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eis_os

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Well CIM seems to have a download component for steam, I couldn't get any info yet out of it, and it hammered with a lot stuff but never got any result out of it. There seems to be some parts of a ingame shop that could use it.

For ModManager, I can't show pretty pictures, I have written a small Windows Console Application that reads CIM scripts, parses variables and tries to download the relevant files.
So I can't show much yet, except a console dump:

Code:
ModManagerDownloader for CIM - Version 0.1

Execuable Path: D:\CIMModManager\ModManagerDownloader\dist\Debug\MinGW-Windows
Current Directory: D:\CIMModManager\ModManagerDownloader\dist\Debug\MinGW-Windows
Current Directory after chdir: D:\CIMModManager\ModManagerDownloader\dist\Debug\MinGW-Windows
User Documents folder: \Documents
Parsing Config file mmdownloader.script
  name: source1
  url: http://127.0.0.1/cimdownloader/test_10mb.bin
Downloading http://127.0.0.1/cimdownloader/test_10mb.bin to source1
  Size: 10485760
  Received : [################################] 10485760 / 10485760
End Transmission
  name: source2
  url: http://127.0.0.1/cimdownloader/test_10mb.bin2
Downloading http://127.0.0.1/cimdownloader/test_10mb.bin2 to source2
HTTP Status code bad 404
Deleteing source2 because of error
  name: source3
  url: http://127.0.0.1/cimdownloader/test_10mb.bin3
Downloading http://127.0.0.1/cimdownloader/test_10mb.bin3 to source3
HTTP Status code bad 404
Deleteing source3 because of error
 

Marnit

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seems good, though where those 404's intended?
I assume they are...
But as of now it only downloads?
Having the scripts being injected to the game whilst running would be quite impressive :eek:
Then again, if your mod updating/downloading thing runs before starting up the game would also work.
 

eis_os

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Marnit

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Oh i thought that the modmanager made CIM load all mods, and then disable them ingame if unselected.
 

eis_os

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Ehm, well if you disable the mod and save the status then when you load CIM the next time, the mod isn't loaded at all, until you activate it again. Loading the mods need to happen before you select any menu entry, otherwise you couldn't load say a tokyo campaign or would miss a company logo. Profiles will be in the next alpha too.

Please use the relevant thread for further discussions and questions.