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GOLANX

Lt. General
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Mar 17, 2021
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Description
2 examples of terrible AIs

Game Version
3.3.0 Beta

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Take a good Look at the Avtyrran Empire and the Mirovandan Order. the Avtyrrans have massive unemployment problems with lots of empty building slots and barely any of their districts have been used, they set about half their planets to factory worlds but dont have any industrial disctricts on them, they are also dealing with vast amounts of crime thanks to the local neighborhood criminal heritage empire, and massive unemployment, they could if they put in just a little effort make a commercial pact with a neighboring good megacorp who i've been using to help keep the criminals out of my empire.

the Mirovandans can be excused a sorry state, they were on the wrong end of a terravore empire that became the Crisis, whats less excusable is that they are deprioritizing clerk jobs on planets with nothing but slaves and clerk jobs and they built commercial megaplexes, they are also a shattered ring origin so their pops arent leaving the nest to govern their colonies. either they need to resettle their pops to the colonies or they need to not keep everyone in slavery, and preferably they should allow some slaves to become indentured servants to work specialist jobs. please make Slavers with restricted planet origins please use common sense when managing colonies

also for the love of good “This is pretty good, but it can be even better!” make it so that the AI has to build a district or 2 of the right type before it can designate the colony, it looks like the AI is trying to solve its colony problems just by designating its colonies.

Finally and i should make a separate post about this but this is the second time in a row i have seen that Common Ground Origin spawn with a Criminal Heritage empire, the origin isn't that good and the criminals are sabotaging it, please ban them from common ground starts, make them show up more often in tomb world starts, that would be cool.

Steps to reproduce the issue.


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hart30

Field Marshal
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May 13, 2017
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In my last game u had it worse. I spawned the "Awoken" empire in the galaxy by finishing the loop and they spawned as criminal syndicate. They immeadely started to build crime branches upon my planets, as crime syndicates build their branches first upon the empires they love most.
The issue with the awoken is, that they are famous for being unkillable and even existing without any planets. So i have no way to stop them from opening new crime branches, as even when annihilated their branches stay open and produce enough ressources for the awoken to open new branches out of the void.
 

Offe

Stellaris Coder (Human)
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Apr 29, 2019
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Main problem here seems to be they have too many pops with the wrong types of slave type. The have way too many pops who can work base resource jobs that they have a big surplus of and not enough slave pops who can work specialist jobs.

Also no Slave Processing Facilities
 

Offe

Stellaris Coder (Human)
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So changing the ratio of slave types and allowing a much larger portion of the population to work the specialist jobs the AI managed to recover their empire like this:

Code:
year: 2366
30 alloy
483 science

Year 2372:
161 alloys
1600 science
 
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