Stellaris - Brain Slug Host doesn't give research bonus [v2.1][01a9]

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JanekCyjanek

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Description
Brain Slug Host doesn't give research bonus [v2.1][01a9]

Game Version
v2.1.0

What version do you use?

Steam

What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse, All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
After the event with letting brain slug attach to my scientist I can now recruit leaders with brain slug host which gives (among other things) +10% research speed. But when I check on my research progress, the bonus is not there.

Steps to reproduce the issue.
Recruit leader with Brain Slug Host and try researching with him.

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atnexus

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Based on my check of the the traits it appears that almost none of the Brain Slug Host traits are actually working.

The scientists are supposed to have Research Speed, Survey Speed and Anomaly Research Speed bonuses from it, none of them actually work.

The ruler is supposed to give bonuses to all Research and to Naval Capacity, none of them work.

Governors are supposed to have building build speed bonuses and tile research output bonuses. Only the tile research output bonuses are provided, building speed bonus does not work.

Admirals are supposed to provide Fire Rate, Evasion and Ship Upkeep reduction, none of those bonuses work.

I haven't tested generals, but their trait is supposed to provide army upkeep reduction. I assume it probably doesn't work either. Also Generals' trait is missing a description.

So to sum it up, out of all the leader bonuses that Brain Slug Host is supposed to provide, only ONE works and thats the governor's tile research bonus.Rather disappointing, this is such an interesting set of traits too.

I am including my save if you want to confirm this for yourself. I have leaders of all types available with the Brain Slug Host trait.

PS: I also haven't tested Pop bonuses that Brain Slugs are supposedly providing, since I lack that in my game. So it could very well be bugged too.
 

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Miesha

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Not only this, but the slugs are stupidly rare. Playing as a Hive Mind empire, I've got ONE scientist with the brain slugs out of 8, no admirals despite having recruited 20+ to get the right traits and same with generals and governors though I havent tried mass recruiting them. My entire primary species is brainslugged, over 300 pops, with two secondary species incorporated into the hive (which I cannot give brain slugs to. This is also something I have some sadness about.)
 

Xoatl

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I noticed that the naval capacity boost didn't work either. I didn't check the other effects though.

I'd like to add that I was able to genemod all my POPs to have the brain slug but only a % of my leaders had the trait despite now being part of the new brain slug incorporated species.
 

MTB_forever

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I noticed that the naval capacity boost didn't work either. I didn't check the other effects though.

I'd like to add that I was able to genemod all my POPs to have the brain slug but only a % of my leaders had the trait despite now being part of the new brain slug incorporated species.
Funnily, I did so, too (for my main race, for the others it wasn't an option), and got leaders of other races also sporting the brain slug. Although their species doesn't has one.
Guess it's a voluntarily graduation gift at university.
 

Molenir

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I noticed this as well. Would defintitely like it fixed.

One thing to add. When the event triggered for me, I had a scientist ask if they could try the brain slug. Sure enough, it worked. But then it never gave me an option to continue using it. Rather it said something like, no one will ever do this again. Am playing Xenophobic and Fanatic Materialist. Yet despite this, I immediately started to see brain slugs, no effect but they're there regardless.
 

DrFranknfurter

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Also cybernetic ascension removes brain slugs from all pops. I had brain slugs trigger mid-project, so only had slugged-pops in my empire for a few months before they were completely wiped out. (I haven't tested if psi-ascension is similarly bugged).
 

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Also cybernetic ascension removes brain slugs from all pops. I had brain slugs trigger mid-project, so only had slugged-pops in my empire for a few months before they were completely wiped out. (I haven't tested if psi-ascension is similarly bugged).
I used them with mind over matter and transcedence, but I'm not sure in which sequence.
And I could also use the brain-slugged pops as template for a genetic upgrade ("apply template" with the slugged pops selected). As I chugged the blue potion and went from 'non-adaptive' to 'adaptive', I couldn't try to add them to a template the normal way.
 

DrFranknfurter

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I used them with mind over matter and transcedence, but I'm not sure in which sequence.
And I could also use the brain-slugged pops as template for a genetic upgrade ("apply template" with the slugged pops selected). As I chugged the blue potion and went from 'non-adaptive' to 'adaptive', I couldn't try to add them to a template the normal way.
(I chugged the potion to go from fleeting to enduring, but cannot gene-mod the slugs back even after a research_all_technologies command to grant gene-modding)

I've just tested (after searching through old saves to find one far enough back ~ 50 years) now I think that slugs are just incompatible with "the flesh is weak" and cybernetics. The confusion I have is that the leaders can have both the slugs and the cyborg trait, but the regular pops cannot have both no matter which order the traits are applied. It would make sense that cybernetic enhancements are incompatible (neither pops nor leaders should have slugs) or compatible with slugs (and then both pops and leaders have slugs). As is it's a strange middle ground where cybernetic leaders are given the slug trait but cybernetic pops are not.

If it's intended to be incompatible I'd add an extra event detailing that the slugs were killed off with cybernetics (or were returned to their homes/found other hosts) and also give an extra option on the event saying that slugs and cybernetics do not mix.
But I really like the idea of an army of Cute Cyborg-Goa'uld. Please don't kill that dream :p
 

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Molenir

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New Game Xenophobic Pacificst, Let my scientist try the brain slug... for Science!

It worked, next message is This has gone far enough, with sub caption Deny Human citizens knowledge of the brain slugs offer.

Debugtooltips shows it as Event ID distar.172
 

Orrin

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I hate to necro a thread, but since this was reported as a bug, I was wondering if it was ever fixed?
Stellaris is my go to game now, just started playing recently. Since I got this event, I was curious and can find no info about it being fixed.

Thanks! (And again, sorry for responding almost a year late.)