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Crimson9

Corporal
17 Badges
Jun 23, 2018
27
0
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Knights of Honor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
I don't know if this is just me, but in the past 4 months of modding CK2 I've ran into the following problems:

I lost ownership of three of my mods (improved genetics, immersive music pack west, immersive music pack east.) I changed my computer and lost the original files. Now I can no longer edit my own mods on the workshop. If I attempt to do so, the client publishes a new one instead.

The dependency line for mods stops working through the steam workshop. The workshop randomly removes quotations around dependency = "dependentmod" from the .mod file. This makes it a toss up, apparently, whether any of my dependent mods like a HIP submod will even work.

The .mod file sometimes refuses to point to the right file. I start with "path/mymod" where mymod is a folder. It SHOULD then point to "archive/mymod.zip" after someone downloads it. But often it doesn't do so. Sometimes the zip file becomes mymod.mod.zip and the archive points to archive/mymod.zip. Sometimes it just sticks with path/mymod, which obviously wont work for others since they have a zip file. Not a folder.

Often, it refuses to update my mod. Sometimes I have to click update 20 times in order for it to register. But some times even that wont work and it will just stop working permanently, requiring me to have to make a new mod.

I honestly hate it so much.
 
Last edited:

Kaunaz

Sergeant
1 Badges
Jan 3, 2019
74
2
  • Crusader Kings II
I've experienced most of those same problems and more. I don't know how much is an issue on Paradox's end and how much is an issue on Valve's, but it really makes modding a headache at times. Some more problems:

Every time I update my mods, my descriptions for them get messed up, since the in-game description box is weird and doesn't seem to like certain types of formatting. Every time I update a mod, I have to Ctrl+C the whole description outside of the game, then Ctrl+V it back after. I would rather the in-game description box not even be there with how bad it is.

Another fun issue I ran into was that if you disable Steam Cloud synchronisation for CK2, you can't update any of your mods for some reason. Why...? Shouldn't there at least be some kind of warning in-game in the mod menu explaining why Manage is disabled on every mod?

This is more harmless, but I don't get the way it works with file extensions either. I make a .mod, upload it to the workshop, it becomes a .mod.mod, and sometimes I download a mod and get a .mod.mod.mod or .mod.mod.mod.mod. How many times do our mods have to be declared .mods in order to be mods?!

And on the subject of file extensions, I learned certain ones can cause the game to CTD for some reason... but only when in Steam Workshop archives, or something, because reasons, since I had loads of them in a private mod that wasn't in an archive and caused no problems for me.

I sometimes keep backups of old files of my mods after making major changes, and accidentally included a .bak of a text file in a Steam Workshop upload. This made some people crash on startup. Shouldn't weird file extensions be skipped over? And if they're not and anything in archives gets loaded into the game, that sounds like it could be really bad.