Stellaris - [3.2.2][abcc] With the Anglers civic, Arcology Project can be launched on Ocean worlds with Agricultural districts

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hawo0451

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Jan 6, 2022
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Description
[3.2.2][abcc] With the Anglers civic, Arcology Project can be launched on Ocean worlds with Agricultural districts

Game Version
3.2.2

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Nemesis, Aquatics

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
While playing as a Megacorp with the Anglers civic, which enables unlimited Agricultural districts on Ocean worlds, I noticed that the Arcology Project decision is available on Ocean worlds with Agricultural districts, as long as the remaining districts are either City or Industrial.
In the attached save file, such planets include: Brea Lora (the capital), Unu Drumet and Atharta (Core sector), Oyata (Northwest sector, Gathrica system), Berenita (North sector, Berenn system), Qart Traxa (South sector, Trax Ofko system). Notice that the Arcology Project decision is currently being implemented on Brea Lora and Unu Drumet (the first two planets in the outliner).

Steps to reproduce the issue.
In the attached save, the issue should be easily and quickly reproducible on the following planets: Enigma (Northwest sector, Dulshi system), Ophelota (Northwest sector, Ophelos system), Qart Vhi (South sector, Qad Vhi system). They don't have a lot of district slots left, so just fill the remaining slots on any of those planets with City/Industrial/Agricultural districts, and that should enable the Arcology Project decision there.

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SirBlackAxe

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Aug 13, 2021
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This happens because uncapped farming districts are technically a different type of district than regular farming districts, and the Arcology Project decision only checks to make sure there are no regular farmng districts. Uncapped farming districts were previously only available on colonies that already couldn't be made into Ecumenopolises for other reasons (ring worlds), and it looks like the decision conditions weren't updated when the Angler civic was released.

This is an easy fix, just go to Stellaris/common/decisions/02_special_decisions.txt and update the allow block of decision_arcology_project to add the following line:
allow = {
if = {​
limit = { owner = { is_ai = no } }​
custom_tooltip = {​
fail_text = decision_arcology_project_requirements​
free_district_slots < 1​
num_districts = { type = district_farming value < 1 }​
num_districts = { type = district_mining value < 1 }​
num_districts = { type = district_generator value < 1 }​
num_districts = { type = district_farming_uncapped value < 1 } # Add this line
}​
}​
num_uncleared_blockers < 1​
}
 
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