Stellaris - [3.1.2] Sector Assignment Calculates Incorrectly

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Arrnea

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Description
[3.1.2] Sector Assignment Calculates Incorrectly

Game Version
3.1.2

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
Yes, but this issue exists without them.

Please explain your issue is in as much detail as possible.
Systems that are 4 jumps away from a sector capital are sometimes not added to the sector. Probably because there are multiple paths between the capital and the system in question, some which are 4 jumps or less and some of which are 5 jumps or more, so the code gets confused.

In the screenshot attached, "Eye" is the capital of the sector (and of the empire as a whole) and the system "Shashamar" is four jumps away (Eye -> Monboth -> Blondei -> Bajiol -> Shashamar) but is not added to the same sector when it should be. My guess is it is calculating distance by some other route (eg. Eye -> Monboth -> Blondei -> Kosk -> Witris -> Shashamar), which is less than ideal.

Steps to reproduce the issue.
???

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  • SectorAssignmentBug.png
    SectorAssignmentBug.png
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Last edited:

Arrnea

Meatbag Exterminator
67 Badges
Jun 30, 2008
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291
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  • Crusader Kings II: Sword of Islam
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  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Magicka
  • Prison Architect
  • Prison Architect: Psych Ward
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Age of Wonders III
  • Majesty 2 Collection
  • Shadowrun Returns
  • Sword of the Stars
Come on Paradox. This bug is so annoying that I had to make a mod to remove sectors altogether. The least you could do is acknowledge that it is a thing.