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Hidden Gunman

Major
39 Badges
May 1, 2012
696
223
  • Stellaris: Galaxy Edition
  • Steel Division: Normand 44 - Second Wave
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  • Hearts of Iron IV: Cadet
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
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  • Steel Division: Normandy 44 -  Back to Hell
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  • Hearts of Iron IV: Death or Dishonor
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  • Steel Division: Normandy 44 Deluxe Edition
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  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
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  • Stellaris
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  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.

Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

Store page says it all...
 

Garensterz

Second Lieutenant
21 Badges
Feb 11, 2014
123
42
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
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  • Cities: Skylines
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  • Europa Universalis IV: Art of War
These 2 games are very different from each other, wit the exemption of a WW2 setting. HOI has more of an in depth style of army production, economical and national management, diplomacy, and a vast scale map including all existing countries in the WW2 era. While SD is just more of a traditional RTS style concentrated only on one region of a country, or city where you micromanage every single unit. You know, just like the old red alert but with more complicated game mechanics and no base building.

I'd like to compare this game to world in conflict though, but SD still uses the same traditional RTS gamestyle like the red alert franchise where microing units are the majority of playing the game.