Description
[3.0.2] [91c1] AI doing bad economic things (18/many)
Game Version
3.0.2
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I went to observer mode immediately via console commands. "observe" was the only console command used for beginning the test: no fast_forward or anything to do with ticks. I let the game run at fastest speed (minimized window) for about 250 in-game years. I then began inspecting what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc. Some AI empires were experiencing total economic breakdowns. Others had issues with influence and employment. I will post them one by one. All default settings (as before, including difficulty, thus no AI bonuses) and random empire. This test provides a control sample, showing that economic AI fails even without fast_forward. LATE GAME, YEAR 2450.
this AI, 'play 5', is experiencing economic breakdown in not having food or CGoods. also capped influence. also why are basically none of its shipyards/stations upgraded?
Steps to reproduce the issue.
QA via observe and looking for problematic AI planets/empires
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[3.0.2] [91c1] AI doing bad economic things (18/many)
Game Version
3.0.2
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I went to observer mode immediately via console commands. "observe" was the only console command used for beginning the test: no fast_forward or anything to do with ticks. I let the game run at fastest speed (minimized window) for about 250 in-game years. I then began inspecting what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc. Some AI empires were experiencing total economic breakdowns. Others had issues with influence and employment. I will post them one by one. All default settings (as before, including difficulty, thus no AI bonuses) and random empire. This test provides a control sample, showing that economic AI fails even without fast_forward. LATE GAME, YEAR 2450.
this AI, 'play 5', is experiencing economic breakdown in not having food or CGoods. also capped influence. also why are basically none of its shipyards/stations upgraded?
Steps to reproduce the issue.
QA via observe and looking for problematic AI planets/empires
Upload Attachment
File(s) attached
Attachments
- 1