We’re getting close to the finish line, and the release of the Lithoids Species Pack and Verne (2.6.3) Update! Be sure to catch our release stream Thursday, March 25th at 10:30 AM CET (09:30 AM UK, 5:30 AM EDT, 2:30 AM PDT). And if you missed yesterday’s Feature Stream, you can watch it here.
Today we’re talking about another feature added in the Verne Update, Origins!
Origins are chosen during Empire creation, and help tell your Empire’s backstory, by changing the starting conditions of your empire. Origins greatly expand the roleplay potential of your Empires, and we’re eager to see how the Community works this new feature into their empires’ backstories. There are also some Origins added by converting previously released civics into Origins, and a few completely new Origins, adding more value to DLC you may have already purchased.
These Origins are not meant to be balanced against each other, and there are some Origins that are stronger than others.
Prosperous Unification (Free)
Your Empire is the result of a stable planetary unification, which has allowed your empire to prosper and grow. Your empire starts with 4 additional pops and 2 additional districts on your homeworld.
Galactic Doorstep (Free)
Your empire starts with a ruined Gateway in its home system, will this result in a technological boon for your empire, or a foreboding menace? Your empire starts with a dormant Gateway in your home system.
Lost Colony (Free)
Your civilization originated as a lost and forgotten colony of another empire, but contact with the homeworld was lost long ago. Your people endured many hardships before being ready to venture out into the stars again. An Advanced Empire of your species spawns somewhere in the galaxy.
Your civilization has always been preoccupied with the idea of robotic automatons since the early Steam age and developed the first true robots before even rudimentary space flight was achieved. Start with 8 Robot Pops, the technology and infrastructure to build more, and cheaper Robot upkeep.
Syncretic Evolution (Utopia)
Your species evolved in parallel with another sapient race. While naturally strong, this race has below average intelligence, and ancient wars culled them of their most aggressive tendencies, those that remain are quite servile. Start with 12 pops of another, subservient species.
Tree of Life (Utopia)
Your hivemind evolved in a symbiotic relationship with a vast Tree. The Tree grants many benefits, but losing the Tree would be a disaster. Gain bonuses when living on a planet with a Tree of Life present, and penalties when it is absent. Colony ships are more expensive, but supply new planets with their own sapling.
Your species has evolved in a paradise, possibly designed just for you. Start on a size 25 Gaia world, and your species has Gaia World Preference, making other types of planets undesirable.
Baptized by nuclear fire, your civilization has faced total annihilation and survived. Your species has rebuilt civilization on the ashes of the old world. Start on a Tomb World, and your species gains the Survivor Trait, giving +70% Tomb World Habitability and +10 Year Leader Lifespan.
Resource Consolidation (Synthetic Dawn)
Your Machine Intelligence has long-since consolidated all the resources in your home system onto your Capital world, covering it entirely in machinery. Start on a Machine World.
Calamitous Birth (Lithoids Species Pack)
Your species is not native to your homeworld, but arrived when a meteorite slammed into the planet, killing most of the native life. Start with a Massive Crater deposit on your Homeworld, giving additional total districts and mining districts. Ability to build Meteorite Colony ships, which travel at great speed, but damage the planet being colonized.
That’s it for this week, join us next week when we will be giving a rundown of what’s included in the Lithoids Species Pack. Don’t forget to catch our release stream on Thursday, March 25th at 10:30 AM CET (09:30 AM UK, 5:30 AM EDT, 2:30 AM PDT)
Thanks for playing Stellaris: Console Edition!