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Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.

Quality of Life
We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.

This should make it a lot easier for you to manage your planets and starbases.

upload_2018-2-8_11-27-38.png


In the fleet view it is now also possible to see which designs can be upgraded.

upload_2018-2-8_12-37-21.png


Hallowed Planets
Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.

In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.

upload_2018-2-8_13-1-53.png


War Doctrines
In addition to other changes to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.

upload_2018-2-8_13-7-49.png


There are four different war doctrines with different strengths and weaknesses:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.

upload_2018-2-8_13-10-58.png


Psionic Awakening (Utopia)
Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.

upload_2018-2-8_13-46-13.png


That's all for this week! Next week you will be able to read the full patch notes for the 2.0 'Cherryh' update!
 

myrsl0ken

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Did I read this right, that doctrines are locked behind the supremacy tradition? That sounds like an awful choice to me. :(
 

VoidEmperor

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LughC

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not sure I like locking war doctrines behind the supremacy tree it seems to make the tree almost a "must have" with the bonuses they give to your desired fighting style. Now even a diplomatic empire worried only about defensive wars will need to unlock supremacy or be at a disadvantage.


the tree is already giving you more stare bases so its not like it needed this additional buff. now to be fair I haven't played 2.0 ofc. but from what we know I think the adoption effect of supremacy should be a completion effect. I mean +2 to starbases and 20% cheaper to upgrade? why would any empire not take this tree?
 

Nyrael

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Why does Transcendent Awakening reduce happiness ?
Only two weeks left !

Story-wise, probably because it is not a painless process.
Gameplay-wise, so that there is a drawback to a process that is all about making a species more useful and powerful.
 

CuteGrill

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not sure I like locking war doctrines behind the supremacy tree it seems to make the tree almost a "must have" with the bonuses they give to your desired fighting style. Now even a diplomatic empire worried only about defensive wars will need to unlock supremacy or be at a disadvantage.


the tree is already giving you more stare bases so its not like it needed this additional buff. now to be fair I haven't played 2.0 ofc. but from what we know I think the adoption effect of supremacy should be a completion effect. I mean +2 to starbases and 20% cheaper to upgrade? why would any empire not take this tree?

I feel doctrines should be rather behind tech and connected to ethics. ...thats just me though.
 

zorkon08

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So can we terraform all planets we don't want to Gaia worlds and then hallow them, or is there a limit?
It takes a ascension perk to make gaia workds in 2.0 and can only have one holy world at a time.
Better of taking the world
 

GothicEmperor

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Have you added unrest to the planet/sector overview, too? It's pretty hard to get a good overview of that now.
 

Kaasen

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It takes a ascension perk to make gaia workds in 2.0 and can only have one holy world at a time.
Better of taking the world
Ah, makes sense. Would probably be too powerful if we could spam holy worlds
 

Promethian

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I bet the hallowed world faction issue is going to replace the settle on a gaia world issue for the spiritualist faction.
 

TenshiN

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Yay, more buffs to my favourite Purifier-Rush Supremacy playstyle! No retread, Furifiers! Never surrender, never retreat! Purge the fur-less!!

That is, locking Doctrines behind Supremacy makes that group quite OP... 33% firerate from No Retreat is no joke. Especially when stacked with bonuses from being militarist and Fan. Purifier, since most empires won't have any ship bonuses :D
 

Davarey

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Will be there a button to upgrade automatically ALL buildings in a planet? It's so annnoying having to click a thousand times to upgrade buildings
 

Sarno

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Come on guys (those complaining about war policies)....Pacifism playthrough is already strong as hell due to infinite federation blobing (seriously, there should be a limit for fed. members..)...let the militarists have an edge for once... Besides as a peace-loving pacifist, you should not think about war in general....