Stellaris Console Dev Diary #23 - Diplomatic Stances and Envoys

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Aceparadox

Community Manager (Stellaris)
Jan 9, 2020
42
354
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

1 - improve relations.png


Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

2 - harm relations.png


Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

3 - expansionist.png


Expansionist

  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
4 - belligerent.png



Cooperative

  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
5 - cooperative.png


Isolationist

  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

6 - isolationist.png


Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

7 - supremacist.png


The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
 

Attachments

  • 5 - cooperative.png
    5 - cooperative.png
    97,1 KB · Views: 0
  • 7Like
  • 4Love
  • 1
Reactions:

RhysTheT00n

Second Lieutenant
Dec 29, 2019
169
24
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
I wonder if there're any diplomatic stances for Gestalts.
 

WeeBigTerd101

Second Lieutenant
Nov 16, 2020
188
154
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
This AWESOME POG POG POG
 
  • 1Love
Reactions:

RhysTheT00n

Second Lieutenant
Dec 29, 2019
169
24
Hello Console Edition Fans!

We’re here again this week to talk about some of the diplomacy improvements included in the upcoming free update to Stellaris: Console Edition. While we don’t have a release date to share for this update, keep your eyes open. Follow us on Twitter, Facebook or join the Discord to be sure you don’t miss the news!

It’s important to note that these screenshots were all taken on an early version of the Stellaris: Console Edition update, and may change between when the screenshots were taken and when the update releases.

Envoys

Envoys are one of the more important free changes included in the free update. Envoys represent diplomats that your empire can send on various assignments to improve (or harm) diplomatic opinion. Envoys are assigned to a task (improve relations, harm relations, or other things we will discuss in a later dev diary) for a minimum of 360 days.

Envoys are automatically recruited for your Empire, and should one of them die, they will be replaced with another Envoy.

View attachment 689009

Every empire is guaranteed to get at least one envoy, and it is possible to increase the number of Envoys through Ethics, Civics, and Traditions.

View attachment 689010

Sending an Envoy to improve or harm relations is also now required for most diplomatic actions, except in the case where the Empires have excellent opinions of one another.

Envoys are, by design, meant to be a limited resource and add strategic choice to diplomacy. Do you choose to improve relations with hostile neighbors, or invest in improving your allies' opinion of your empire? Envoys can also be assigned to the Galactic Community and Federations -- but more on that in a later dev diary.

Diplomatic Stances

Diplomatic Stances are a new policy setting that allows you to set how your empire views other empires. Each stance has bonuses and maluses and can affect how other empires view your empire.

View attachment 689011

Expansionist
  • Outpost Build Cost -10%
  • Colony Development Speed +15%
  • Border Friction +100%

Belligerent
  • War Exhaustion Gain -10%
  • Naval Capacity +10%
  • Claim Influence Cost -10%
  • Envoys Improving Relations cost .25 influence a month
View attachment 689012


Cooperative
  • Diplomatic Weight +25%
  • Envoy Improve Relations +50%
  • Border Friction -50%
  • Envoys Harming Relations cost .25 influence a month
View attachment 689013

Isolationist
  • Administrative Capacity +15%
  • Monthly Unity +10%
  • Diplomatic Weight -50%
  • Diplomatic Influence Cost +100%
  • Governing Ethics Attraction +25%
  • Border Friction +200%
  • Envoys Improving & Harming Relations Cost .25 influence a month

View attachment 689017

Supremacist
  • Unlocked by completing the Supremacy tradition tree
  • Harms relations with all other empires
  • Relaxed restrictions to Declaring rival/Being declared a rival
  • Diplomatic Weight from Fleet Power +100%
  • War Exhaustion Gain -20%
  • Naval Capacity +20%
  • Claim Influence Cost -10%

View attachment 689018

The Diplomatic Stances are each designed to play quite differently, as well as facilitate different playstyles and allow further customization of your Empire.

That’s it for this week! We won’t have a dev diary next Friday, however, we will have one the following Monday (March 15th). Also, don’t forget to watch the new Paradox Insider on March 13th at 8.00 PM CET. ;)
I take it Devouring Swarms and such can't use envoys. Would be interesting to see some events tied to that though
 
  • 2Like
Reactions:

unbeatable101

First Lieutenant
5 Badges
Feb 22, 2020
220
102
  • Cities: Skylines
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Deluxe Edition
There were no bonuses for them at all, just a label that listed their Cassus Belli.
If they couldn’t use them it would cross our next to their symbol in requirements
 

rross99

Recruit
Mar 6, 2021
1
5
So glad to see continued console support! Thank you for supporting console version.
 
  • 5Like
Reactions:

ISitOnGnomes

Captain
86 Badges
Mar 30, 2015
454
103
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Europa Universalis IV
I'm not a console player, but I'm curious: how come the console version and the PC version are so vastly different?
I think the console version is just a few patches behind. The main stellaris team isn't focused on making the game play well on consoles. A seperate team has to take the stellaris updates and get them to work on Playstation/Xbox.
 
  • 1
  • 1
Reactions:

728090

Private
17 Badges
Nov 10, 2010
19
10
  • Crusader Kings II: Charlemagne
  • Magicka
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
I hoped we get 2.5 but this means at least 2.6 or even higher? :eek: :D
Maybe we will get even 2.8 or 2.8.1 because, every season pass until now had 3 dlcs and we currently don't have, ancient reliks, federations, necroids so if they announce season pass number 3 (I think they will) we will get stellaris equivalent to PC version 2.8 or 2.8.1 because this version is compatible with last DLC necroids.
 
  • 3Like
Reactions: