Stellaris Console Dev Diary #18- MegaCorp Civics and Subsidiary Wars

Stellaris Console Dev Diary #18- MegaCorp Civics and Subsidiary Wars

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Aceparadox

Community Manager (Stellaris)
Jan 9, 2020
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Hello Stellaris: Console Edition Fans!

I’m AC, I’m here to talk today about some of the new features coming in the MegaCorp expansion, specifically, unique the MegaCorp authority civics, and a new type of subject, the subsidiary.

Subsidiaries

Subsidiaries are a special kind of subject available to MegaCorps, which replaces the other normal forms of subjects (Vassal, Tributary, Protectorate). Subsidiaries have some independence, in that they can expand their territory and wage war amongst themselves, but are required to join their overlord’s wars, and pay 25% of their energy income to their overlord. Subsidiaries also cannot be integrated.

While the MegaCorp authority comes with a unique set of [number] civics, that are unavailable to other authorities, there are several special civics available to the MegaCorp authority that can significantly change the way a MegaCorp plays:

Criminal Heritage

The Criminal Heritage civic represents an empire where criminal elements have taken control of the government. Existing outside the law, they do not form commercial pacts, but also do not require a commercial pact to build branch offices on planets. This civic also has no ethics requirements or restrictions, but cannot be removed.

1 - criminal heritage.png



Income from Criminal Heritage MegaCorp branch offices scales based on the level of crime present on the planet, and have their own set of crime-causing Branch Office buildings. Generally, these branch office buildings will increase crime on the planet, but that does not necessarily mean that the effects will always be negative for the planet owner, especially if the planet owner chooses to peacefully coexist with the criminal elements on the planet. It is also possible to reverse the effects of a Criminal Syndicate with the heavy-handed use of law enforcement, and it is possible to have an event fire to shut down the criminal Branch Office.

Gospel of the Masses

Gospel of the Masses turns your MegaCorp into a Spiritualist MegaChurch that gains a significant boost to spiritualist ethics attraction, and which gains economic benefits on their planets and branch office planets from spiritualist pops. They can build a special Temple of Prosperity building on their branch office planets which boosts Spiritualist attraction, resulting in more spiritualist pops and economic benefit to both the MegaChurch and the owner of the planet, though an empire that does not want its pops to turn spiritualist may want to consider carefully before allowing a MegaChurch to gain a foothold on their planets.. Providing they have a choice, as Gospel of the Masses and Criminal Heritage can be combined.

2 - gospel of the masses.png





Remember to catch our Stellaris: Console Edition MegaCorp release stream, Tuesday, January 26th at 10:30 AM CET! (9:30 AM UK, 4:30 AM ET, 1:30 AM PT)

Since there are so many civics available to the MegaCorp authority, here are all of them:

nr1.png


nr2.png


nr3.png


nr4.png


nr5.png


nr6.png


nr7.png


nr8.png


nr9.png


nr10.png


nr101.png


nr100.png
 
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unbeatable101

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CHAINSAW

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I've never played as a mega-corp (1600 hours in game). What's the pros and cons?
 

Chillie123

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Jan 22, 2021
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I have an question. As I understand it the indentured assets Civic is the only way for xenophiles to have slaves but I think that 40% slave ratio would make clerk worlds half slaves and half free which is a bummer.


Do megacorps get any bonuses to relations so that we can be politicaly friendly but authoritarian without xenophile?
 

WeeBigTerd101

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Nov 16, 2020
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Hello Stellaris: Console Edition Fans!

I’m AC, I’m here to talk today about some of the new features coming in the MegaCorp expansion, specifically, unique the MegaCorp authority civics, and a new type of subject, the subsidiary.

Subsidiaries

Subsidiaries are a special kind of subject available to MegaCorps, which replaces the other normal forms of subjects (Vassal, Tributary, Protectorate). Subsidiaries have some independence, in that they can expand their territory and wage war amongst themselves, but are required to join their overlord’s wars, and pay 25% of their energy income to their overlord. Subsidiaries also cannot be integrated.

While the MegaCorp authority comes with a unique set of [number] civics, that are unavailable to other authorities, there are several special civics available to the MegaCorp authority that can significantly change the way a MegaCorp plays:

Criminal Heritage

The Criminal Heritage civic represents an empire where criminal elements have taken control of the government. Existing outside the law, they do not form commercial pacts, but also do not require a commercial pact to build branch offices on planets. This civic also has no ethics requirements or restrictions, but cannot be removed.

View attachment 673694


Income from Criminal Heritage MegaCorp branch offices scales based on the level of crime present on the planet, and have their own set of crime-causing Branch Office buildings. Generally, these branch office buildings will increase crime on the planet, but that does not necessarily mean that the effects will always be negative for the planet owner, especially if the planet owner chooses to peacefully coexist with the criminal elements on the planet. It is also possible to reverse the effects of a Criminal Syndicate with the heavy-handed use of law enforcement, and it is possible to have an event fire to shut down the criminal Branch Office.

Gospel of the Masses

Gospel of the Masses turns your MegaCorp into a Spiritualist MegaChurch that gains a significant boost to spiritualist ethics attraction, and which gains economic benefits on their planets and branch office planets from spiritualist pops. They can build a special Temple of Prosperity building on their branch office planets which boosts Spiritualist attraction, resulting in more spiritualist pops and economic benefit to both the MegaChurch and the owner of the planet, though an empire that does not want its pops to turn spiritualist may want to consider carefully before allowing a MegaChurch to gain a foothold on their planets.. Providing they have a choice, as Gospel of the Masses and Criminal Heritage can be combined.

View attachment 673695




Remember to catch our Stellaris: Console Edition MegaCorp release stream, Tuesday, January 26th at 10:30 AM CET! (9:30 AM UK, 4:30 AM ET, 1:30 AM PT)

Since there are so many civics available to the MegaCorp authority, here are all of them:

View attachment 673700

View attachment 673701

View attachment 673702

View attachment 673703

View attachment 673704

View attachment 673705

View attachment 673706

View attachment 673707

View attachment 673708

View attachment 673709

View attachment 673711

View attachment 673712
I think it would be cool if you could buy a subsidiary from another megacorp as a megacorp. like in real life
 
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MordridBlack

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Can't wait to try a mega corp out tomorrow. Any hints yet as to when Lithoids is coming?
no set date for Lithoids as of yet

we're kind of hoping it won't take too long but given that we're getting the species pack ahead of the patch cycle were in...it's bound to be complicated