What do these three have in common? They all share the world view that economic resources are finite but that population growth is linear/exponential; and hence economic collapse inevitable.
Of course, this is all nonsense (bar the finite resources). History shows that populations self-regulate their growth over time as they develop.
So the problem with Stellaris' new take on population growth and economic resources:
Of course, this is all nonsense (bar the finite resources). History shows that populations self-regulate their growth over time as they develop.
So the problem with Stellaris' new take on population growth and economic resources:
- It's entirely unrealistic as above
- Removes all sense of accomplishment in 'finishing' a planet as before
- ...instead, the player is rewarded with unending pop growth leading to unemployment, lack of housing and instability.
- Late mid-game the excess pop becomes OP because you can now just insta-transfer pops to new colonies
- ...and the downside to this is the tedious micro and button clicking of scrolling through planets and transferring the excess pops (just like the tedium of building upgrades pre-2.2)
- More generally, there's the instability of pops transferring to new jobs once a new building comes online. Up till mid-game players have very little sense of their stable economic power because things are popping all over the place with pops transferring. This whack-a-mole economics coupled with the soul-crushingly low pop growth makes the early game an unbearable grind
- Pop growth should slow then halt at a certain level of planetary development taking into account unemployment and lack of housing (as is the case IRL ...broadly)
- For empires without migration controls, faster emigration to planets with excess jobs (can add a whole suite of edicts, policies, traditions etc to this mechanic)
- For empires with migration controls, add an automated feature for transferring excess pops. Solely for QOL
- At least give us a slider for pop growth. I'm not in the majority on this one but this new growth grind is killing me. Literally only playing hives and xenophobes cos without the growth bonus I'll kill myself.
- [edit} final idea, new buildings shouldn't 'steal' pops away from other jobs. Perhaps give players the choice on where the new pops will come from via policies?