Stellaris - AI getting distracted by escort missions for years during war [2.6.1] & [65d2]

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Rickardus

Sergeant
47 Badges
Nov 11, 2013
65
96
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Description
AI getting distracted by escort missions for years during war [2.6.1] & [65d2]

Game Version
2.6.1 Beta

What version do you use?

Steam

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I've done extensive testing to find the cause of this. And this has quite a drastic negative affect on the AI's ability to wage long distance offensive wars.

After declaring war the AI immediately sends it's fleets out to take down a starbase, once the fleets come in contact with a planet it must occupy, the fleet falls back, returns into it's space to retrieve and escort the transport ships. On paper, that's good, to protect the transports. However in an allied war, i've found that the larger the distance, the worse it is. My ally would come in, knock out the starbase and then head back home to retrieve the transports, it could take years to come back for the planetary invasion, by which time the system is lost. This also happens with enemy fleets providing (sadly) an easy time, with no resistance to my invasions as their fleet would attack initially and vanish for months.

2. The AI will often ignore perfectly useful transports that are close to the front lines, in favor of going back home to get another one. Causes large delays in offensive wars.

EDIT: I've also observed transport fleets and their escorts getting stuck forever:


Steps to reproduce the issue.
Observe nations at war, and in particular what happens when they come across a system where there is a colony. The AI will then fall back deep into it's space to retrieve transports, this occurs almost 100% of the time.

Upload Attachment
 

Attachments

  • 20200318145439_1.jpg
    20200318145439_1.jpg
    848,6 KB · Views: 8
Last edited:
Upvote 0