Adding more and more mechanics to fix a non-functional mechanic doesn't seem like a good idea to me. Logistic growth serves no positive gameplay function; it fixes nothing. And making getting full growth easier reverses the performance gains from fewer pops in the first place (and screws over machine empires). If you were to do that, you may as well just change base growth to 6 and remove LG.I'd rather see the mechanic tweaked so abuse isn't rewarding -- so you get full growth from pops easier, and you don't suffer a penalty until you're actually tight on housing.
One thing the original Carrying Capacity mod did was to count unbuilt districts as 10 capacity, not 3-4 capacity as Dick does. That alone probably helped a bunch.
Better to remove a broken mechanic that adds nothing rather than add more mechanics to try and fix it.
- 9
- 3