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shoki

God Emperor
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May 21, 2014
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Huhu,
da der neue Stellaris Beta-Patch "Clarke" keine deutsche lokalisierung hat, gibt es hier die deutschkorrektur mit allen Neuerungen von Clarke mit englischer lokalisierung. Damit kann zumindest der Großteil des Spiels auf deutsch gespielt werden, bis der Patch offiziell released wird.

Im folgenden eine Liste der Neuerungen durch Clarke:
l_german:
###dip_messages_l_english###
# Fanatic Befrienders
01_VERY_FRIENDLY_GREETING:0 "Friend?"
02_VERY_FRIENDLY_GREETING:0 "Greetings, friendly [From.GetSpeciesName]! [Root.GetRulerTitle] [Root.GetRulerName] would like to add you on Spacebook."
03_VERY_FRIENDLY_GREETING:0 "Please notice me, [From.GetSpeciesName]-senpai."
04_VERY_FRIENDLY_GREETING:0 "I hope you didn't forget about the party I invited you to..."
05_VERY_FRIENDLY_GREETING:0 "We're friends right, [From.GetSpeciesName]? With you I'm almost up to plural numbers!"
01_SOMEWHAT_FRIENDLY_GREETING:0 "Why won't you be friends with me?"
02_SOMEWHAT_FRIENDLY_GREETING:0 "It's fine if you don't want to come to my party. I wasn't going to invite you anyway."
03_SOMEWHAT_FRIENDLY_GREETING:0 "You will be befriended. Resistance is impolite."
01_PRE_FRIENDLY_GREETING:0 "Our Friend Ships are going to put on a great light show at [From.Capital.GetName]. I'm sure you'll like it!"
02_PRE_FRIENDLY_GREETING:0 "Friendship is mandatory. Do not attempt to resist our Ground Huggers."
03_PRE_FRIENDLY_GREETING:0 "This war is merely the beginning of a beautiful friendship."
01_BLORG_WAR:0 "We would like to become closer with you."
02_BLORG_WAR:0 "We feel like it's time to take the next step in our relationship."
03_BLORG_WAR:0 "We are [Root.GetSpeciesName]. You will be befriended. Your biological and technological friendliness will be added to our own. Resistance is impolite."
01_BEST_FRIEND:0 "Our unwavering loyalty will prove that [Root.GetSpeciesNamePlural] are a [From.GetSpeciesName]'s best friend!"
# Vassal greetings
HW_VASSAL_GREETING_01:0 "The sword of the [Root.GetName] is at your disposal, [From.GetRulerTitle] [From.GetRulerName]."
RC_VASSAL_GREETING_01:0 "The [Root.GetName] always strives to deliver the best service to our holding company."
PT_VASSAL_GREETING_01:0 "We can find value anywhere. We will not fail you."
HI_VASSAL_GREETING_01:0 "How can we aid the reign of [From.GetRulerName]?"
FB_VASSAL_GREETING_01:0 "Although our cooperation form is not ideal, we will strive for mutual understanding in our servitude."
XI_VASSAL_GREETING_01:0 "Under the watchful eye of [From.GetRulerTitle] [From.GetRulerName], we hope to keep our society free of xeno influences outside of [Root.GetName]."
HM_VASSAL_GREETING_01:0 "The vast mental capacity of the [Root.GetName] will know and pursue the goals of the [From.GetName] before you know them yourselves."
MF_VASSAL_GREETING_01:0 "Under the protection of the [From.GetName], the [Root.GetSpeciesAdj] people will visit every planet, see every star and greet every new acquaintance with stories about [Root.GetHomeWorldName] and [From.GetHomeWorldName]."
EZ_VASSAL_GREETING_01:0 "[Root.GetSpeciesNamePlural], masters of the material plane. Do you come to ask for spiritual guidance, or to give orders?"
FP_VASSAL_GREETING_01:0 "The [Root.GetName] is your best instrument for cleansing the galaxy. We'll even take care of you when the time comes."
DC_VASSAL_GREETING_01:0 "We hope you understand that despite surrendering our sovereignty, the liberty of the [Root.GetAdj] people is still paramount."
SD_VASSAL_GREETING_01:0 "Trust that we will seek out the best specimen to serve us, that we may better serve the [From.GetName]."
DH_VASSAL_GREETING_01:0 "Greeting, esteemed [From.GetRulerTitle]. To what do we owe the pleasure?"
EE_VASSAL_GREETING_01:0 "Any and all discoveries the finest minds of [Root.GetName] make will be reported to [From.GetRulerTitle] [From.GetRulerName]."
SS_VASSAL_GREETING_01:0 "Under your gentle guidance, we continue to look for answers to the great questions."
HC_VASSAL_GREETING_01:0 "We hope that our delicately constructed society will continue to prosper under [From.GetAdj] rule."
HG_VASSAL_GREETING_01:0 "We implore you humbly, do not desecrate the holy worlds. Even as your subject, we must not forget our mission."
KK_VASSAL_GREETING_01:0 "Do not let your subjugation of [Root.GetName] make you arrogant, [From.GetSpeciesName]. We all pay the price for overconfidence."
MI_VASSAL_GREETING_01:0 "This situation may be bizarre, but we trust that the [Root.GetName] will at least defend our borders."
EO_VASSAL_GREETING_01:0 "You have turned out more interesting than we could ever imagine. We never expected to assume the perspective of a subject."
03_PEACE_PROPOSE:0 "Come now, [Root.GetSpeciesName], let us end this war before it gets out of hand!"
04_PEACE_PROPOSE:0 "Come now, my [Root.GetAdj] adversary, let us end this war!"
# Hive Mind Phrases
HM_CONSIDER_01:0 "The [Root.GetName] is processing your suggestion."
HM_CONSIDER_02:0 "A host of [Root.GetAdj] synaptic units are dedicated to evaluating your proposal."
HM_CONSIDER_03:0 "The [Root.GetName] has listened and shall focus its connection to make a decision."
HM_CONSIDER_04:0 "One mind has heard you, one mind will answer."
HM_DOW_SELECT:0 "Taking up arms against the [Root.GetName] is not done lightly, [From.GetSpeciesName]."
HM_DOW_ACCEPT:0 "Seeking to destroy one of us is seeking to destroy us all. The [Root.GetName] now stands against the [From.GetName]."
HM_DOW_VOTE_PROPOSE:0 "Our decision is unanimous: The §Y[Root.GetName]§! must be destroyed. Are our allies as united in this cause as we are?"
HM_PEACE_SELECT:0 "All facets of [Root.GetAdj] society are currently focused on your destruction. Do you wish to end this?"
HM_PEACE_PROPOSE:0 "Merciful aspects of the [Root.GetName] have prevailed. We offer you peace on these terms."
HM_PEACE_ACCEPT:0 "Cognitive dissonance in the [Root.GetName] have given way to a decision. There shall be peace."
HM_PEACE_REFUSE:0 "There can be no peace. Each [Root.GetSpeciesAdj] minds still burns with dedication to destroy [From.GetName]."
HM_ITOA_SELECT:0 "You seek to create a common cause with the [Root.GetName]?"
HM_ITOA_ACCEPT:0 "In an effort of seek greater unity beyong the [Root.GetName], we will join the §Y[From.GetAllianceName]§!"
HM_ITOA_REFUSE:0 "We have decided not you join our consciousness into your alliance arrangement."
HM_ITOA_PROPOSE:0 "The [Root.GetName] is an exclusive network, but we are not averse to including others in broader agreements. To demonstrate, let us unite through alliance."
HM_ITOA_VOTE_PROPOSE:0 "We have assessed the suitability of §Y[Root.GetName]§! as a potential ally and come to a decision to support their inclusion."
HM_ASK_JOIN_A_SELECT:0 "You seek cooperation with the [Root.GetName], fragmented ones?"
HM_ASK_JOIN_A_PROPOSE:0 "We have found your alliance an elegant community. We would like to bring the [Root.GetName] into it."
HM_ASK_JOIN_A_ACCEPT:0 "We will do what is in our power to welcome you into our alliance."
HM_ASK_JOIN_A_REFUSE:0 "The [Root.GetName] has spoken. There can be no alliance between us."
HM_LEAVE_A_SELECT:0 "The [Root.GetName] offers an ally uncomparable in its consensus. Do you wish to discard this so lightly?"
HM_LEAVE_A_PROPOSE:0 "We have made the decision to remove the ourselves from the alliance. We simply cannot find the understanding we need between separate minds."
HM_LEAVE_A_ACCEPT:0 "Very well. We regret your decision, but diplomatic arrangements are fragile, unlike mental bonds."
HM_DEMAND_VASS_SELECT:0 "You seek to have the services of the [Root.GetName] at your disposal in the exchange for protection of our collective consciousness?"
HM_DEMAND_VASS_PROPOSE:0 "The unity of the [Root.GetName] has protected weaker [Root.GetSpeciesNamePlural] from destruction. We offer you the same protection. Become our vassal state or we will be forced to assimilate your civilization through undiplomatic means."
HM_DEMAND_VASS_ACCEPT:0 "We have accepted unanimously. The [Root.GetName] shall grow and flourish under the protective hand of [From.GetRulerName]."
HM_DEMAND_VASS_REFUSE:0 "The members of the [Root.GetName] serve no one. We are all the masters of our common fate."
HM_ASK_FOR_VASS_SELECT:0 "You want the ceaseless network of the [Root.GetName] to shield you and are prepared to dedicate yourselves to our causes in exchange?"
HM_ASK_FOR_VASS_PROPOSE:0 "The [Root.GetName] has found the [From.GetName] to be a suitable guardian for our swarm. For the protection of our entities, we offer to operate as your vassal."
HM_ASK_FOR_VASS_ACCEPT:0 "We have deliberated and accepted. The [Root.GetName] shall act as your guardian and control your destiny from this day forward."
HM_ASK_FOR_VASS_REFUSE:0 "We do not seek a vassal state. The spread of the [Root.GetName] is our priority."
HM_DEMAND_PROT_SELECT:0 "$HM_DEMAND_VASS_SELECT$"
HM_DEMAND_PROT_PROPOSE:0 "The unity of the [Root.GetName] has protected weaker [Root.GetSpeciesNamePlural] from destruction. We offer you the same protection. Become our protectorate or we will be forced to assimilate your civilization through undiplomatic means."
HM_DEMAND_PROT_ACCEPT:0 "$HM_DEMAND_VASS_ACCEPT$"
HM_DEMAND_PROT_REFUSE:0 "$HM_DEMAND_VASS_REFUSE$"
HM_ASK_FOR_PROT_SELECT:0 "$HM_ASK_FOR_VASS_SELECT$"
HM_ASK_FOR_PROT_PROPOSE:0 "The [Root.GetName] has found the [From.GetName] to be a suitable guardian for our swarm. To secure the protection of our entities, we offer to operate as your protectorate."
HM_ASK_FOR_PROT_ACCEPT:0 "$HM_ASK_FOR_VASS_ACCEPT$"
HM_ASK_FOR_PROT_REFUSE:0 "We do not offer protection. The spread of the [Root.GetName] is our priority."
HM_FORM_FED_SELECT:0 "Do you seek a closer connection to [Root.GetName], we who know the closest connection of all?"
HM_FORM_FED_PROPOSE:0 "The [Root.GetName] has prospered through its search of more perfect forms of communion. A federation would be such a step for our cooperation."
HM_FORM_FED_ACCEPT:0 "The more we can synchronize and synergize, the greater things we can achieve. Our new Federation shall be the foundation of this great project."
HM_ITOF_SELECT:0 "$HM_ITOA_SELECT$"
HM_ITOF_PROPOSE:0 "The [Root.GetName] is an exclusive network, but we are not averse to including others in broader agreements. To demonstrate, let us unite in a Federation."
HM_ITOF_ACCEPT:0 "$HM_ITOA_ACCEPT$"
HM_ITOF_REFUSE:0 "We have decided not you join our consciousness into your Federation arrangement."
HM_ITOF_VOTE_PROPOSE:0 "We have assessed the suitability of §Y[Root.GetName]§! as a potential Federation member and come to a decision to support their inclusion."
HM_ASK_JOIN_F_SELECT:0 "$HM_ASK_JOIN_A_SELECT$"
HM_ASK_JOIN_F_PROPOSE:0 "We have found your Federation an elegant community. We would like to bring the [Root.GetName] into it."
HM_ASK_JOIN_F_ACCEPT:0 "We will do what is in our power to welcome you into our Federation."
HM_ASK_JOIN_F_REFUSE:0 "The [Root.GetName] has spoken. You cannot be part of our Federation."
HM_LEAVE_F_SELECT:0 "The [Root.GetName] offers an Federation uncomparable in its consensus. Do you wish to discard this so lightly?"
HM_LEAVE_F_PROPOSE:0 "We have made the decision to remove the ourselves from the Federation. We simply cannot find the understanding we need between separate minds."
HM_LEAVE_F_ACCEPT:0 "$HM_LEAVE_A_ACCEPT$"
HM_RELEASE_SUBJECT_SELECT:0 "You no longer wish to guide and protect the [Root.GetName]?"
HM_RELEASE_SUBJECT_PROPOSE:0 "You must walk your own path. The [Root.GetAdj] future lies in strengthening our internal bonds."
HM_RELEASE_SUBJECT_ACCEPT:0 "We have accepted your guidance thus far. The [Root.GetName] will accept this final decision made on our behalf."
HM_ASK_TO_BE_RELEASED_SUBJECT_SELECT:0 "Do you truly believe that the [From.GetName] no longer need the great consciousness of the [Root.GetName] to protect them?"
HM_ASK_TO_BE_RELEASED_SUBJECT_PROPOSE:0 "We are no longer in need of your protection. The [Root.GetName] must become free to expand as we see fit."
HM_ASK_TO_BE_RELEASED_SUBJECT_ACCEPT:0 "We accept that the [From.GetName] do not feel like they belong with us as our member [Root.GetSpeciesNamePlural] do. We will all miss you regardless."
HM_ASK_TO_BE_RELEASED_SUBJECT_REFUSE:0 "Your fragmentation makes you fragile. We cannot allow you to go on your own. You would hurt yourselves."
HM_REQUEST_WAR_SELECT:0 "You look to our mind to evaluate your war plans?"
HM_REQUEST_WAR_PROPOSE:0 "The [Root.GetName] is unanimous. Conflict between the [From.From.GetName] and our federation is unavoidable."
HM_REQUEST_WAR_ACCEPT:0 "Your war proposal has been reviewed and accepted. All [Root.GetAdj] units support initiating conflict."
HM_REQUEST_WAR_REFUSE:0 "The [Root.GetName] does not see the merits of initiating this conflict."
HM_PROPOSE_INVITE_SELECT:0 "You seek to initiate others into our imperfect but valued communion?"
HM_PROPOSE_INVITE_PROPOSE:0 "The [Root.GetName] is always expanding, and our Federation should do the same. We suggest a new member."
HM_PROPOSE_INVITE_ACCEPT:0 "A meeting of minds is always welcome. We support your invite proposal."
HM_PROPOSE_INVITE_REFUSE:0 "We cannot support your invite proposal. Our circle cannot welcome anyone."
HM_NOT_ACTIVE_IN_WAR_WARNING:0 "Did you believe your lack of dedication would escape us? We know what every [Root.GetAdj] soldier knows. Your contribution to our war effort is woefully lacking."
HM_NOT_ACTIVE_IN_WAR:0 "The [Root.GetName] fights as one, but you fight as none. Your failure to participate will be stored in our shared memory."
HM_OFFER_TRADE_DEAL_PROPOSE:0 "The [Root.GetName] has come to the conclusion that this transaction would be beneficial for us both. You can trust our mind on this conclusion."
HM_OFFER_TRADE_DEAL_ACCEPT:0 "A synaptic collaboration has evaluated your suggestion. We find it sound."
HM_OFFER_TRADE_DEAL_REFUSE:0 "The deal might have appeared reasonable in your calculations, but that assessment did not survive contact with the [Root.GetName]."
HM_CANCEL_TRADE_DEAL_PROPOSE:0 "After a reevaluation, the [Root.GetName] has concluded that this agreement is no longer desirable."
HM_CANCEL_TRADE_DEAL_ACCEPT:0 "Even harnessing a considerable portion of the [Root.GetAdj] processing power, your decision is a mystery to us. Nevertheless, our agreement has come to a close."
HM_EMBASSY_SELECT:0 "You wish to establish a connection point to the [Root.GetName]?"
HM_EMBASSY_PROPOSE:0 "We would like to host a small portion of our consciousness within your borders, for improved external communication."
HM_EMBASSY_ACCEPT:0 "We approve of this initiative. The new embassy will serve as a link between our one mind and your many."
HM_RECALL_EMBASSY_SELECT:0 "You wish to break your connection to the [Root.GetName]?"
HM_RECALL_EMBASSY_PROPOSE:0 "Henceforth the [Root.GetName] will no longer maintain a portion of itself within [From.GetAdj] borders."
HM_RECALL_EMBASSY_ACCEPT:0 "The [From.GetAdj] emissaries will be removed from our space. Future diplomacy will be arranged via this entity."
HM_MAKE_RIVAL_FRIENDLY:0 "We sense no ill will towards the [From.GetName] anywhere in our mind, [From.GetRulerTitle]. Why this?"
HM_MAKE_RIVAL_NEUTRAL:0 "You wish to make an enemy of all who encompass the [Root.GetName]?"
HM_MAKE_RIVAL_HOSTILE:0 "A section of the [Root.GetName] had predicted this as a possible turn of events. Rest assured that we are prepared to be your enemy."
HM_MAKE_RIVAL_PROPOSE:0 "The [From.GetName] is an obstacle to the [Root.GetAdj] advance. You have been assigned as a possible adversary."
HM_MAKE_RIVAL_ACCEPT_FRIENDLY:0 "Your decision-making is highly enigmatic to us. We are sure somewhere in your splintered mind, you regret this."
HM_MAKE_RIVAL_ACCEPT_NEUTRAL:0 "Your message has reached all [Root.GetSpeciesNamePlural]. Expect hostility."
HM_MAKE_RIVAL_ACCEPT_HOSTILE:0 "So now what has been in the mind of [Root.GetName] is now finally formal. You will find our hatred focused and intense."
HM_END_RIVALRY_FRIENDLY:0 "Has [From.GetRulerTitle] [From.GetRulerName] realized that the [Root.GetName] holds no thoughts of destruction towards the [From.GetName]?"
HM_END_RIVALRY_NEUTRAL:0 "Are you suggesting a normalization of diplomatic policies? Our mind is open for suggestions."
HM_END_RIVALRY_HOSTILE:0 "Regardless of what we call our relationship, the [Root.GetName] holds nothing but disdain for you."
HM_END_RIVALRY_PROPOSE:0 "The [Root.GetName] has deliberated to end our rivalry with you. We see no purpose in this continued propagation of hatred."
HM_END_RIVALRY_ACCEPT_FRIENDLY:0 "The [Root.GetName] feels joy today, as our [From.GetSpeciesAdj] friends have finally cleared the air."
HM_END_RIVALRY_ACCEPT_NEUTRAL:0 "The [Root.GetName] does not seek more enemies than it can afford to have. We will agree to end this rivalry."
HM_END_RIVALRY_ACCEPT_HOSTILE:0 "Formalities do not change the wave of hatred rolling over our mind as you speak."
HM_INTEGRATE_FRIENDLY:0 "Although we value the [Root.GetName], there can hardly be a more worthy successor to us than the [From.GetName]."
HM_INTEGRATE_NEUTRAL:0 "A radical suggestion, but we know the benefits of joining many into one."
HM_INTEGRATE_HOSTILE:0 "We know the true meaning of unification. It is nothing like what you are suggesting."
HM_INTEGRATE_PROPOSE:0 "There is only one path to perfect communion. Join the [Root.GetName] and unite with our thoughts and dreams."
HM_INTEGRATE_ACCEPT_FRIENDLY:0 "By becoming part of something greater, we advance our society. The days of the [Root.GetName] come to an end. The era of the [From.GetName] dawns."
HM_INTEGRATE_ACCEPT_NEUTRAL:0 "The [Root.GetName] must change with the times. Our entities will join you."
HM_INTEGRATE_ACCEPT_HOSTILE:0 "It appears inevitable. Do not think our entities will forget the glorious days of the [Root.GetName], [From.GetRulerTitle]."
HM_INSULT_NEUTRAL:0 "Watch your words carefully. We will retain this information."
HM_INSULT_FRIENDLY:0 "We have only good words for you, and we trust you have only the same for us."
HM_INSULT_HOSTILE:0 "We suspect we know the essence of your message already..."
HM_INSULT_PROPOSE_01:0 "Our mental network is vast, giving us access to thoughts and ideas from every corner of our empire, but not a single entity has ever seen anything that would lend merit to your tragic existence."
HM_INSULT_PROPOSE_02:0 "We have evaluated [Root.GetRulerTitle] [Root.GetRulerName] as a candidate for joining the [From.GetName]. Sadly, we must inform you that membership requires a rudimentary brain."
HM_INSULT_ACCEPT_NEUTRAL:0 "Every [Root.GetSpeciesName] has heard your foul words, [From.GetSpeciesName], and we are not amused."
HM_INSULT_ACCEPT_FRIENDLY:0 "We wish we could forget such hard words, but as long as one [Root.GetSpeciesName] lives, the memory of your cruelty will live on."
HM_INSULT_ACCEPT_HOSTILE:0 "Do not mistake our great capacity for thought as a lack of emotion. Our rage is greater than you can imagine, and we will make you feel its full extent."
FP_DOW_SELECT:0 "Do you want us to start your annihilation immediately?"
FP_PEACE_SELECT:0 "True peace, you will come to know only in death."
FP_PEACE_PROPOSE:0 "We offer you a brief pause from your inevitable extermination while we direct our attention elsewhere."
FP_PEACE_ACCEPT:0 "Consider this a ceasefire. We have not given up on our mission to eradicate the [Root.GetSpeciesName]."
FP_PEACE_REFUSE:0 "We have not attempted to parse your message."
FP_ITOA_SELECT:0 "Why offer us an opportunity to put a knife in your back when we are so openly eager to stab you in the face?"
FP_ITOA_REFUSE:0 "Any attempt to cooperate would be marred by our unrelenting pursuit of the extinction of the [Root.GetSpeciesName]."
FP_DEMAND_VASS_SELECT:0 "Are you requesting we do the bidding of a cosmic plague?"
FP_DEMAND_VASS_PROPOSE:0 "You can be spared for a little longer if you serve as our instrument in the eradication of even more foul species."
FP_DEMAND_VASS_REFUSE:0 "We would smother our [From.GetSpeciesSpawnNamePlural], irradiate our worlds and each [From.GetSpeciesName] would cut their [From.GetGetSpeciesOrganName] open before serving you."
FP_RELEASE_SUBJECT_SELECT:0 "Will you unleash us to once again incinerate all life on our own discretion?"
FP_RELEASE_SUBJECT_ACCEPT:0 "We will not let this opportunity pass us by. The galaxy will soon be cleansed of alien filth."
FP_ASK_TO_BE_RELEASED_SUBJECT_PROPOSE:0 "We need to be freed from this twisted state of subservience to return to our true cause!"
FP_EMBASSY_SELECT:0 "If we can keep your delegation safely contained within this building, their extermination will be delayed."
FP_EMBASSY_ACCEPT:0 "As a matter of principle, this foul building will be the last part of your civilization that we burn."
FP_RECALL_EMBASSY_PROPOSE:0 "We changed our policy regarding your embassy. It was no longer exempt from extermination and has been vaporized accordingly."
FP_MAKE_RIVAL_PROPOSE:0 "A recent decision has been made to prioritize the indiscriminate massacre and disposal of all [From.GetSpeciesNamePlural]."
FP_MAKE_RIVAL_ACCEPT_HOSTILE:0 "We do not care whether any variety of galactic rot considers us "rivals". You will all be liquidated eventually."
01_INSULT_CLOTHES:0 "Why do you cover yourselves in strange textiles? Are you hiding something, or are you simply ashamed of your unfortunate appearance?"
02_INSULT_CLOTHES:0 "Behold the [From.GetSpeciesAdj] form, glorious and bared for all to admire. Contrast with the paltry [Root.GetSpeciesNamePlural], cowering under their layers of cloth, knowing that the world does not want to see their sad frames."
01_INSULT_PROPOSE_HUMAN:0 "Ludicrous bare-apes! Your attempts to hide your repulsive fluid secretions are mocked by all finer species and your vanity is the hallmark of an inherently ugly breed."
02_INSULT_PROPOSE_HUMAN:0 "No matter how you comb and prune, your pitiful fur-growths will always be the laughingstock of all properly hirsute beings in the galaxy."
01_INSULT_PROPOSE_MAM10:0 "[Root.GetRulerTitle] [Root.GetRulerName] seems more suited to pulling a cart than leading an interstellar society."
01_INSULT_PROPOSE_MAM14:0 "[Root.GetSpeciesAdj] mouths have never produced anything more eloquent than a hairball."
01_INSULT_PROPOSE_MAM9:0 "Trying to share our wisdom with the simpleton [Root.GetSpeciesName] would be pearls before swine."
01_INSULT_PROPOSE_MAM11:0 "[Root.GetSpeciesNamePlural] have grown to be a popular motif in our religious art. Unavoidably, only as demons and monsters, of course."
01_INSULT_PROPOSE_MAM6:0 "The [Root.GetSpeciesAdj] physionomy is fascinating. Who would think that you could evolve such flat heads simply by no longer having brains?"
01_INSULT_PROPOSE_MAM3:0 "What a talentless looking [Root.GetSpeciesName]."
01_INSULT_PROPOSE_MAM12:0 "[Root.GetSpeciesNamePlural] must have very thick craniums to support those horns."
01_INSULT_PROPOSE_MAM7:0 "Whatever origami-maker folded your face must have accidentally turned it inside-out."
01_INSULT_PROPOSE_MAM15:0 "All those eyes and you [Root.GetSpeciesName] can't see further than your ridiculous noses."
01_INSULT_PROPOSE_MAM2:0 "We have begun to speculate that the [Root.GetSpeciesName] are the result of gene-splicing mammals with arthropods. That would explain both the mandibles and the subpar brains."
01_INSULT_PROPOSE_MAM8:0 "Our condolences to those affected by the huge catastrophe that appears to have burned the faces off the entire [Root.GetSpeciesAdj] population. Our best wishes to the next generation."
01_INSULT_PROPOSE_MAM16:0 "The greatest glory [Root.GetSpeciesName] can hope for is to have your fossils mounted on shields as decorations."
01_INSULT_PROPOSE_MAM17:0 "Your face is about as easy on the eyes as the back of your head is to the touch."

###event_chains_l_english###
probe_subspace_anomaly_poi:2 "Obstructed by Hostiles"
probe_subspace_anomaly_poi_desc:1 "Hostiles prohibit us from getting to the subspace probe in this system."

###event_chains_l_english_tag###
probe_subspace_anomaly_poi_desc:0 ""

###events__l_english###
action.1.desc_49:0 "Greetings, [Root.GetSpeciesNamePlural]! We come with a special message from our [contact_empire.GetRulerTitle], just for you. With atomic fire we will cleanse the universe of your kind, xeno scum!"
leader.24.desc.arrested_development:0 "$leader.24.desc.base$§R$leader_trait_arrested_development$§!"
leader.25.desc.arrested_development:0 "$leader.25.desc.base$§R$leader_trait_arrested_development$§!"

###l_english###
COMPONENT_SHIP_MODIFIER:0 "Ship Modifier: $MODIFIER$"
HIGHLIGHT:0 "$KEY|H$"
MILITARY_POWER_1:0 "£military_power $VALUE|*1$"
TRADE_DEAL_LENGTH_VALUE:0 "$TRADE_DEAL_LENGTH$ $VALUE|Y$"
BUILDING_DETAILS:1 "Building Details"
AGGRESSIVENESS_NORMAL:0 "Normal"
AGGRESSIVENESS_HIGH:0 "High"
AGGRESSIVENESS_LOW:0 "Low"
FE_AGGRESSIVENESS:0 "AI Aggressiveness"
FE_AGGRESSIVENESS_TOOLTIP:0 "§HAI Aggressiveness§!\nThis controls how likely AI Empires are to declare war on their enemies, and thus the overall number of wars that are started over the course of a campaign. Regardless of the aggressivness setting, the AI will still only declare war if their attitude towards the target permits it."
ETHIC_DIVERGENCE_MULTIPLIED_BY_X:1 "Sum percentage multiplied by $VAL|Y%$"
ETHIC_DIVERGENCE_STILL_GROWING: "Pop is still Growing"
UPGRADING_SHIP_DESIGN_TO:0 "upgrading to §H$CLASS$-class§!"
COUNTRY_GIVES:0 "$COUNTRY|Y$ Gives:"
TRADE_OFFER_ITEM_SYSTEM:0 "The $SYSTEM$ System."
DECLARATION_OF_WAR:0 "Declaration Of War"
RESPONSE_TO_DECLARATION_OF_WAR:0 "Response To $DECLARATION_OF_WAR$"
RESPONSE_TO_PEACE_OFFER:0 "Response To $PEACE_OFFER$"
OUTLINER_SECTORS:0 "Sectors"
MATCHMAKING_PASSWORD_REQUESTED:1 "Please enter password"
SERVER_ONLINE_COPY_CLIPBOARD:1 "§GClick to copy server ID to clipboard§!"
pc_ai_tile:0 "Cybernetic Terrain"
pc_ai_tile_desc:0 "Sterilized terrain shielding sub-surface superconducting lattices."
FLEETORDER_ORBIT_PLANET_BOMBARDMENT_TITLE:0 "Orbital Bombardment"
FLEETORDER_ORBIT_PLANET_BOMBARDMENT_DESC:0 "Bombarding a non-hostile planet will turn its controller hostile against us! Should we proceed?"
CLICK_TO_CYCLE_PLANETS:0 "§GClick to cycle though Sector Colonies.§!"
SECTOR_OUTLINER_MISSING_RESOURCES:0 "This Sector is missing the following Resources: $RESOURCES$"
SECTOR_OUTLINER_DEFICIT:0 "This Sector has an Energy Deficit. It will only collect energy from orbital stations."
SECTOR_OUTLINER_CLICK_DESC:0 "§GClick to show in Planets List\nRight-click to center camera on Sector§!"
SECTOR_GOVERNOR:0 "Governor: $LEADER|H$"
SECTOR_NO_GOVERNOR:0 "No Governor Assigned"
PLANET_VIEW_EMBARK_NO_DESIGN: "We don't have a valid Ship Design for Transports."
SHIP_STAT_ARMOR_VALUE_NO_DAMAGE_REDUCTION:0 "§Y$VALUE|0$§!"
WAS_HUMAN:0 "Recently player controlled"
insane_ai:0 "$difficulty_insane_ai$"
SETTINGS_GFX_QUALITY:0 "Graphics Quality"
SETTINGS_GFX_QUALITY_INFO:0 "Determines the overall quality of visual effects in the game."
SETTINGS_GFX_QUALITY_INFO_LOW:0 "§HLow§!: Suited to devices running on integrated GPUs. Smaller textures are used and many visual effects have been disabled or reduced, especially in the galaxy view, to ensure smooth game play on low-end machines."
SETTINGS_GFX_QUALITY_INFO_MEDIUM:0 "§HMedium§!: High resolution textures are used but some effects have been downgraded, especially in the galaxy view. Provides a good balance between visual quality and performance."
SETTINGS_GFX_QUALITY_INFO_HIGH:0 "§HHigh§!: All visual effects are enabled and high resolution textures are used."
GFX_QUALITY_LOW:0 "Low"
GFX_QUALITY_MEDIUM:0 "Medium"
GFX_QUALITY_HIGH:0 "High"
SETTINGS_DISPLAY_MODE_INFO:0 "Determines how the game window will be displayed.\n\n§HFull Screen§!: The game will be displayed full screen and your monitor's resolution will be changed to match the chosen resolution.\n\n§HWindowed§!: The game will be displayed in a window at the chosen resolution.\n\n§HBorderless Fullscreen§!: The game will be displayed in a window, which is set to the size of your desktop and appears in front of all other windows."
SETTINGS_RESOLUTION_INFO:0 "Determines the size of the game window in pixels."
SETTINGS_REFRESH_RATE_INFO:0 "When running in full screen mode, the §HRefresh Rate§! determines how many times per second your monitor will redraw the screen. In Windowed or Borderless mode, the refresh rate of your desktop will be used."
SETTINGS_MULTISAMPLE_INFO:0 "§HMultisampling§! smooths jagged edges during rendering. A higher value will produce a better result at the cost of performance. Set this to 0 if running on older hardware to improve performance."
SETTINGS_GUISCALE: "UI Scaling (Experimental)"
SETTINGS_GUISCALE_INFO: "This feature is still in an Experimental state and might have some issues if not set to 1.0x.\nMaximum §HUI Scaling§! depends on your §HResolution§!. Higher resolutions will allow a higher §HUI Scaling§!."
strike_crafts: "Strike Crafts"
missiles: "Missiles"
CANT_BUILD_COLONY_SHIP_NO_DESIGN:0 "§RWe don't have any Colony Ship Designs§!"
slavery_allowed_regulated: "Regulated"
slavery_allowed_regulated_name: "Regulated Slavery"
slavery_allowed_regulated_desc: "Allows the indiscriminate enslavement of Pops from all walks of life and ensures equal and relatively fair working conditions."
attitude_null:1 "§YNone§!"
attitude_null_desc:1 "This Empire has not formed an opinion of us yet."
personality_fanatic_befrienders:0 "Fanatical Befrienders"
personality_fanatic_befrienders_desc:0 "Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary."
scaled_mtth_calc_planet_pop_count:0 "Pops on planet"
scaled_mtth_calc_country_pop_count:0 "Pops in Empire"
scaled_mtth_calc_country_planets_in_country:1 "Planets in Empire"
scaled_mtth_calc_country_planet_distance_empire:0 "Planet's distance to Capital"
scaled_mtth_calc_pop_pop_happiness:0 "Pop happiness"
COMBAT_STAT_POINT_DEFENCE: "Point Defence Targets Killed"
COMBAT_STAT_KILLED_STRIKE_CRAFTS: "Strike Crafts Killed"
COMBAT_LOCATION_DESC:0 "Fleet Combat in $SYSTEM|Y$ System ($DATE$)"
COMBAT_WON:0 "Combat Won"
COMBAT_LOST:0 "Combat Lost"
BIOGRAPHY:0 "Biography"
RULER_TITLE:0 "Ruler Title"
HEIR_TITLE:0 "Heir Title"
LABEL_NA:0 "N/A"
EMPIRE_DESIGN_CANT_BE_EDITED:0 "§RThis entry cannot be edited.§!"

###technology_l_english###
tech_repeatable_improved_tile_mineral_output_desc:2 "Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.\n\n"

###triggers_effects_l_english###
HAS_NUM_ENERGY:0 "Number of Energy is $COMPARATOR$ $NUM|Y$"
HAS_NOT_NUM_ENERGY:0 "Number of Energy is NOT $COMPARATOR$ $NUM|Y$"
MAX_NAVAL_CAPACITY_TRIGGER:0 "Naval Capacity is $COMPARATOR$ $NUM|Y$."
MAX_NAVAL_CAPACITY_NOT_TRIGGER:0 "Naval Capacity is NOT $COMPARATOR$ $NUM|Y$."
USED_NAVAL_CAPACITY_PERCENT_TRIGGER:0 "Total Fleet Size is $COMPARATOR$ $NUM|Y%0$ of Naval Capacity."
USED_NAVAL_CAPACITY_PERCENT_NOT_TRIGGER:0 "Total Fleet Size is NOT $COMPARATOR$ $NUM|Y%0$ of Naval Capacity."
USED_NAVAL_CAPACITY_INTEGER_TRIGGER:0 "Total Fleet Size is $COMPARATOR$ $NUM|Y$."
USED_NAVAL_CAPACITY_INTEGER_NOT_TRIGGER:0 "Total Fleet Size is NOT $COMPARATOR$ $NUM|Y$."
planet:0 "Planet"
HAS_SPACEPORT:0 "Has a spaceport."
HAS_NOT_SPACEPORT:0 "Does NOT have a spaceport."
DOES_NOT_HAVE_TRAIT:0 "Does NOT have trait: $TRAIT|Y$"

Installation

Manuell (Win/Linux/Mac)
  • das zip-file unter "Externe Downloadmöglichkeiten" herunterladen
  • den Inhalt nach ".../Dokumente/Paradox Interactive/Stellaris/mod" entpacken (sollte der Ordner "Mod" nicht vorhanden sein, legt diesen an)
  • prüfen, ob der "Mod"-Ordner nach dem entpacken eine "Deutschkorrektur_beta.zip" und eine "Deutschkorrektur_beta.mod"-Datei enthält
  • Beim Spielstart im Launcher im MOD-Tab "Deutschkorrektur_beta" aktivieren

Externe Downloadmöglichkeit
Manuelle Downloadmöglichkeiten können im englischen Mod-Forum hier gefunden werden (Beitrag#2)!
Wichtiger Hinweis: Um auf diesen Bereich zugreifen zu können, muss Euer Paradox-Account mit Eurem Steam-Account synchronisiert sein. Wie das geht steht hier.
 
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