Confirmed Stellaris - Aquatic Necrophage Terravores missing starting buildings

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secretagentguy

Corporal
51 Badges
Mar 29, 2019
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Description
Aquatic Necrophage Terravores missing starting buildings

Game Version
3.4.3

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When creating an Aquatic Necrophage Terravore empire the only starting buildings I receive are the capital building & research lab. No other starting buildings exist. I would expect to have also started with Spawning Pools & Synaptic Nodes. This slows down growth and start significantly because buildings require minerals which is also pretty much the singular needed resource. This leaves Unity production at a net of +6 which can be crippling.

Steps to reproduce the issue.
Create Aquatic Necrophage Terravore empire and start the game, I also used Ocean home world because Aquatic. No mods, ALL DLC.

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Interesting that this is confirmed, and not as designed. In both cases they're still able to construct the building but have specific exceptions in common/scripted_effects/01_start_of_game_effects.txt: generate_start_buildings_and_districts preventing them from starting with them.
  • Hive Mind Necrophages don't start with Synaptic Nodes (despite regular Necrophages starting with Administrative Offices)
    • Comment in file: "Necrophages need fewer complex drones or the menial drone slots won't be filled"
  • Devouring Swarm / Terravore Necrophages don't start with a Spawning Pool.
    • Comment in file: "This building is very useless for Devouring Swarm Necrophages"
 
Interesting that this is confirmed, and not as designed. In both cases they're still able to construct the building but have specific exceptions in common/scripted_effects/01_start_of_game_effects.txt: generate_start_buildings_and_districts preventing them from starting with them.
  • Hive Mind Necrophages don't start with Synaptic Nodes (despite regular Necrophages starting with Administrative Offices)
    • Comment in file: "Necrophages need fewer complex drones or the menial drone slots won't be filled"
  • Devouring Swarm / Terravore Necrophages don't start with a Spawning Pool.
    • Comment in file: "This building is very useless for Devouring Swarm Necrophages"
The issue with Necrophage Terravores is that they don't get the Chamber of Elevation that regular hivemind necrophages get, so they miss out on all that unity generation as well as 3 jobs. They both should also have a hive warren in place of the spawning pools
 
Interesting that this is confirmed, and not as designed. In both cases they're still able to construct the building but have specific exceptions in common/scripted_effects/01_start_of_game_effects.txt: generate_start_buildings_and_districts preventing them from starting with them.
  • Hive Mind Necrophages don't start with Synaptic Nodes (despite regular Necrophages starting with Administrative Offices)
    • Comment in file: "Necrophages need fewer complex drones or the menial drone slots won't be filled"
  • Devouring Swarm / Terravore Necrophages don't start with a Spawning Pool.
    • Comment in file: "This building is very useless for Devouring Swarm Necrophages"
Bug confirmed in tech beta 3.11 still.
The building is def usefull for extra amenities and later assembling hive pops that you get from your guaranteeds.