and no amount of 'but I'm a top MP superstar' claims will make them into anything else.
Thanks for your post, I think you are misunderstood my tone as I am not complaining and I think a lot of the new systems are a good start. Ideas are things that need to be added and removed until you find something that is really interesting. That is why mutator events are a thing (xcom became a thing because of mutators)
I only claim that I play MP with people who at a high level discuss (excel sheets, debates and use mods to test) and dissect the game to figure out what works, what doesn't and a lot of things are open for debate to find a better solution to these issues. And even if topics are discussed in other places, it is still good to talk about them in other places.
We have done the numbers on a lot of systems to figure out worth of things like expanding but currently the meta is "don't expand, just conquer another race". This meta means that not only do you take their cap, 30+ pops but you save on all the minerals and alloys from expanding also due to the empire cap size that going over your empire size for a few smaller orbitals like 2's increase your research cost more than it has before.
I am not trying to sound like I am complaining, I just wish some of these issues were not an issue because the game is getting in a interesting place where more builds are viable but certain things are blocking them from being more viable / effective.