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STOCKHOLM – March 1st, 2017 — Paradox Interactive, a publisher on the front line of gaming, today announced that it has partnered with Eugen Systems, a renowned developer of games such as the Wargame-series and R.U.S.E., to release Steel Division: Normandy 44, a new tactical real-time strategy game for Windows PCs. Steel Division: Normandy 44 is a game that puts players in command of historically accurate tanks, troops, and vehicles at the height of World War II, and will feature a single-player campaign alongside online multiplayer modes, up to and including 10-versus-10 battles. The game will be available later this year.


Steel Division: Normandy 44 features thorough attention to historical detail, from the carefully rendered tanks to the in-game maps – based on actual aerial reconnaissance photos of Normandy in 1944. The game runs on the latest version Eugen’s IRISZOOM engine, allowing players to zoom from an aerial, battle-wide perspective all the way down to a single unit, and keep track of the dynamic front line as they plan and execute maneuvers, ambushes, and more. From creating a battlegroup of historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and cunning in order to win; raw firepower alone will not be enough.

“Few developers appreciate strategy and history as much as Eugen Systems, and that’s what makes this partnership so ideal,” said Fredrik Wester, CEO of Paradox Interactive. “The level of detail they’ve included in Steel Division is impressive, and I know it will meet the high standards that Paradox fans have when it comes to their historical games.”

Steel Division: Normandy 44 will feature:

Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.

Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.
Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand.

DON'T FORGET TO SIGNUP FOR A UNIQUE FORUM ICON AND AVATAR (design not yet completed!) BY GOING TO steeldivisiongame.com!
The signup rewards will be distributed following the release of the game.
 
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Extremely disappointed. @TinyWiking you confirmed yesterday it was a PDS game...:( I have zero interest in non PDS games.
Just to reiterate I did not confirm this would be a PDS title. I apologize if I made you think it would be but this time I'm afraid you will have to make do ;).
 

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This is just a taste of what's to come guys and gals, we will be sharing more info in the coming weeks and hopefully your worries will be laid to rest :).
 

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Then why does the Paradox store for the game have a Linux icon in the platform list?
It's a placeholder but I'll ask the store manager to remove it to avoid confusion.
UPDATE: This has been sorted
 
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This is weird.

Why would Eugen, a successful developer in their right, need to "partner" with Paradox? Especially in today's digital age. Eugen has sold a lot of games so presumably they can finance their own development. Also I know that Paradox has been branching out to other genres in the past few years. Eugen games are usually RTS. They try to put a lot of detail into them, but usually the games (multiplayer at least) end up being all about who can spam the most helicopters.
We publish the game, they develop it :). Eugen has (as far as I know) always partnered with a publisher for their games so this isn't strange. As for the most helicopters, let me reassure you that there will be no spamming of them in this game ;).
 

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I'm really sad about that. If a game is not confirmed for Linux, why would it have a Linux icon at all as a placeholder?
Because it was a placeholder ;). Per default it's added to all our games (since our own games have Linux support) and we need to remove it manually. That being said though, I don't know if Eugen will add support for Mac and/or Linux in the future.
 

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If you can't sign up, subscribing to the mailing list on your Paradox Account page is enough. The sign up basically does just that :p.