Stellaris Dev Diary #118 - Niven Post-Launch Support (part 3)

  • Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Showing developer posts only. Show all posts in this thread.

Wizzington

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.411
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hello everyone and welcome to another Stellaris development diary. As mentioned in Dev Diary #116, we're currently in an extended post-launch support period, and so there won't be any feature dev diaries coming for a while. Just as last week, today's dev diary will be another quick update about a couple of the issues we're currently aware of and working on for the 2.1.1 rolling beta. This is just a select few items, not a comprehensive list of everything we're working on!

Performance
First, I just wanted to give a quick update about performance. We rolled out a number of fixes and performance improvements in the last update to beta, and so far we've gotten a lot of good feedback, with most users reporting the performance problems introduced in 2.1 seem to have been resolved for them. We're still going to continue looking at performance and what we can do about improving it in general, but if you are experiencing performance issues in 2.1 we strongly recommend opting into the 2.1.1 beta, and letting us know through the tech support forum if it doesn't solve your issues. We're going to try to bring these fixes to the live (non-beta) version as soon as we feel it has been tested enough, so expect to see 2.1.1 become the live version in the relatively near future, with the rolling beta switching to 2.1.2 instead.

Faction Renaming
An often requested feature has been the ability to rename the factions in your empire. As of the next version of the rolling beta, you will be able to do so by clicking the name of a selected faction in the faction view. Just as with renaming leaders, this has no actual gameplay effect and is strictly for roleplaying/player agency purposes.
2018_06_07_2.png


Improved No-GUI
Another thing that came up recently was how cumbersome it is to go into the gui tweaker and hide the planet orbital lines and system navigation arrows when trying to take extra-pretty screenshots using the Ctrl-F9 no-gui mode. As there's really no good reason for these elements to show up in no-gui mode, they will now also be hidden whenever no-gui is active.
2018_06_07_1.png


That's all for today! Join us again next week for yet more post-release support (seeing a pattern yet?).