Description
[3.4.3] Armor Regeneration ist too fast
Game Version
3.4.3
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
It was mentioned a few times before, and is also in the Know Issues List.
Here is a Video that shows it in action. Yes it is modded, but that doesnt matter. It happens with and without mods.
This Video shows how insanely fast the regeneration is.
From what i can tell looking through the Files, the hive_asteroid shouldnt even have Armor Regeneration.
Steps to reproduce the issue.
Attack something with Armor
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File(s) attached
EDITS:
- Regen is not "too fast", it ticks exactly as it should with 1% per day.
- Scaling is a bit out of the line since 3.3 where it went percentual. High-Armor or High-Health Enemies received a massive buff from it. BUT ...
- ... in 3.3 regeneration was stopped in combat by receiving hits. This is no longer the case in 3.4.
So THIS seems to be the problem then. After-Combat regen seems perfectly fine on a percentual basis. But it shouldnt run in-combat with that strength.
In Combat it could have a different, much weaker value instead.
[3.4.3] Armor Regeneration ist too fast
Game Version
3.4.3
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
It was mentioned a few times before, and is also in the Know Issues List.
Regen bug kind of out off control. :: Stellaris General Discussions
I just went and tried to fight off those Angry Asteroids that can spawn in a system, the ones that only shoot out small strike craft and have 1k power each, and my fleet of nearly 8k could not kill them because they were regeneration so fast. I managed in the end only to kill one before I...
steamcommunity.com
[Unofficial] 3.4.5 'Cepheus' Known Issues / Community-maintained bug list - last updated July 19
Similar to how I did for 3.3, I'm creating this thread as a catalogue of bugs and exploits present in the current 3.4.2 3.4.3 'Cepheus' release of Stellaris. I will attempt to keep this updated for a while as bugs are discovered and/or fixed...
forum.paradoxplaza.com
Here is a Video that shows it in action. Yes it is modded, but that doesnt matter. It happens with and without mods.
From what i can tell looking through the Files, the hive_asteroid shouldnt even have Armor Regeneration.
Steps to reproduce the issue.
Attack something with Armor
Upload Attachment
File(s) attached
EDITS:
- Regen is not "too fast", it ticks exactly as it should with 1% per day.
- Scaling is a bit out of the line since 3.3 where it went percentual. High-Armor or High-Health Enemies received a massive buff from it. BUT ...
- ... in 3.3 regeneration was stopped in combat by receiving hits. This is no longer the case in 3.4.
So THIS seems to be the problem then. After-Combat regen seems perfectly fine on a percentual basis. But it shouldnt run in-combat with that strength.
In Combat it could have a different, much weaker value instead.
Attachments
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