Stellaris 3.0 "Dick" Update Free Features

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

MrFreake_PDX

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Wondering what free features are coming on April 15th in the Stellaris 3.0 Update?

Check out our Stellaris 3.0 Update Free Features Video!

Pre-Order Nemesis Now: http://pdxint.at/3rnt

 
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Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).
 

rus-chel

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waiting for SW prequel memes.
oh and patch too
 
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Dragatus

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Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).

Hopefully this will finally get the AI to build labs and stay relevant for longer.

To clarify, we'll be able to dedicate only 1 building slot per planet to factories/forges, so even if the AI wastes a few more on stupid buildings it should eventually add labs. I hope.
 
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Lord Hoosier

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I wish this was typed out - but Dick itself looks good.
 
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Nitros14

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Hopefully this will finally get the AI to build labs and stay relevant for longer.

To clarify, we'll be able to dedicate only 1 building slot per planet to factories/forges, so even if the AI wastes a few more on stupid buildings it should eventually add labs. I hope.

I'd like to see some sort of rework to research such that you're not into repeatables before the game is even half over. It's really unhealthy for how the game plays.
 
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Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).

The main choice is that you have to pick one or another planetary designation. Also, a planet full of lab buildings requires city districts (both to open the slots and house the researchers), which therefore aren't industrial districts, whereas you can squeeze a few more industrial districts on the planet if you're just focusing on alloys/CG. Still, I imagine the industrial+lab combo will be pretty popular, like it is already for ecumenopolises.

You can also put a bunch of labs on rural planets. Refineries and bureaucrat offices can go just fine on urban and/or rural planets, as well. Regardless of what kind of building jobs you want, it may be worth overbuilding city districts anyway, and/or putting down housing buildings temporarily if you don't have enough pops to work in all the buildings slots, because spare capacity will increase population growth.
 
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aJxnREAz_700w_0[1].jpg
 
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Tisifoni12

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It's nice to see some of my suggestions being implemented
 
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Looking at the colony interface, I can't help but think that it would be nice if the corporate info was included in the main colony screen, rather than requiring extra clicks to access. Corporate buildings can have a significant impact on many of the things in the main colony screen, while the current corporate / branch office tab is mostly empty space.

Can this be modded?
I would gladly give up some of the building queue area for this.
 
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GOLANX

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No information on how much of the espionage system will be in the free update? It would be bad if none of it was in the free part
 
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Mímisbrunnr

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Can you guys (PDX) post some stats on most of the newly revised buildings around the time of the patch notes so we can get a better understanding of how the new versions of the buildings will work? Especially the ones that you haven't yet shown off in the dev diaries...
 
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DanielPrates

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I am just dying to see how this new economic system will play out. I mean, it has been explained and all, but I am sure that the hands-on handling will be a surprise.
 
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The Founder

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Industrial zones seem interesting. I'm wondering if there will be any disadvantages to research when building industrial zones since having both on one planet seems pretty strong (unless I missed something).
Alloys and Consumer Goods are now produced by districts. That makes it easier to put some production on every planet.

However they do provide poor housing, so it is less likely the AI will place Laboraties on the same planet.

waiting for SW prequel memes.
oh and patch too
Nemesis DLC: "I am the prequel meme!"
 
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Is espionage going to be in the free patch?
 

DaleDVM

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I like the changes. I think this Dick is going to be satisfying...
 
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The main choice is that you have to pick one or another planetary designation. Also, a planet full of lab buildings requires city districts (both to open the slots and house the researchers), which therefore aren't industrial districts, whereas you can squeeze a few more industrial districts on the planet if you're just focusing on alloys/CG. Still, I imagine the industrial+lab combo will be pretty popular, like it is already for ecumenopolises.

You can also put a bunch of labs on rural planets. Refineries and bureaucrat offices can go just fine on urban and/or rural planets, as well. Regardless of what kind of building jobs you want, it may be worth overbuilding city districts anyway, and/or putting down housing buildings temporarily if you don't have enough pops to work in all the buildings slots, because spare capacity will increase population growth.

If they hadn't fixed the building mechanic, i reckon it will be possible to build both a forge and a CG building on the same planet, if you queue both at the same time. This works with a lot of limited quantity buildings, like the amenities one from the artisans, the ministry of culture, shrine of Numa, etc
 
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