I have been playing and promoting Stellaris since launch and I can honestly say that since 2018 there has been a fundamental shift in consumer attitude towards the game as a whole.
In my opinion consumers tastes have been changing from purchasing a game that will "work as intended, eventually" to an expectation of "works as intended, at launch"
There is no point of pointing fingers at the developers OR the poor Q&A department about the state of 2.2 because this attitude is at the corporate level and dictated down to its employees.
I say again. The developers and Q&A probably agree with MANY of the frustrations coming from the community at the moment.
This thread is one where we can let paradox know that our expectations as consumers are changing and that should be reflected in the product that they offer.
When games first came out, there was no chance of receiving patches/updates so the expectation was games would work.
When the Internet first became a thing. Fixes and patches were possible. The expectation was maintained that games would work, but sometimes mistakes slip through and at least they can be repaired. QA and what constituted "working" was relaxed.
Later, the potential of issuing nearly instantaneous changes became valuable. Companies stated issuing versions of their product in effectively unfinished states to build buzz, garner attention, and gather feedback.
Consumer fatigue helped split the market into "Those games that are done and expected to work" (released software) and "those games that are still in development and may fail or undergo massive change" (pre-release software).
Stellaris can never "work as intended, eventually". The devs keep changing what that intention is. Creating DLC is one thing; rebuilding large sections of working systems is another. My regret is in not understanding that when I waited a year+ after release to purchase the game expecting most systems to be stable and polished.