Description
[2.0.2] opinion triggers not working
Game Version
What version do you use?
Steam
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
"their_opinion" and "opinion" triggers do not work correctly. I have tested an edict that I used them as conditions for. It doesn't let me use the edict unless all the conditions are true. One of those was "opinion = { who = root (a country) value < -50 }" and then "their_opinion" with the same. I played as a fanatic purifier, so those conditions were true for me as a default. I couldn't use the edict. I removed the opinion condition, in the same save game I could now use the edict. After testing this a few times, I am pretty damn sure it is the trigger that isn't working, I even found a Vanilla condition which used their_opinion in the exact same way as I did.
Obviously, this is quite an issue, since those triggers are used about 45 times in Vanilla.
Steps to reproduce the issue.
I can upload the edict if you want. It would be easier for you to test with a simple event that pops up or doesn't based on opinion though - the edict is fairly complex (but as said, the rest of it all works!)
P.s. I cannot confirm whether these triggers don't work in all permutations, only when using < a negative value. I have not tested other stuff like > a positive value, = a value.
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[2.0.2] opinion triggers not working
Game Version
What version do you use?
Steam
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
"their_opinion" and "opinion" triggers do not work correctly. I have tested an edict that I used them as conditions for. It doesn't let me use the edict unless all the conditions are true. One of those was "opinion = { who = root (a country) value < -50 }" and then "their_opinion" with the same. I played as a fanatic purifier, so those conditions were true for me as a default. I couldn't use the edict. I removed the opinion condition, in the same save game I could now use the edict. After testing this a few times, I am pretty damn sure it is the trigger that isn't working, I even found a Vanilla condition which used their_opinion in the exact same way as I did.
Obviously, this is quite an issue, since those triggers are used about 45 times in Vanilla.
Steps to reproduce the issue.
I can upload the edict if you want. It would be easier for you to test with a simple event that pops up or doesn't based on opinion though - the edict is fairly complex (but as said, the rest of it all works!)
P.s. I cannot confirm whether these triggers don't work in all permutations, only when using < a negative value. I have not tested other stuff like > a positive value, = a value.
Upload Attachment
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