Stellaris - [3.2.2] [abcc] AI doing bad/odd economic things (7/x)


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Apr 13, 2018
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[3.2.2] [abcc] AI doing bad/odd economic things (7/x)

Game Version

What version do you use?

What expansions do you have installed?

Do you have mods enabled?

Please explain your issue is in as much detail as possible.
Different setup than my usual reports. 9 player-made empires are in this save, all IDENTICAL traits/civics/etc. xenophile pacifists. I started as one, the other 8 were forced AI spawns. 3 of each home-planet type (arid/continential/frozen) among the 9 empires. Small galaxy, no FEs. Otherwise default settings. The goal was to see how a bunch of friendlies proceed against the crisis (game is not that far yet).

I immediately used "observe" via console command, and let the game run in the background. I took some saves along the way. Later I inspected individual empires at different points in time. You guys know me from 3.1.x reports. When appropriate I am attaching saves before or after the reported game-year of the problem.

This AI, "play 2" in year 2292, is out of food and CGs, and suffering penalties. It also has instability on its planets. I wonder why? All the other AIs are doing fine, and they're all copies of each other, and there is no war in the galaxy -- they love each other. It's part of a powerful and happy federation. How did things go so wrong for this one empire?

(in a save 80 years later it still hasn't fixed its shortages)

Steps to reproduce the issue.
qa via observe

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  • 2292.03.03.sav
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  • 2374.10.27.sav
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  • play2-2292.png
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