The Lithoids Species Pack and 2.6 Free Update will release March 25th for PlayStation and Xbox! Just in case you missed the announcement at PDX Insider last weekend, here is a link to the whole show.
Today we’ll be talking about more Free Features included in the 2.6 Patch for Stellaris: Console Edition, which features a major rework of how Federations work, a brand new feature called the Galactic Community and a change to how the Galactic Market forms.
New Federation Mechanics
In the free 2.6 Update, Federations will be adding several new mechanics to lay the groundwork for potential future content to expand upon. Changing a Federation Law will result in a 10-year cool down before a new law in that category can be proposed.
Federations will get access to new perks as they level up. Each level generally has 2 perks that benefit every member, and 1 perk that benefits the Federation President. Each time a Federation levels up they will get access to 3 new perks.
Federation Levels and Cohesion
In order to level up, a Federation needs positive cohesion. The amount of XP a Federation gains or loses per month is directly tied to its Cohesion, which is a value that ranges from -100 to +100.
There are a number of things that will reduce Cohesion every month, such as diverse Ethics and opposing ethics. Failed Federation votes will also have a negative impact on your overall Federation Cohesion. Member states can increase Cohesion by sending Envoys to strengthen their Federation.
As your Federation Levels Up, you will be able to propose votes to increase your Federation’s Centralization level. Increasing Centralization level will have a negative impact on your Cohesion, meaning more Envoys will be required to maintain its Cohesion but also allows the proposal of more powerful Federation laws, specifically to do with Fleet Contribution and Succession Type.
Federations will no longer start with the ability to build a Federation fleet, and will instead have to propose a vote to form a Federation fleet by increasing the “Fleet Contribution” as a Federation law, with higher levels of Fleet Contribution allowing a bigger Federation fleet, but also reducing member state’s Fleet Cap by a percentage determined by the Fleet Contribution level.
Depending on your Federation Level, and Federation Centralization, you will be able to change the Succession Length (the term a Federation President serves), the Succession Type (whether it’s a rotational basis or a measure of strength), and Succession Power (if “Rotation” succession type is not chosen, a measure of Economic Power or Diplomatic Weight).
The Galactic Community is very similar to a United Nations in space. Members can propose and vote on Resolutions that affect all member empires. When an empire has established diplomatic contact with half of the empires in the galaxy, an event will fire that triggers the formation of the Galactic Community. Joining the community is very much a choice, except for empires that do not do diplomacy.
Leaving the Galactic Community is also possible, you might want to do this if you are the target of sanctions or there are too many Resolutions that negatively impact you.
Resolutions are designed to be divisive, so even empires that are allies can have very different agendas when it comes to proposing Resolutions. Any member of the Galactic Community can propose a Resolution, but can only have one Resolution proposed in the queue at any time.
Every 10 years the Resolution at the top of the queue will move to the Senate Floor, where all members of the Galactic Community can vote to support/oppose/abstain. Supporting or opposing a resolution will add your diplomatic weight to that side, and if the total diplomatic weight supporting a resolution is larger than the diplomatic weight opposing a resolution, that resolution will pass into galactic law.
While the Galactic Community is in recess, supporting or opposing Resolutions in the queue can affect which Resolution is proposed next, so it’s worth going through the queue during the recess as well.
Diplomatic weight is a new metric for measuring Diplomatic influence, taking into account things like the number of pops in an empire, fleet power, economic power, and technological research.
There are also new ways to influence how much Diplomatic Weight you are gaining from different sources. There are resolutions (more on resolutions later) that modify how much Diplomatic Weight you gain from various sources as well as the Diplomatic Stances that we discussed in a previous Dev Diary.
We discussed in the intro that forming the Galactic Market would change, in order to found the Galactic Market, it’s now required to declare it a Galactic Focus, and put forming the market to a vote on the Senate floor. If the Resolution to “Found the Galactic Market” passes, the bidding process will begin as it previously did.
There are also Resolutions to declare galactic invaders a threat to the galaxy, which results in having closed borders to any other empire become against galactic law while the crisis is on-going. Empires close to the crisis will support this measure, while empires that are on the other side of the galaxy may be a little more skeptical.
That’s it for today, this Friday we will be going over the full list of Origins available on March 25th, coming in the Free Verne Update for Stellaris: Console Edition!