Stellaris - Add_modifier multiplier parameter not working quite right within faction scope (faction_approval modifier)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pancakelord

Lord of Pancakes
43 Badges
Apr 7, 2018
3.311
11.884
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • March of the Eagles
  • Darkest Hour
Description
Add_modifier multiplier parameter not working quite right within faction scope (faction_approval modifier)

Game Version
3.6.1 beta (Dec 2022)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
So, when you use add_modifier on the pop_faction scope AND apply a multiplier, it does not always work correctly, using negative multipliers wont be taken in to account properly by the pop faction. (But WILL print correctly in the event tool tip)

see ss.png for code snip

see tooltip.png for how it looks in-tooltip

see faction.png for how it looks in the faction approval on a correct faction, see the faction_should_show_neg_1000.png for the -1000 (per tooltip) actually showing as a positive value!

see modifier.png for the modifier itself.

Steps to reproduce the issue.
See ss.png

Upload Attachment
File(s) attached
 

Attachments

  • ss.PNG
    ss.PNG
    26,1 KB · Views: 0
  • faction.png
    faction.png
    120 KB · Views: 0
  • tooltip.png
    tooltip.png
    231 KB · Views: 0
  • modifier.PNG
    modifier.PNG
    8,9 KB · Views: 0
  • faction_should_show_as_neg_1000.png
    faction_should_show_as_neg_1000.png
    149,8 KB · Views: 0