We Dismiss This Claim: Defeat the Eldritch Invaders in their respective endgame disaster.
The Migrant Fleet: Control no planets without losing the game (if the game doesn't allow no territory at all to be playable, maybe moons, asteroids, or space stations?)
I'm Afraid The Shield Generators Will be Quite Operational: Have a space station survive an attack by a whole enemy fleet. (possibly shortened to just "Quite Operational" if you don't care about people getting the reference)
Refused to be Intimidated: Successfully defend against an overwhelming planetary invasion.
The K-T Event: Smash an asteroid into a terrestrial planet without sentient life.
The Grim Darkness of the Future: Have a war that lasts more than a hundred years.
Interstellar Blitzkrieg: Win a war against a major power in less than a year.
The Rebel Alliance: As a large empire, lose to a rebel group.
The Migrant Fleet: Control no planets without losing the game (if the game doesn't allow no territory at all to be playable, maybe moons, asteroids, or space stations?)
I'm Afraid The Shield Generators Will be Quite Operational: Have a space station survive an attack by a whole enemy fleet. (possibly shortened to just "Quite Operational" if you don't care about people getting the reference)
Refused to be Intimidated: Successfully defend against an overwhelming planetary invasion.
The K-T Event: Smash an asteroid into a terrestrial planet without sentient life.
The Grim Darkness of the Future: Have a war that lasts more than a hundred years.
Interstellar Blitzkrieg: Win a war against a major power in less than a year.
The Rebel Alliance: As a large empire, lose to a rebel group.
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