Stellaris - Ancient weapons make normal weapons obsolete, even though they are much weaker

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nobbi0

Private
10 Badges
Jan 6, 2020
10
6
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
Description
Ancient weapons make normal weapons obsolete, even though they are much weaker

Game Version
v3.7.2 (e793)

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Aquatics

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I noticed that in the ship designer "Ancient Macro Batteries" make "Stormfire Autocannons" obsolete, even though Ancient Macro Batteries (small) have only an average damage of 3.70/tick, while Stormfire Autocannons (small) have an average damage of 19.99/tick (!) (see screenshots). While for human players this is no big problem (simply design your ships manually), I still think this is a big problem, because computer players auto-design their ships/starbases and prefer the much weaker Ancient Macro Baterries over the Autocannons, which totally unbalances the game (computer players suddenly become no match at all).

I also think that the Autocannon type weapons in general are too overpowered (compare the average damage of Autocannons with other weapon types), the first player who develops autocannons will win the game (this almost doubles the fleet power).

Steps to reproduce the issue.


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  • AncientMacroBatteries.png
    AncientMacroBatteries.png
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    StormfireAutocannon.png
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