why of the implementation. I still do not see how it all fits together. Looks like factions are the missing piece and will be the focus of peacetime gameplay, but we'll see.
 
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Meraun

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They're usually fairly tolerant of mods, so long as they're total conversions. The Call of Warhammer mod for Medieval 2 has been around for years.
plis their getting a Total War for themself
 
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inspiratieloos

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Will there be an ultimatum option for orbital bombardment, where you are allowed to bombard planets, but only after giving the population a chance to surrender first?
 
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Boops

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Fantastic update. Honestly, Henrik, are you single? I'd like to take you out on a date. What can I say, you've suckered me in with the development of the game I've always dreamed of.

Next week’s Dev Diary will go into more detail on pre-FTL civilizations, and the various ways of interacting with them!
Oh man, I got a tingle in my pringle just thinking of all the fun I can have with abductions. I assume we'll have the choice to randomly mutilate their livestock, too?
 
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Draculdraconis

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I'd love to get more examples, but it is intriging none the less
 
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Milten

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SOFT orbital bombardment....."Target the enemies cities and drop the soft fluffy pillow missiles right on top of them"
Guess they're writing "sorry for the inconvenience" and "we really appreciate your sacrifices" on their nukes.
 
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bengast

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I.. I must resist! Too late

Extermination

Exterminate! Exterminate!
 
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Knotz

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Laaawwwd I really need to play this whatever game everyone keeps mentioning cuz I'm clearly missing out on some endless referencing fun.
 

Held der Arbeit

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Purge probibited?

SOFT planetary Bombardment?

Not on my watch!
 
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Laaawwwd I really need to play this whatever game everyone keeps mentioning cuz I'm clearly missing out on some endless referencing fun.
I recommend you start with Warhammer 40000: Dawn of War. It's very accessible and it gives you some idea of the fantastic lore. I, myself, am not a huge fan, but I can clearly see the appeal.
 
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bengast

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Soft planetary bombardment? Purge entire planet!

 
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Aries666

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but can we do orbital bombardment even if we have laws against it?
just like the real world?
I'm not sure that in the real world we have ever had a case of orbital bombardment!
 
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chopak

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Can we deenact an edict? Or are we stuck with +1% missionary strength and -5% stability cost for the rest of the game?
 
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