Stellaris 3.0 "Dick" Update Free Features

MrFreake_PDX

Major
Community Ambassador
10 Badges
Feb 20, 2020
781
4.152
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
Wondering what free features are coming on April 15th in the Stellaris 3.0 Update?

Check out our Stellaris 3.0 Update Free Features Video!

Pre-Order Nemesis Now: http://pdxint.at/3rnt

 
  • 33Like
  • 10
  • 4
  • 2Love
  • 2
  • 1Haha
Reactions:

mushrooms4free

Recruit
19 Badges
Jan 1, 2021
1
0
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Cities: Skylines
  • Age of Wonders III
Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).
 

Dragatus

Field Marshal
35 Badges
Jul 29, 2015
5.702
4.075
  • Crusader Kings II
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Age of Wonders III
Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).

Hopefully this will finally get the AI to build labs and stay relevant for longer.

To clarify, we'll be able to dedicate only 1 building slot per planet to factories/forges, so even if the AI wastes a few more on stupid buildings it should eventually add labs. I hope.
 
  • 1
  • 1Like
Reactions:

Lord Hoosier

Lt. General
88 Badges
Mar 12, 2017
1.278
568
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • For The Glory
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • March of the Eagles
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Hearts of Iron IV: Colonel
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
I wish this was typed out - but Dick itself looks good.
 
  • 8
  • 5Like
Reactions:

Nitros14

Corporal
17 Badges
Feb 24, 2018
41
128
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
Hopefully this will finally get the AI to build labs and stay relevant for longer.

To clarify, we'll be able to dedicate only 1 building slot per planet to factories/forges, so even if the AI wastes a few more on stupid buildings it should eventually add labs. I hope.

I'd like to see some sort of rework to research such that you're not into repeatables before the game is even half over. It's really unhealthy for how the game plays.
 
  • 15
  • 6Like
Reactions:

Incompetent

Euroweenie in Exile
54 Badges
Sep 22, 2003
8.167
5.531
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).

The main choice is that you have to pick one or another planetary designation. Also, a planet full of lab buildings requires city districts (both to open the slots and house the researchers), which therefore aren't industrial districts, whereas you can squeeze a few more industrial districts on the planet if you're just focusing on alloys/CG. Still, I imagine the industrial+lab combo will be pretty popular, like it is already for ecumenopolises.

You can also put a bunch of labs on rural planets. Refineries and bureaucrat offices can go just fine on urban and/or rural planets, as well. Regardless of what kind of building jobs you want, it may be worth overbuilding city districts anyway, and/or putting down housing buildings temporarily if you don't have enough pops to work in all the buildings slots, because spare capacity will increase population growth.
 
  • 1Like
Reactions:

Thracian

Lt. General
94 Badges
Aug 31, 2008
1.473
2.007
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
aJxnREAz_700w_0[1].jpg
 
  • 12Haha
  • 1Like
Reactions:

Tannhäuser Cake

First Lieutenant
Nov 22, 2020
240
664
Looking at the colony interface, I can't help but think that it would be nice if the corporate info was included in the main colony screen, rather than requiring extra clicks to access. Corporate buildings can have a significant impact on many of the things in the main colony screen, while the current corporate / branch office tab is mostly empty space.

Can this be modded?
I would gladly give up some of the building queue area for this.
 
  • 2
Reactions:

Mímisbrunnr

Major
14 Badges
Mar 1, 2018
680
1.750
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
Can you guys (PDX) post some stats on most of the newly revised buildings around the time of the patch notes so we can get a better understanding of how the new versions of the buildings will work? Especially the ones that you haven't yet shown off in the dev diaries...
 
  • 2Like
  • 1
Reactions:

DanielPrates

Colonel
102 Badges
Mar 17, 2011
947
2.054
  • Stellaris: Nemesis
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Rome Gold
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Divine Wind
  • Stellaris
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines Industries
  • Imperator: Rome
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
I am just dying to see how this new economic system will play out. I mean, it has been explained and all, but I am sure that the hands-on handling will be a surprise.
 
  • 1Like
  • 1
Reactions:

The Founder

Field Marshal
On Probation
55 Badges
Mar 13, 2013
12.928
2.972
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).
Alloys and Consumer Goods are now produced by districts. That makes it easier to put some production on every planet.

However they do provide poor housing, so it is less likely the AI will place Laboraties on the same planet.

waiting for SW prequel memes.
oh and patch too
Nemesis DLC: "I am the prequel meme!"
 
  • 2Like
  • 2
  • 1
Reactions:

Colonizor48

Lt. General
22 Badges
Feb 5, 2021
1.296
1.107
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Darkest Hour
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
Is espionage going to be in the free patch?
 

Eios

Private
16 Badges
Jan 30, 2019
21
93
  • Crusader Kings II
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
The main choice is that you have to pick one or another planetary designation. Also, a planet full of lab buildings requires city districts (both to open the slots and house the researchers), which therefore aren't industrial districts, whereas you can squeeze a few more industrial districts on the planet if you're just focusing on alloys/CG. Still, I imagine the industrial+lab combo will be pretty popular, like it is already for ecumenopolises.

You can also put a bunch of labs on rural planets. Refineries and bureaucrat offices can go just fine on urban and/or rural planets, as well. Regardless of what kind of building jobs you want, it may be worth overbuilding city districts anyway, and/or putting down housing buildings temporarily if you don't have enough pops to work in all the buildings slots, because spare capacity will increase population growth.

If they hadn't fixed the building mechanic, i reckon it will be possible to build both a forge and a CG building on the same planet, if you queue both at the same time. This works with a lot of limited quantity buildings, like the amenities one from the artisans, the ministry of culture, shrine of Numa, etc
 
  • 2Haha
Reactions: